Anarchy-BepInEx Change Log

Patch V1.3.3

  • Moved automatically showing markers to Better Bulldozer mod.
  • Localization updated: Nyoko, Dome, Eryalito and Citadino (Spanish), Hendrix (German), RilkeXS (Chinese Simplified), Luis Fernando de Paula (Portuguese), Maxi (Partial Italian), karmel68 (Polish), Tanat (Korean), and Quoifleur (French).
  • Added setting for Preventing Override in Editor.

Patch V1.3.2

  • Fixed Anarchy Icon and row appearing with default tool.
  • Added Marker Objects to automatically showing markers.
  • Localization Support: Spanish by Nyoko, German by Hendrix, Chinese Simplified by RilkeXS

Patch V1.3.1

  • Fixed drawing power poles with anarchy enabled causing terrain deformation below them.
  • Fixed NetCompositionData for newly built networks while using Anarchy.
  • Fixed CTD when trying to relocate owner building while placing building upgrades/extensions/subbuildings.

Update V1.3.0

  • All bulldozing aspects of the mod have been forked over to a new mod called Better Bulldozer.
  • While using the net tool Anarchy will now let you violate the clearance of other networks. You should however avoid zoning under low bridges, but there is a new setting to help if you insist.
  • Fixed accidentally adding the PreventOverride component to vehicles, cims, households, events, and buildings. This caused issues for parked vehicles getting stuck in a loop and not able to leave the stall. This version should remove all of the improperly added components and not add new ones to those types of entities.
  • Fixed plugin data
  • Updated Logo

Patch V1.2.2

  • Added trees and plants back into query for PreventCullingSystem.

Patch V1.2.1

  • Fixed vanilla Trees not being overriden by spawning growables. (Note if you add a prop with anarchy conflicting with a standalone prop that wasn't placed with Anarchy, the standalone will be overriden).
  • Added some additional checks for JS functions.
  • Added a single frame delay after trying to execute the ui.js file for the first time.
  • Removed trees and plants from query for PreventCullingSystem to improve performance.
  • Fixed cranes not being overriden appropriately.
  • Fixed disappearing tooltips.
  • Fixed issue where sometimes Anarchy button needed to be toggled twice to change.
  • While using the editor, Anarchy will no longer prevent overriding of anything.
  • Please note: In the next update all bulldozing aspects will be moved to a different new mod called Better Bulldozer.

Update V1.2.0 2024/01/07

  • Anarchy now has an opt-in option to allow placing multiple copies of unique buildings using the normal UI menu with or without Anarchy enabled. The effects of these buildings stack!
  • Taxiways added to Targeting markers with bulldozer.

Update V1.1.0 2023/12/29

  • Allows you to place vegetation and props (with DevUI 'Add Object' menu) overlapping or inside the boundaries of other objects and close together.
  • Icon to show and EXCLUSIVELY target invisible paths/markers with the bulldozer and remove invisible paths/markers.
  • Icon to EXCLUSIVELY target surfaces with the bulldozer and remove with one click. With Anarchy, this also can remove surfaces in buildings.
  • Tooltips (Thanks to Algernon)
  • Works with Line Tool from ⁠Line Tool Lite by Algernon

Patch V1.0.1 2023/12/18

  • If you have Bypass Validation on, Anarchy off, and are using a tool that works with Anarchy, then Bypass Validation will be overridden and forced to be off.

Initial Release V1.0.0 2023/12/16

  • Anarchy disables error checks for tools in a way that the errors are not shown at all.
  • Optional Tool icon
  • Keyboard shortcut (Ctrl+A)
  • Optional flaming chirper
  • Option to automatically enable with bulldozer
  • Optional mouse tooltip
  • Icons for game manipulation and bypass confirmation for bulldozer.
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