

The game has a lot of unnecessary calculations for your graphics card, which puts a lot of strain on it. This mod fixes this without breaking the display of anything in the game.
Previous: The game tried to squeeze the maximum out of the graphics card, rendering 100+ frames per second even in situations where it wasn't needed (for example, when you're just standing in a house). The graphics card was idling.
Current: We've hard-coded the game to 60 frames per second. The graphics card has time to rest between frames.
Previous: To make metallic objects and puddles shine beautifully, the game re-photographed the entire 360-degree world around you every frame (60 times per second!). This is an incredibly difficult task.
Current: We've disabled updating these 360-degree reflections every fraction of a second.
Previous: Due to certain water and mirror settings, the graphics card had to render the entire game twice (once for you, and once as an inverted copy for reflections).
Current: We've disabled this double rendering (Planar Reflections). You'll barely notice it, but it cuts your graphics card's workload by half.
How it used to be: The game has a sky asset that, to render volumetric clouds, performs almost a thousand ray casts per pixel on the screen. This is the level of graphics found in the latest AAA games, and it crushes any graphics card.
Current: We've completely disabled this heavy cloud controller.
5. Limiting ambient light around the player. How it used to be: The game attempted to render up to six dynamic lamps/lanterns (with shadows from each) simultaneously, right in front of your face.
How it works now: We've reduced the limit to four lamps. The difference isn't noticeable, but the lighting is now much easier to process.