All notable changes will be documented in this file.
This project adheres to Semantic Versioning.
1.3
Updated to Unity 6 (6000.0.59) to match game version 1.20
Added additional install error messages
Clarified error messages
Updated model texture to match the game's vibe a bit more :3
Added equip SFX
Added physics SFX
1.2.0
Fixed some settings not being registered when installed late
Settings are now manually registered
This is to avoid corrupting the game when a load fails
Fixed boombox still playing in stashed mode when the holding player dies
Fixed mixtape rescan action breaking the currently playing song
Now attempts to continue where it left off if possible
Removed right click track selection completely
Use mouse scroll / camera zoom action instead
RMB now does something silly :)
Adjusted PluginLoader for the Steam release to behave more like BepInEx
Should capture more faults, provide better warnings and not corrupt the game when something goes wrong
Settings will now NOT appear in game when a load fails
1.1.0
DLLs are now correctly versioned
Scale monster alert radius with instance volume
Inputs now respect other objects that capture them, so the tape player will no longer interfere with (for example) shop clicks
Changed primary track selection keybind to mouse wheel
Scroll in either direction to cycle tracks up or down
For now right click still works, but this will be removed in the next release
Fixed instance volume not synchronising between players correctly
Fixed interaction SFX only playing for the player holding the item
Now plays correctly for everyone else
[STEAM] Fixed issue where if the mod was installed while the game is running, sometimes the ShopAPI dependency would load second, causing the game to break
While the load order in this case is outside of my control, the plugin loader will now prompt players to restart the game
Added two entries to settings
One opens the mod's own music directory from the game, for easy access. This is folder is next to the mod DLL, and will be deleted when the mod is uninstalled
The other one reloads mixtape tracks, so restarting the game is no longer needed
1.0.3
Added missing monster alerts when boombox is stashed
Host settings are now correctly applied when you leave a lobby and then host your own
Changed mod startup to manually register settings
This (hopefully) fixes the surprisingly common scenario where if the mod is installed after the game is started, the game doesn't auto register its settings.
1.0.2
Fixed issue during config if no tracks were loaded
Removed BoomboxPriceSetting no lobby restriction. Price can now be changed even in a lobby, but only by the host.
Adjusted Spookbox text emission to be slightly green