using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Rendering;
using UnityMeshSimplifier;
using UnityMeshSimplifier.Internal;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: InternalsVisibleTo("Whinarn.UnityMeshSimplifier.Editor")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("SphereOpt")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyDescription("Optimize Dyson Sphere rendering")]
[assembly: AssemblyFileVersion("0.9.1.0")]
[assembly: AssemblyInformationalVersion("0.9.1+3b9f7e2a1af466f0b935043b2cfada6d53a0af5a")]
[assembly: AssemblyProduct("SphereOpt")]
[assembly: AssemblyTitle("SphereOpt")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.9.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace UnityMeshSimplifier
{
[Serializable]
[StructLayout(LayoutKind.Auto)]
public struct BlendShape
{
public string ShapeName;
public BlendShapeFrame[] Frames;
public BlendShape(string shapeName, BlendShapeFrame[] frames)
{
ShapeName = shapeName;
Frames = frames;
}
}
[Serializable]
[StructLayout(LayoutKind.Auto)]
public struct BlendShapeFrame
{
public float FrameWeight;
public Vector3[] DeltaVertices;
public Vector3[] DeltaNormals;
public Vector3[] DeltaTangents;
public BlendShapeFrame(float frameWeight, Vector3[] deltaVertices, Vector3[] deltaNormals, Vector3[] deltaTangents)
{
FrameWeight = frameWeight;
DeltaVertices = deltaVertices;
DeltaNormals = deltaNormals;
DeltaTangents = deltaTangents;
}
}
[AddComponentMenu("")]
internal class LODBackupComponent : MonoBehaviour
{
[SerializeField]
private Renderer[] originalRenderers;
public Renderer[] OriginalRenderers
{
get
{
return originalRenderers;
}
set
{
originalRenderers = value;
}
}
}
[AddComponentMenu("Rendering/LOD Generator Helper")]
public sealed class LODGeneratorHelper : MonoBehaviour
{
[SerializeField]
[Tooltip("The fade mode used by the created LOD group.")]
private LODFadeMode fadeMode;
[SerializeField]
[Tooltip("If the cross-fading should be animated by time.")]
private bool animateCrossFading;
[SerializeField]
[Tooltip("If the renderers under this game object and any children should be automatically collected.")]
private bool autoCollectRenderers = true;
[SerializeField]
[Tooltip("The simplification options.")]
private SimplificationOptions simplificationOptions = SimplificationOptions.Default;
[SerializeField]
[Tooltip("The path within the assets directory to save the generated assets. Leave this empty to use the default path.")]
private string saveAssetsPath = string.Empty;
[SerializeField]
[Tooltip("The LOD levels.")]
private LODLevel[] levels;
[SerializeField]
private bool isGenerated;
public LODFadeMode FadeMode
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return fadeMode;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
fadeMode = value;
}
}
public bool AnimateCrossFading
{
get
{
return animateCrossFading;
}
set
{
animateCrossFading = value;
}
}
public bool AutoCollectRenderers
{
get
{
return autoCollectRenderers;
}
set
{
autoCollectRenderers = value;
}
}
public SimplificationOptions SimplificationOptions
{
get
{
return simplificationOptions;
}
set
{
simplificationOptions = value;
}
}
public string SaveAssetsPath
{
get
{
return saveAssetsPath;
}
set
{
saveAssetsPath = value;
}
}
public LODLevel[] Levels
{
get
{
return levels;
}
set
{
levels = value;
}
}
public bool IsGenerated => isGenerated;
private void Reset()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
fadeMode = (LODFadeMode)0;
animateCrossFading = false;
autoCollectRenderers = true;
simplificationOptions = SimplificationOptions.Default;
levels = new LODLevel[3]
{
new LODLevel(0.5f, 1f)
{
CombineMeshes = false,
CombineSubMeshes = false,
SkinQuality = (SkinQuality)0,
ShadowCastingMode = (ShadowCastingMode)1,
ReceiveShadows = true,
SkinnedMotionVectors = true,
LightProbeUsage = (LightProbeUsage)1,
ReflectionProbeUsage = (ReflectionProbeUsage)1
},
new LODLevel(0.17f, 0.65f)
{
CombineMeshes = true,
CombineSubMeshes = false,
SkinQuality = (SkinQuality)0,
ShadowCastingMode = (ShadowCastingMode)1,
ReceiveShadows = true,
SkinnedMotionVectors = true,
LightProbeUsage = (LightProbeUsage)1,
ReflectionProbeUsage = (ReflectionProbeUsage)3
},
new LODLevel(0.02f, 0.4225f)
{
CombineMeshes = true,
CombineSubMeshes = true,
SkinQuality = (SkinQuality)2,
ShadowCastingMode = (ShadowCastingMode)0,
ReceiveShadows = false,
SkinnedMotionVectors = false,
LightProbeUsage = (LightProbeUsage)0,
ReflectionProbeUsage = (ReflectionProbeUsage)0
}
};
}
}
public sealed class ValidateSimplificationOptionsException : Exception
{
private readonly string propertyName;
public string PropertyName => propertyName;
public override string Message => base.Message + Environment.NewLine + "Property name: " + propertyName;
public ValidateSimplificationOptionsException(string propertyName, string message)
: base(message)
{
this.propertyName = propertyName;
}
public ValidateSimplificationOptionsException(string propertyName, string message, Exception innerException)
: base(message, innerException)
{
this.propertyName = propertyName;
}
}
public static class LODGenerator
{
private struct RendererInfo
{
public string name;
public bool isStatic;
public bool isNewMesh;
public Transform transform;
public Mesh mesh;
public Material[] materials;
public Transform rootBone;
public Transform[] bones;
}
public static readonly string LODParentGameObjectName = "_UMS_LODs_";
public static readonly string LODAssetDefaultParentPath = "Assets/UMS_LODs/";
public static readonly string AssetsRootPath = "Assets/";
public static readonly string LODAssetUserData = "UnityMeshSimplifierLODAsset";
public static LODGroup GenerateLODs(LODGeneratorHelper generatorHelper)
{
//IL_0061: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)generatorHelper == (Object)null)
{
throw new ArgumentNullException("generatorHelper");
}
GameObject gameObject = ((Component)generatorHelper).gameObject;
LODLevel[] levels = generatorHelper.Levels;
bool autoCollectRenderers = generatorHelper.AutoCollectRenderers;
SimplificationOptions simplificationOptions = generatorHelper.SimplificationOptions;
string saveAssetsPath = generatorHelper.SaveAssetsPath;
LODGroup val = GenerateLODs(gameObject, levels, autoCollectRenderers, simplificationOptions, saveAssetsPath);
if ((Object)(object)val == (Object)null)
{
return null;
}
val.animateCrossFading = generatorHelper.AnimateCrossFading;
val.fadeMode = generatorHelper.FadeMode;
return val;
}
public static LODGroup GenerateLODs(GameObject gameObject, LODLevel[] levels, bool autoCollectRenderers, SimplificationOptions simplificationOptions)
{
return GenerateLODs(gameObject, levels, autoCollectRenderers, simplificationOptions, null);
}
public static LODGroup GenerateLODs(GameObject gameObject, LODLevel[] levels, bool autoCollectRenderers, SimplificationOptions simplificationOptions, string saveAssetsPath)
{
//IL_0078: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Expected O, but got Unknown
//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
//IL_02f3: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)gameObject == (Object)null)
{
throw new ArgumentNullException("gameObject");
}
if (levels == null)
{
throw new ArgumentNullException("levels");
}
Transform transform = gameObject.transform;
Transform val = transform.Find(LODParentGameObjectName);
if ((Object)(object)val != (Object)null)
{
throw new InvalidOperationException("The game object already appears to have LODs. Please remove them first.");
}
LODGroup component = gameObject.GetComponent<LODGroup>();
if ((Object)(object)component != (Object)null)
{
throw new InvalidOperationException("The game object already appears to have a LOD Group. Please remove it first.");
}
MeshSimplifier.ValidateOptions(simplificationOptions);
saveAssetsPath = ValidateSaveAssetsPath(saveAssetsPath);
GameObject val2 = new GameObject(LODParentGameObjectName);
Transform transform2 = val2.transform;
ParentAndResetTransform(transform2, transform);
LODGroup val3 = gameObject.AddComponent<LODGroup>();
Renderer[] array = null;
if (autoCollectRenderers)
{
array = GetChildRenderersForLOD(gameObject);
}
List<Renderer> list = new List<Renderer>((array != null) ? array.Length : 10);
LOD[] array2 = (LOD[])(object)new LOD[levels.Length];
for (int i = 0; i < levels.Length; i++)
{
LODLevel level = levels[i];
GameObject val4 = new GameObject($"Level{i:00}");
Transform transform3 = val4.transform;
ParentAndResetTransform(transform3, transform2);
Renderer[] array3 = array ?? level.Renderers;
List<Renderer> list2 = new List<Renderer>((array3 != null) ? array3.Length : 0);
if (array3 != null && array3.Length != 0)
{
MeshRenderer[] renderers = (from renderer in array3
let meshFilter = ((Component)renderer).GetComponent<MeshFilter>()
where renderer.enabled && (Object)/*isinst with value type is only supported in some contexts*/ != (Object)null && (Object)(object)meshFilter != (Object)null && (Object)(object)meshFilter.sharedMesh != (Object)null
select <>h__TransparentIdentifier0).Select(<>h__TransparentIdentifier0 =>
{
Renderer renderer4 = <>h__TransparentIdentifier0.renderer;
return (MeshRenderer)(object)((renderer4 is MeshRenderer) ? renderer4 : null);
}).ToArray();
SkinnedMeshRenderer[] renderers2 = (from renderer in array3
where renderer.enabled && (Object)(object)((renderer is SkinnedMeshRenderer) ? renderer : null) != (Object)null && (Object)(object)((SkinnedMeshRenderer)((renderer is SkinnedMeshRenderer) ? renderer : null)).sharedMesh != (Object)null
select (SkinnedMeshRenderer)(object)((renderer is SkinnedMeshRenderer) ? renderer : null)).ToArray();
RendererInfo[] array4;
RendererInfo[] array5;
if (level.CombineMeshes)
{
array4 = CombineStaticMeshes(transform, i, renderers);
array5 = CombineSkinnedMeshes(transform, i, renderers2);
}
else
{
array4 = GetStaticRenderers(renderers);
array5 = GetSkinnedRenderers(renderers2);
}
if (array4 != null)
{
for (int j = 0; j < array4.Length; j++)
{
RendererInfo renderer2 = array4[j];
Renderer item = CreateLevelRenderer(gameObject, i, in level, transform3, j, in renderer2, in simplificationOptions, saveAssetsPath);
list2.Add(item);
}
}
if (array5 != null)
{
for (int k = 0; k < array5.Length; k++)
{
RendererInfo renderer3 = array5[k];
Renderer item2 = CreateLevelRenderer(gameObject, i, in level, transform3, k, in renderer3, in simplificationOptions, saveAssetsPath);
list2.Add(item2);
}
}
Renderer[] array6 = array3;
foreach (Renderer item3 in array6)
{
if (!list.Contains(item3))
{
list.Add(item3);
}
}
}
array2[i] = new LOD(level.ScreenRelativeTransitionHeight, list2.ToArray());
}
CreateBackup(gameObject, list.ToArray());
foreach (Renderer item4 in list)
{
item4.enabled = false;
}
val3.animateCrossFading = false;
val3.SetLODs(array2);
return val3;
}
public static bool DestroyLODs(LODGeneratorHelper generatorHelper)
{
if ((Object)(object)generatorHelper == (Object)null)
{
throw new ArgumentNullException("generatorHelper");
}
return DestroyLODs(((Component)generatorHelper).gameObject);
}
public static bool DestroyLODs(GameObject gameObject)
{
if ((Object)(object)gameObject == (Object)null)
{
throw new ArgumentNullException("gameObject");
}
RestoreBackup(gameObject);
Transform transform = gameObject.transform;
Transform val = transform.Find(LODParentGameObjectName);
if ((Object)(object)val == (Object)null)
{
return false;
}
DestroyObject((Object)(object)((Component)val).gameObject);
LODGroup component = gameObject.GetComponent<LODGroup>();
if ((Object)(object)component != (Object)null)
{
DestroyObject((Object)(object)component);
}
return true;
}
private static RendererInfo[] GetStaticRenderers(MeshRenderer[] renderers)
{
List<RendererInfo> list = new List<RendererInfo>(renderers.Length);
foreach (MeshRenderer val in renderers)
{
MeshFilter component = ((Component)val).GetComponent<MeshFilter>();
if ((Object)(object)component == (Object)null)
{
Debug.LogWarning((object)"A renderer was missing a mesh filter and was ignored.", (Object)(object)val);
continue;
}
Mesh sharedMesh = component.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null)
{
Debug.LogWarning((object)"A renderer was missing a mesh and was ignored.", (Object)(object)val);
continue;
}
list.Add(new RendererInfo
{
name = ((Object)val).name,
isStatic = true,
isNewMesh = false,
transform = ((Component)val).transform,
mesh = sharedMesh,
materials = ((Renderer)val).sharedMaterials
});
}
return list.ToArray();
}
private static RendererInfo[] GetSkinnedRenderers(SkinnedMeshRenderer[] renderers)
{
List<RendererInfo> list = new List<RendererInfo>(renderers.Length);
foreach (SkinnedMeshRenderer val in renderers)
{
Mesh sharedMesh = val.sharedMesh;
if ((Object)(object)sharedMesh == (Object)null)
{
Debug.LogWarning((object)"A renderer was missing a mesh and was ignored.", (Object)(object)val);
continue;
}
list.Add(new RendererInfo
{
name = ((Object)val).name,
isStatic = false,
isNewMesh = false,
transform = ((Component)val).transform,
mesh = sharedMesh,
materials = ((Renderer)val).sharedMaterials,
rootBone = val.rootBone,
bones = val.bones
});
}
return list.ToArray();
}
private static RendererInfo[] CombineStaticMeshes(Transform transform, int levelIndex, MeshRenderer[] renderers)
{
if (renderers.Length == 0)
{
return null;
}
List<RendererInfo> list = new List<RendererInfo>(renderers.Length);
Material[] resultMaterials;
Mesh val = MeshCombiner.CombineMeshes(transform, renderers, out resultMaterials);
((Object)val).name = $"{((Object)transform).name}_static{levelIndex:00}";
string name = $"{((Object)transform).name}_combined_static";
list.Add(new RendererInfo
{
name = name,
isStatic = true,
isNewMesh = true,
transform = null,
mesh = val,
materials = resultMaterials,
rootBone = null,
bones = null
});
return list.ToArray();
}
private static RendererInfo[] CombineSkinnedMeshes(Transform transform, int levelIndex, SkinnedMeshRenderer[] renderers)
{
if (renderers.Length == 0)
{
return null;
}
List<RendererInfo> list = new List<RendererInfo>(renderers.Length);
IEnumerable<SkinnedMeshRenderer> enumerable = renderers.Where((SkinnedMeshRenderer renderer) => (Object)(object)renderer.sharedMesh != (Object)null && renderer.sharedMesh.blendShapeCount > 0);
IEnumerable<SkinnedMeshRenderer> enumerable2 = renderers.Where((SkinnedMeshRenderer renderer) => (Object)(object)renderer.sharedMesh == (Object)null);
SkinnedMeshRenderer[] array = renderers.Where((SkinnedMeshRenderer renderer) => (Object)(object)renderer.sharedMesh != (Object)null && renderer.sharedMesh.blendShapeCount == 0).ToArray();
foreach (SkinnedMeshRenderer item in enumerable2)
{
Debug.LogWarning((object)"A renderer was missing a mesh and was ignored.", (Object)(object)item);
}
foreach (SkinnedMeshRenderer item2 in enumerable)
{
list.Add(new RendererInfo
{
name = ((Object)item2).name,
isStatic = false,
isNewMesh = false,
transform = ((Component)item2).transform,
mesh = item2.sharedMesh,
materials = ((Renderer)item2).sharedMaterials,
rootBone = item2.rootBone,
bones = item2.bones
});
}
if (array.Length != 0)
{
Material[] resultMaterials;
Transform[] resultBones;
Mesh val = MeshCombiner.CombineMeshes(transform, array, out resultMaterials, out resultBones);
((Object)val).name = $"{((Object)transform).name}_skinned{levelIndex:00}";
Transform rootBone = FindBestRootBone(transform, array);
string name = $"{((Object)transform).name}_combined_skinned";
list.Add(new RendererInfo
{
name = name,
isStatic = false,
isNewMesh = false,
transform = null,
mesh = val,
materials = resultMaterials,
rootBone = rootBone,
bones = resultBones
});
}
return list.ToArray();
}
private static void ParentAndResetTransform(Transform transform, Transform parentTransform)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
transform.SetParent(parentTransform);
transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity;
transform.localScale = Vector3.one;
}
private static void ParentAndOffsetTransform(Transform transform, Transform parentTransform, Transform originalTransform)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
transform.position = originalTransform.position;
transform.rotation = originalTransform.rotation;
transform.localScale = originalTransform.lossyScale;
transform.SetParent(parentTransform, true);
}
private static Renderer CreateLevelRenderer(GameObject gameObject, int levelIndex, in LODLevel level, Transform levelTransform, int rendererIndex, in RendererInfo renderer, in SimplificationOptions simplificationOptions, string saveAssetsPath)
{
Mesh mesh = renderer.mesh;
if (level.Quality < 1f)
{
mesh = SimplifyMesh(mesh, level.Quality, in simplificationOptions);
if (renderer.isNewMesh)
{
DestroyObject((Object)(object)renderer.mesh);
}
}
if (renderer.isStatic)
{
string name = $"{rendererIndex:000}_static_{renderer.name}";
return (Renderer)(object)CreateStaticLevelRenderer(name, levelTransform, renderer.transform, mesh, renderer.materials, in level);
}
string name2 = $"{rendererIndex:000}_skinned_{renderer.name}";
return (Renderer)(object)CreateSkinnedLevelRenderer(name2, levelTransform, renderer.transform, mesh, renderer.materials, renderer.rootBone, renderer.bones, in level);
}
private static MeshRenderer CreateStaticLevelRenderer(string name, Transform parentTransform, Transform originalTransform, Mesh mesh, Material[] materials, in LODLevel level)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
GameObject val = new GameObject(name, new Type[2]
{
typeof(MeshFilter),
typeof(MeshRenderer)
});
Transform transform = val.transform;
if ((Object)(object)originalTransform != (Object)null)
{
ParentAndOffsetTransform(transform, parentTransform, originalTransform);
}
else
{
ParentAndResetTransform(transform, parentTransform);
}
MeshFilter component = val.GetComponent<MeshFilter>();
component.sharedMesh = mesh;
MeshRenderer component2 = val.GetComponent<MeshRenderer>();
((Renderer)component2).sharedMaterials = materials;
SetupLevelRenderer((Renderer)(object)component2, in level);
return component2;
}
private static SkinnedMeshRenderer CreateSkinnedLevelRenderer(string name, Transform parentTransform, Transform originalTransform, Mesh mesh, Material[] materials, Transform rootBone, Transform[] bones, in LODLevel level)
{
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Expected O, but got Unknown
GameObject val = new GameObject(name, new Type[1] { typeof(SkinnedMeshRenderer) });
Transform transform = val.transform;
if ((Object)(object)originalTransform != (Object)null)
{
ParentAndOffsetTransform(transform, parentTransform, originalTransform);
}
else
{
ParentAndResetTransform(transform, parentTransform);
}
SkinnedMeshRenderer component = val.GetComponent<SkinnedMeshRenderer>();
component.sharedMesh = mesh;
((Renderer)component).sharedMaterials = materials;
component.rootBone = rootBone;
component.bones = bones;
SetupLevelRenderer((Renderer)(object)component, in level);
return component;
}
private static Transform FindBestRootBone(Transform transform, SkinnedMeshRenderer[] skinnedMeshRenderers)
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
if (skinnedMeshRenderers == null || skinnedMeshRenderers.Length == 0)
{
return null;
}
Transform result = null;
float num = float.MaxValue;
for (int i = 0; i < skinnedMeshRenderers.Length; i++)
{
if (!((Object)(object)skinnedMeshRenderers[i] == (Object)null) && !((Object)(object)skinnedMeshRenderers[i].rootBone == (Object)null))
{
Transform rootBone = skinnedMeshRenderers[i].rootBone;
Vector3 val = rootBone.position - transform.position;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude < num)
{
result = rootBone;
num = sqrMagnitude;
}
}
}
return result;
}
private static void SetupLevelRenderer(Renderer renderer, in LODLevel level)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
renderer.shadowCastingMode = level.ShadowCastingMode;
renderer.receiveShadows = level.ReceiveShadows;
renderer.motionVectorGenerationMode = level.MotionVectorGenerationMode;
renderer.lightProbeUsage = level.LightProbeUsage;
renderer.reflectionProbeUsage = level.ReflectionProbeUsage;
SkinnedMeshRenderer val = (SkinnedMeshRenderer)(object)((renderer is SkinnedMeshRenderer) ? renderer : null);
if ((Object)(object)val != (Object)null)
{
val.quality = level.SkinQuality;
val.skinnedMotionVectors = level.SkinnedMotionVectors;
}
}
private static Renderer[] GetChildRenderersForLOD(GameObject gameObject)
{
List<Renderer> list = new List<Renderer>();
CollectChildRenderersForLOD(gameObject.transform, list);
return list.ToArray();
}
private static void CollectChildRenderersForLOD(Transform transform, List<Renderer> resultRenderers)
{
Renderer[] components = ((Component)transform).GetComponents<Renderer>();
resultRenderers.AddRange(components);
int childCount = transform.childCount;
for (int i = 0; i < childCount; i++)
{
Transform child = transform.GetChild(i);
if (((Component)child).gameObject.activeSelf && !string.Equals(((Object)child).name, LODParentGameObjectName) && !((Object)(object)((Component)child).GetComponent<LODGroup>() != (Object)null) && !((Object)(object)((Component)child).GetComponent<LODGeneratorHelper>() != (Object)null))
{
CollectChildRenderersForLOD(child, resultRenderers);
}
}
}
private static Mesh SimplifyMesh(Mesh mesh, float quality, in SimplificationOptions options)
{
MeshSimplifier meshSimplifier = new MeshSimplifier();
meshSimplifier.SimplificationOptions = options;
meshSimplifier.Initialize(mesh);
meshSimplifier.SimplifyMesh(quality);
Mesh val = meshSimplifier.ToMesh();
val.bindposes = mesh.bindposes;
return val;
}
private static void DestroyObject(Object obj)
{
if (obj == (Object)null)
{
throw new ArgumentNullException("obj");
}
Object.Destroy(obj);
}
private static void CreateBackup(GameObject gameObject, Renderer[] originalRenderers)
{
LODBackupComponent lODBackupComponent = gameObject.AddComponent<LODBackupComponent>();
((Object)lODBackupComponent).hideFlags = (HideFlags)2;
lODBackupComponent.OriginalRenderers = originalRenderers;
}
private static void RestoreBackup(GameObject gameObject)
{
LODBackupComponent[] components = gameObject.GetComponents<LODBackupComponent>();
LODBackupComponent[] array = components;
foreach (LODBackupComponent lODBackupComponent in array)
{
Renderer[] originalRenderers = lODBackupComponent.OriginalRenderers;
if (originalRenderers != null)
{
Renderer[] array2 = originalRenderers;
foreach (Renderer val in array2)
{
if ((Object)(object)val != (Object)null)
{
val.enabled = true;
}
}
}
DestroyObject((Object)(object)lODBackupComponent);
}
}
private static string ValidateSaveAssetsPath(string saveAssetsPath)
{
if (string.IsNullOrEmpty(saveAssetsPath))
{
return null;
}
Debug.LogWarning((object)"Unable to save assets when not running in the Unity Editor.");
return null;
}
}
[Serializable]
public struct LODLevel
{
[SerializeField]
[Range(0f, 1f)]
[Tooltip("The screen relative height to use for the transition.")]
private float screenRelativeTransitionHeight;
[SerializeField]
[Range(0f, 1f)]
[Tooltip("The width of the cross-fade transition zone (proportion to the current LOD's whole length).")]
private float fadeTransitionWidth;
[SerializeField]
[Range(0f, 1f)]
[Tooltip("The desired quality for this level.")]
private float quality;
[SerializeField]
[Tooltip("If all renderers and meshes under this level should be combined into one, where possible.")]
private bool combineMeshes;
[SerializeField]
[Tooltip("If all sub-meshes should be combined into one, where possible.")]
private bool combineSubMeshes;
[SerializeField]
[Tooltip("The renderers used in this level.")]
private Renderer[] renderers;
[SerializeField]
[Tooltip("The skin quality to use for renderers on this level.")]
private SkinQuality skinQuality;
[SerializeField]
[Tooltip("The shadow casting mode for renderers on this level.")]
private ShadowCastingMode shadowCastingMode;
[SerializeField]
[Tooltip("If renderers on this level should receive shadows.")]
private bool receiveShadows;
[SerializeField]
[Tooltip("The motion vector generation mode for renderers on this level.")]
private MotionVectorGenerationMode motionVectorGenerationMode;
[SerializeField]
[Tooltip("If renderers on this level should use skinned motion vectors.")]
private bool skinnedMotionVectors;
[SerializeField]
[Tooltip("The light probe usage for renderers on this level.")]
private LightProbeUsage lightProbeUsage;
[SerializeField]
[Tooltip("The reflection probe usage for renderers on this level.")]
private ReflectionProbeUsage reflectionProbeUsage;
public float ScreenRelativeTransitionHeight
{
get
{
return screenRelativeTransitionHeight;
}
set
{
screenRelativeTransitionHeight = Mathf.Clamp01(value);
}
}
public float FadeTransitionWidth
{
get
{
return fadeTransitionWidth;
}
set
{
fadeTransitionWidth = Mathf.Clamp01(value);
}
}
public float Quality
{
get
{
return quality;
}
set
{
quality = Mathf.Clamp01(value);
}
}
public bool CombineMeshes
{
get
{
return combineMeshes;
}
set
{
combineMeshes = value;
}
}
public bool CombineSubMeshes
{
get
{
return combineSubMeshes;
}
set
{
combineSubMeshes = value;
}
}
public Renderer[] Renderers
{
get
{
return renderers;
}
set
{
renderers = value;
}
}
public SkinQuality SkinQuality
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return skinQuality;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
skinQuality = value;
}
}
public ShadowCastingMode ShadowCastingMode
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return shadowCastingMode;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
shadowCastingMode = value;
}
}
public bool ReceiveShadows
{
get
{
return receiveShadows;
}
set
{
receiveShadows = value;
}
}
public MotionVectorGenerationMode MotionVectorGenerationMode
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return motionVectorGenerationMode;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
motionVectorGenerationMode = value;
}
}
public bool SkinnedMotionVectors
{
get
{
return skinnedMotionVectors;
}
set
{
skinnedMotionVectors = value;
}
}
public LightProbeUsage LightProbeUsage
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return lightProbeUsage;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
lightProbeUsage = value;
}
}
public ReflectionProbeUsage ReflectionProbeUsage
{
get
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
return reflectionProbeUsage;
}
set
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
reflectionProbeUsage = value;
}
}
public LODLevel(float screenRelativeTransitionHeight, float quality)
: this(screenRelativeTransitionHeight, 0f, quality, combineMeshes: false, combineSubMeshes: false, null)
{
}
public LODLevel(float screenRelativeTransitionHeight, float fadeTransitionWidth, float quality, bool combineMeshes, bool combineSubMeshes)
: this(screenRelativeTransitionHeight, fadeTransitionWidth, quality, combineMeshes, combineSubMeshes, null)
{
}
public LODLevel(float screenRelativeTransitionHeight, float fadeTransitionWidth, float quality, bool combineMeshes, bool combineSubMeshes, Renderer[] renderers)
{
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0063: Unknown result type (might be due to invalid IL or missing references)
this.screenRelativeTransitionHeight = Mathf.Clamp01(screenRelativeTransitionHeight);
this.fadeTransitionWidth = fadeTransitionWidth;
this.quality = Mathf.Clamp01(quality);
this.combineMeshes = combineMeshes;
this.combineSubMeshes = combineSubMeshes;
this.renderers = renderers;
skinQuality = (SkinQuality)0;
shadowCastingMode = (ShadowCastingMode)1;
receiveShadows = true;
motionVectorGenerationMode = (MotionVectorGenerationMode)1;
skinnedMotionVectors = true;
lightProbeUsage = (LightProbeUsage)1;
reflectionProbeUsage = (ReflectionProbeUsage)1;
}
}
public static class MathHelper
{
public const float PI = (float)Math.PI;
public const double PId = Math.PI;
public const float Deg2Rad = (float)Math.PI / 180f;
public const double Deg2Radd = Math.PI / 180.0;
public const float Rad2Deg = 180f / (float)Math.PI;
public const double Rad2Degd = 180.0 / Math.PI;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Min(double val1, double val2, double val3)
{
if (!(val1 < val2))
{
if (!(val2 < val3))
{
return val3;
}
return val2;
}
if (!(val1 < val3))
{
return val3;
}
return val1;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Clamp(double value, double min, double max)
{
if (!(value >= min))
{
return min;
}
if (!(value <= max))
{
return max;
}
return value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double TriangleArea(ref Vector3d p0, ref Vector3d p1, ref Vector3d p2)
{
Vector3d from = p1 - p0;
Vector3d to = p2 - p0;
return from.Magnitude * (Math.Sin(Vector3d.Angle(ref from, ref to) * (Math.PI / 180.0)) * to.Magnitude) * 0.5;
}
}
public struct SymmetricMatrix
{
public double m0;
public double m1;
public double m2;
public double m3;
public double m4;
public double m5;
public double m6;
public double m7;
public double m8;
public double m9;
public double this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return index switch
{
0 => m0,
1 => m1,
2 => m2,
3 => m3,
4 => m4,
5 => m5,
6 => m6,
7 => m7,
8 => m8,
9 => m9,
_ => throw new ArgumentOutOfRangeException("index"),
};
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SymmetricMatrix(double c)
{
m0 = c;
m1 = c;
m2 = c;
m3 = c;
m4 = c;
m5 = c;
m6 = c;
m7 = c;
m8 = c;
m9 = c;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SymmetricMatrix(double m0, double m1, double m2, double m3, double m4, double m5, double m6, double m7, double m8, double m9)
{
this.m0 = m0;
this.m1 = m1;
this.m2 = m2;
this.m3 = m3;
this.m4 = m4;
this.m5 = m5;
this.m6 = m6;
this.m7 = m7;
this.m8 = m8;
this.m9 = m9;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public SymmetricMatrix(double a, double b, double c, double d)
{
m0 = a * a;
m1 = a * b;
m2 = a * c;
m3 = a * d;
m4 = b * b;
m5 = b * c;
m6 = b * d;
m7 = c * c;
m8 = c * d;
m9 = d * d;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SymmetricMatrix operator +(SymmetricMatrix a, SymmetricMatrix b)
{
return new SymmetricMatrix(a.m0 + b.m0, a.m1 + b.m1, a.m2 + b.m2, a.m3 + b.m3, a.m4 + b.m4, a.m5 + b.m5, a.m6 + b.m6, a.m7 + b.m7, a.m8 + b.m8, a.m9 + b.m9);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal double Determinant1()
{
return m0 * m4 * m7 + m2 * m1 * m5 + m1 * m5 * m2 - m2 * m4 * m2 - m0 * m5 * m5 - m1 * m1 * m7;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal double Determinant2()
{
return m1 * m5 * m8 + m3 * m4 * m7 + m2 * m6 * m5 - m3 * m5 * m5 - m1 * m6 * m7 - m2 * m4 * m8;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal double Determinant3()
{
return m0 * m5 * m8 + m3 * m1 * m7 + m2 * m6 * m2 - m3 * m5 * m2 - m0 * m6 * m7 - m2 * m1 * m8;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal double Determinant4()
{
return m0 * m4 * m8 + m3 * m1 * m5 + m1 * m6 * m2 - m3 * m4 * m2 - m0 * m6 * m5 - m1 * m1 * m8;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public double Determinant(int a11, int a12, int a13, int a21, int a22, int a23, int a31, int a32, int a33)
{
return this[a11] * this[a22] * this[a33] + this[a13] * this[a21] * this[a32] + this[a12] * this[a23] * this[a31] - this[a13] * this[a22] * this[a31] - this[a11] * this[a23] * this[a32] - this[a12] * this[a21] * this[a33];
}
}
public struct Vector3d : IEquatable<Vector3d>
{
public static readonly Vector3d zero = new Vector3d(0.0, 0.0, 0.0);
public const double Epsilon = double.Epsilon;
public double x;
public double y;
public double z;
public double Magnitude
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return Math.Sqrt(x * x + y * y + z * z);
}
}
public double MagnitudeSqr
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return x * x + y * y + z * z;
}
}
public Vector3d Normalized
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
Normalize(ref this, out var result);
return result;
}
}
public double this[int index]
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
return index switch
{
0 => x,
1 => y,
2 => z,
_ => throw new ArgumentOutOfRangeException("index", "Invalid Vector3d index!"),
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
set
{
switch (index)
{
case 0:
x = value;
break;
case 1:
y = value;
break;
case 2:
z = value;
break;
default:
throw new ArgumentOutOfRangeException("index", "Invalid Vector3d index!");
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3d(double value)
{
x = value;
y = value;
z = value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3d(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Vector3d(Vector3 vector)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
x = vector.x;
y = vector.y;
z = vector.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator +(Vector3d a, Vector3d b)
{
return new Vector3d(a.x + b.x, a.y + b.y, a.z + b.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator -(Vector3d a, Vector3d b)
{
return new Vector3d(a.x - b.x, a.y - b.y, a.z - b.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator *(Vector3d a, double d)
{
return new Vector3d(a.x * d, a.y * d, a.z * d);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator *(double d, Vector3d a)
{
return new Vector3d(a.x * d, a.y * d, a.z * d);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator /(Vector3d a, double d)
{
return new Vector3d(a.x / d, a.y / d, a.z / d);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3d operator -(Vector3d a)
{
return new Vector3d(0.0 - a.x, 0.0 - a.y, 0.0 - a.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator ==(Vector3d lhs, Vector3d rhs)
{
return (lhs - rhs).MagnitudeSqr < double.Epsilon;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool operator !=(Vector3d lhs, Vector3d rhs)
{
return (lhs - rhs).MagnitudeSqr >= double.Epsilon;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static implicit operator Vector3d(Vector3 v)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
return new Vector3d(v.x, v.y, v.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector3(Vector3d v)
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
return new Vector3((float)v.x, (float)v.y, (float)v.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Set(double x, double y, double z)
{
this.x = x;
this.y = y;
this.z = z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Scale(ref Vector3d scale)
{
x *= scale.x;
y *= scale.y;
z *= scale.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Normalize()
{
double magnitude = Magnitude;
if (magnitude > double.Epsilon)
{
x /= magnitude;
y /= magnitude;
z /= magnitude;
}
else
{
x = (y = (z = 0.0));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Clamp(double min, double max)
{
if (x < min)
{
x = min;
}
else if (x > max)
{
x = max;
}
if (y < min)
{
y = min;
}
else if (y > max)
{
y = max;
}
if (z < min)
{
z = min;
}
else if (z > max)
{
z = max;
}
}
public override int GetHashCode()
{
return x.GetHashCode() ^ (y.GetHashCode() << 2) ^ (z.GetHashCode() >> 2);
}
public override bool Equals(object obj)
{
if (!(obj is Vector3d vector3d))
{
return false;
}
if (x == vector3d.x && y == vector3d.y)
{
return z == vector3d.z;
}
return false;
}
public bool Equals(Vector3d other)
{
if (x == other.x && y == other.y)
{
return z == other.z;
}
return false;
}
public override string ToString()
{
return $"({x:F1}, {y:F1}, {z:F1})";
}
public string ToString(string format)
{
return $"({x.ToString(format)}, {y.ToString(format)}, {z.ToString(format)})";
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Dot(ref Vector3d lhs, ref Vector3d rhs)
{
return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Cross(ref Vector3d lhs, ref Vector3d rhs, out Vector3d result)
{
result = new Vector3d(lhs.y * rhs.z - lhs.z * rhs.y, lhs.z * rhs.x - lhs.x * rhs.z, lhs.x * rhs.y - lhs.y * rhs.x);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static double Angle(ref Vector3d from, ref Vector3d to)
{
Vector3d lhs = from.Normalized;
Vector3d rhs = to.Normalized;
return Math.Acos(MathHelper.Clamp(Dot(ref lhs, ref rhs), -1.0, 1.0)) * (180.0 / Math.PI);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Lerp(ref Vector3d a, ref Vector3d b, double t, out Vector3d result)
{
result = new Vector3d(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Scale(ref Vector3d a, ref Vector3d b, out Vector3d result)
{
result = new Vector3d(a.x * b.x, a.y * b.y, a.z * b.z);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Normalize(ref Vector3d value, out Vector3d result)
{
double magnitude = value.Magnitude;
if (magnitude > double.Epsilon)
{
result = new Vector3d(value.x / magnitude, value.y / magnitude, value.z / magnitude);
}
else
{
result = zero;
}
}
}
public static class MeshCombiner
{
public static Mesh CombineMeshes(Transform rootTransform, MeshRenderer[] renderers, out Material[] resultMaterials)
{
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)rootTransform == (Object)null)
{
throw new ArgumentNullException("rootTransform");
}
if (renderers == null)
{
throw new ArgumentNullException("renderers");
}
Mesh[] array = (Mesh[])(object)new Mesh[renderers.Length];
Matrix4x4[] array2 = (Matrix4x4[])(object)new Matrix4x4[renderers.Length];
Material[][] array3 = new Material[renderers.Length][];
for (int i = 0; i < renderers.Length; i++)
{
MeshRenderer val = renderers[i];
if ((Object)(object)val == (Object)null)
{
throw new ArgumentException($"The renderer at index {i} is null.", "renderers");
}
Transform transform = ((Component)val).transform;
MeshFilter component = ((Component)val).GetComponent<MeshFilter>();
if ((Object)(object)component == (Object)null)
{
throw new ArgumentException($"The renderer at index {i} has no mesh filter.", "renderers");
}
if ((Object)(object)component.sharedMesh == (Object)null)
{
throw new ArgumentException($"The mesh filter for renderer at index {i} has no mesh.", "renderers");
}
if (!CanReadMesh(component.sharedMesh))
{
throw new ArgumentException($"The mesh in the mesh filter for renderer at index {i} is not readable.", "renderers");
}
array[i] = component.sharedMesh;
array2[i] = rootTransform.worldToLocalMatrix * transform.localToWorldMatrix;
array3[i] = ((Renderer)val).sharedMaterials;
}
return CombineMeshes(array, array2, array3, out resultMaterials);
}
public static Mesh CombineMeshes(Transform rootTransform, SkinnedMeshRenderer[] renderers, out Material[] resultMaterials, out Transform[] resultBones)
{
//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)rootTransform == (Object)null)
{
throw new ArgumentNullException("rootTransform");
}
if (renderers == null)
{
throw new ArgumentNullException("renderers");
}
Mesh[] array = (Mesh[])(object)new Mesh[renderers.Length];
Matrix4x4[] array2 = (Matrix4x4[])(object)new Matrix4x4[renderers.Length];
Material[][] array3 = new Material[renderers.Length][];
Transform[][] array4 = new Transform[renderers.Length][];
for (int i = 0; i < renderers.Length; i++)
{
SkinnedMeshRenderer val = renderers[i];
if ((Object)(object)val == (Object)null)
{
throw new ArgumentException($"The renderer at index {i} is null.", "renderers");
}
if ((Object)(object)val.sharedMesh == (Object)null)
{
throw new ArgumentException($"The renderer at index {i} has no mesh.", "renderers");
}
if (!CanReadMesh(val.sharedMesh))
{
throw new ArgumentException($"The mesh in the renderer at index {i} is not readable.", "renderers");
}
Transform transform = ((Component)val).transform;
array[i] = val.sharedMesh;
array2[i] = transform.worldToLocalMatrix * transform.localToWorldMatrix;
array3[i] = ((Renderer)val).sharedMaterials;
array4[i] = val.bones;
}
return CombineMeshes(array, array2, array3, array4, out resultMaterials, out resultBones);
}
public static Mesh CombineMeshes(Mesh[] meshes, Matrix4x4[] transforms, Material[][] materials, out Material[] resultMaterials)
{
if (meshes == null)
{
throw new ArgumentNullException("meshes");
}
if (transforms == null)
{
throw new ArgumentNullException("transforms");
}
if (materials == null)
{
throw new ArgumentNullException("materials");
}
Transform[] resultBones;
return CombineMeshes(meshes, transforms, materials, null, out resultMaterials, out resultBones);
}
public static Mesh CombineMeshes(Mesh[] meshes, Matrix4x4[] transforms, Material[][] materials, Transform[][] bones, out Material[] resultMaterials, out Transform[] resultBones)
{
//IL_0259: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_03c5: Unknown result type (might be due to invalid IL or missing references)
//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0413: Unknown result type (might be due to invalid IL or missing references)
//IL_0428: Unknown result type (might be due to invalid IL or missing references)
//IL_042e: Unknown result type (might be due to invalid IL or missing references)
//IL_0461: Unknown result type (might be due to invalid IL or missing references)
//IL_0362: Unknown result type (might be due to invalid IL or missing references)
//IL_0332: Unknown result type (might be due to invalid IL or missing references)
//IL_033b: Unknown result type (might be due to invalid IL or missing references)
if (meshes == null)
{
throw new ArgumentNullException("meshes");
}
if (transforms == null)
{
throw new ArgumentNullException("transforms");
}
if (materials == null)
{
throw new ArgumentNullException("materials");
}
if (transforms.Length != meshes.Length)
{
throw new ArgumentException("The array of transforms doesn't have the same length as the array of meshes.", "transforms");
}
if (materials.Length != meshes.Length)
{
throw new ArgumentException("The array of materials doesn't have the same length as the array of meshes.", "materials");
}
if (bones != null && bones.Length != meshes.Length)
{
throw new ArgumentException("The array of bones doesn't have the same length as the array of meshes.", "bones");
}
int num = 0;
int num2 = 0;
for (int i = 0; i < meshes.Length; i++)
{
Mesh val = meshes[i];
if ((Object)(object)val == (Object)null)
{
throw new ArgumentException($"The mesh at index {i} is null.", "meshes");
}
if (!CanReadMesh(val))
{
throw new ArgumentException($"The mesh at index {i} is not readable.", "meshes");
}
num += val.vertexCount;
num2 += val.subMeshCount;
Material[] array = materials[i];
if (array == null)
{
throw new ArgumentException($"The materials for mesh at index {i} is null.", "materials");
}
if (array.Length != val.subMeshCount)
{
throw new ArgumentException($"The materials for mesh at index {i} doesn't match the submesh count ({array.Length} != {val.subMeshCount}).", "materials");
}
for (int j = 0; j < array.Length; j++)
{
if ((Object)(object)array[j] == (Object)null)
{
throw new ArgumentException($"The material at index {j} for mesh at index {i} is null.", "materials");
}
}
if (bones == null)
{
continue;
}
Transform[] array2 = bones[i];
if (array2 == null)
{
throw new ArgumentException($"The bones for mesh at index {i} is null.", "meshBones");
}
for (int k = 0; k < array2.Length; k++)
{
if ((Object)(object)array2[k] == (Object)null)
{
throw new ArgumentException($"The bone at index {k} for mesh at index {i} is null.", "meshBones");
}
}
}
List<Vector3> list = new List<Vector3>(num);
List<int[]> list2 = new List<int[]>(num2);
List<Vector3> dest = null;
List<Vector4> dest2 = null;
List<Color> dest3 = null;
List<BoneWeight> dest4 = null;
List<Vector4>[] array3 = new List<Vector4>[MeshUtils.UVChannelCount];
List<Matrix4x4> list3 = null;
List<Transform> list4 = null;
List<Material> list5 = new List<Material>(num2);
Dictionary<Material, int> dictionary = new Dictionary<Material, int>(num2);
int num3 = 0;
for (int l = 0; l < meshes.Length; l++)
{
Mesh val2 = meshes[l];
Matrix4x4 transform = transforms[l];
Material[] array4 = materials[l];
Transform[] array5 = ((bones != null) ? bones[l] : null);
int subMeshCount = val2.subMeshCount;
int vertexCount = val2.vertexCount;
Vector3[] vertices = val2.vertices;
Vector3[] normals = val2.normals;
Vector4[] tangents = val2.tangents;
IList<Vector4>[] meshUVs = MeshUtils.GetMeshUVs(val2);
Color[] colors = val2.colors;
BoneWeight[] boneWeights = val2.boneWeights;
Matrix4x4[] bindposes = val2.bindposes;
if (array5 != null && boneWeights != null && boneWeights.Length != 0 && bindposes != null && bindposes.Length != 0 && array5.Length == bindposes.Length)
{
if (list3 == null)
{
list3 = new List<Matrix4x4>(bindposes);
list4 = new List<Transform>(array5);
}
int[] array6 = new int[array5.Length];
for (int m = 0; m < array5.Length; m++)
{
int num4 = list4.IndexOf(array5[m]);
if (num4 == -1 || bindposes[m] != list3[num4])
{
num4 = list4.Count;
list4.Add(array5[m]);
list3.Add(bindposes[m]);
}
array6[m] = num4;
}
RemapBones(boneWeights, array6);
}
TransformVertices(vertices, ref transform);
TransformNormals(normals, ref transform);
TransformTangents(tangents, ref transform);
CopyVertexPositions(list, vertices);
CopyVertexAttributes(ref dest, normals, num3, vertexCount, num, new Vector3(1f, 0f, 0f));
CopyVertexAttributes(ref dest2, tangents, num3, vertexCount, num, new Vector4(0f, 0f, 1f, 1f));
CopyVertexAttributes(ref dest3, colors, num3, vertexCount, num, new Color(1f, 1f, 1f, 1f));
CopyVertexAttributes(ref dest4, boneWeights, num3, vertexCount, num, default(BoneWeight));
for (int n = 0; n < meshUVs.Length; n++)
{
CopyVertexAttributes(ref array3[n], meshUVs[n], num3, vertexCount, num, new Vector4(0f, 0f, 0f, 0f));
}
for (int num5 = 0; num5 < subMeshCount; num5++)
{
Material val3 = array4[num5];
int[] triangles = val2.GetTriangles(num5, true);
if (num3 > 0)
{
for (int num6 = 0; num6 < triangles.Length; num6++)
{
triangles[num6] += num3;
}
}
if (dictionary.TryGetValue(val3, out var value))
{
list2[value] = MergeArrays(list2[value], triangles);
continue;
}
int count = list2.Count;
dictionary.Add(val3, count);
list5.Add(val3);
list2.Add(triangles);
}
num3 += vertexCount;
}
Vector3[] vertices2 = list.ToArray();
int[][] indices = list2.ToArray();
Vector3[] normals2 = dest?.ToArray();
Vector4[] tangents2 = dest2?.ToArray();
Color[] colors2 = dest3?.ToArray();
BoneWeight[] boneWeights2 = dest4?.ToArray();
List<Vector4>[] uvs = array3.ToArray();
Matrix4x4[] bindposes2 = list3?.ToArray();
resultMaterials = list5.ToArray();
resultBones = list4?.ToArray();
return MeshUtils.CreateMesh(vertices2, indices, normals2, tangents2, colors2, boneWeights2, uvs, bindposes2, null);
}
private static void CopyVertexPositions(ICollection<Vector3> list, Vector3[] arr)
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
if (arr != null && arr.Length != 0)
{
for (int i = 0; i < arr.Length; i++)
{
list.Add(arr[i]);
}
}
}
private static void CopyVertexAttributes<T>(ref List<T> dest, IEnumerable<T> src, int previousVertexCount, int meshVertexCount, int totalVertexCount, T defaultValue)
{
if (src == null || src.Count() == 0)
{
if (dest != null)
{
for (int i = 0; i < meshVertexCount; i++)
{
dest.Add(defaultValue);
}
}
return;
}
if (dest == null)
{
dest = new List<T>(totalVertexCount);
for (int j = 0; j < previousVertexCount; j++)
{
dest.Add(defaultValue);
}
}
dest.AddRange(src);
}
private static T[] MergeArrays<T>(T[] arr1, T[] arr2)
{
T[] array = new T[arr1.Length + arr2.Length];
Array.Copy(arr1, 0, array, 0, arr1.Length);
Array.Copy(arr2, 0, array, arr1.Length, arr2.Length);
return array;
}
private static void TransformVertices(Vector3[] vertices, ref Matrix4x4 transform)
{
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < vertices.Length; i++)
{
vertices[i] = ((Matrix4x4)(ref transform)).MultiplyPoint3x4(vertices[i]);
}
}
private static void TransformNormals(Vector3[] normals, ref Matrix4x4 transform)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
if (normals != null)
{
for (int i = 0; i < normals.Length; i++)
{
normals[i] = ((Matrix4x4)(ref transform)).MultiplyVector(normals[i]);
}
}
}
private static void TransformTangents(Vector4[] tangents, ref Matrix4x4 transform)
{
//IL_002d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
if (tangents != null)
{
for (int i = 0; i < tangents.Length; i++)
{
Vector3 val = ((Matrix4x4)(ref transform)).MultiplyVector(new Vector3(tangents[i].x, tangents[i].y, tangents[i].z));
tangents[i] = new Vector4(val.x, val.y, val.z, tangents[i].w);
}
}
}
private static void RemapBones(BoneWeight[] boneWeights, int[] boneIndices)
{
for (int i = 0; i < boneWeights.Length; i++)
{
if (((BoneWeight)(ref boneWeights[i])).weight0 > 0f)
{
((BoneWeight)(ref boneWeights[i])).boneIndex0 = boneIndices[((BoneWeight)(ref boneWeights[i])).boneIndex0];
}
if (((BoneWeight)(ref boneWeights[i])).weight1 > 0f)
{
((BoneWeight)(ref boneWeights[i])).boneIndex1 = boneIndices[((BoneWeight)(ref boneWeights[i])).boneIndex1];
}
if (((BoneWeight)(ref boneWeights[i])).weight2 > 0f)
{
((BoneWeight)(ref boneWeights[i])).boneIndex2 = boneIndices[((BoneWeight)(ref boneWeights[i])).boneIndex2];
}
if (((BoneWeight)(ref boneWeights[i])).weight3 > 0f)
{
((BoneWeight)(ref boneWeights[i])).boneIndex3 = boneIndices[((BoneWeight)(ref boneWeights[i])).boneIndex3];
}
}
}
private static bool CanReadMesh(Mesh mesh)
{
return mesh.isReadable;
}
}
public sealed class MeshSimplifier
{
private const int TriangleEdgeCount = 3;
private const int TriangleVertexCount = 3;
private const double DoubleEpsilon = 0.001;
private const double DenomEpilson = 1E-08;
private static readonly int UVChannelCount = MeshUtils.UVChannelCount;
private SimplificationOptions simplificationOptions = SimplificationOptions.Default;
private bool verbose;
private int subMeshCount;
private int[] subMeshOffsets;
private ResizableArray<Triangle> triangles;
private ResizableArray<Vertex> vertices;
private ResizableArray<Ref> refs;
private ResizableArray<Vector3> vertNormals;
private ResizableArray<Vector4> vertTangents;
private UVChannels<Vector2> vertUV2D;
private UVChannels<Vector3> vertUV3D;
private UVChannels<Vector4> vertUV4D;
private ResizableArray<Color> vertColors;
private ResizableArray<BoneWeight> vertBoneWeights;
private ResizableArray<BlendShapeContainer> blendShapes;
private Matrix4x4[] bindposes;
private readonly double[] errArr = new double[3];
private readonly int[] attributeIndexArr = new int[3];
private readonly HashSet<Triangle> triangleHashSet1 = new HashSet<Triangle>();
private readonly HashSet<Triangle> triangleHashSet2 = new HashSet<Triangle>();
public SimplificationOptions SimplificationOptions
{
get
{
return simplificationOptions;
}
set
{
ValidateOptions(value);
simplificationOptions = value;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public bool PreserveBorderEdges
{
get
{
return simplificationOptions.PreserveBorderEdges;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.PreserveBorderEdges = value;
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public bool PreserveUVSeamEdges
{
get
{
return simplificationOptions.PreserveUVSeamEdges;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.PreserveUVSeamEdges = value;
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public bool PreserveUVFoldoverEdges
{
get
{
return simplificationOptions.PreserveUVFoldoverEdges;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.PreserveUVFoldoverEdges = value;
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public bool PreserveSurfaceCurvature
{
get
{
return simplificationOptions.PreserveSurfaceCurvature;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.PreserveSurfaceCurvature = value;
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public bool EnableSmartLink
{
get
{
return simplificationOptions.EnableSmartLink;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.EnableSmartLink = value;
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public int MaxIterationCount
{
get
{
return simplificationOptions.MaxIterationCount;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.MaxIterationCount = value;
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public double Agressiveness
{
get
{
return simplificationOptions.Agressiveness;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.Agressiveness = value;
SimplificationOptions = simplificationOptions;
}
}
public bool Verbose
{
get
{
return verbose;
}
set
{
verbose = value;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public double VertexLinkDistance
{
get
{
return simplificationOptions.VertexLinkDistance;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.VertexLinkDistance = ((value > double.Epsilon) ? value : double.Epsilon);
SimplificationOptions = simplificationOptions;
}
}
[Obsolete("Use MeshSimplifier.SimplificationOptions instead.", false)]
public double VertexLinkDistanceSqr
{
get
{
return simplificationOptions.VertexLinkDistance * simplificationOptions.VertexLinkDistance;
}
set
{
SimplificationOptions simplificationOptions = this.simplificationOptions;
simplificationOptions.VertexLinkDistance = Math.Sqrt(value);
SimplificationOptions = simplificationOptions;
}
}
public Vector3[] Vertices
{
get
{
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
int length = vertices.Length;
Vector3[] array = (Vector3[])(object)new Vector3[length];
Vertex[] data = vertices.Data;
for (int i = 0; i < length; i++)
{
array[i] = (Vector3)data[i].p;
}
return array;
}
set
{
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
if (value == null)
{
throw new ArgumentNullException("value");
}
bindposes = null;
vertices.Resize(value.Length);
Vertex[] data = vertices.Data;
for (int i = 0; i < value.Length; i++)
{
data[i] = new Vertex(i, value[i]);
}
}
}
public int SubMeshCount => subMeshCount;
public int BlendShapeCount
{
get
{
if (blendShapes == null)
{
return 0;
}
return blendShapes.Length;
}
}
public Vector3[] Normals
{
get
{
if (vertNormals == null)
{
return null;
}
return vertNormals.Data;
}
set
{
InitializeVertexAttribute(value, ref vertNormals, "normals");
}
}
public Vector4[] Tangents
{
get
{
if (vertTangents == null)
{
return null;
}
return vertTangents.Data;
}
set
{
InitializeVertexAttribute(value, ref vertTangents, "tangents");
}
}
public Vector2[] UV1
{
get
{
return GetUVs2D(0);
}
set
{
SetUVs(0, value);
}
}
public Vector2[] UV2
{
get
{
return GetUVs2D(1);
}
set
{
SetUVs(1, value);
}
}
public Vector2[] UV3
{
get
{
return GetUVs2D(2);
}
set
{
SetUVs(2, value);
}
}
public Vector2[] UV4
{
get
{
return GetUVs2D(3);
}
set
{
SetUVs(3, value);
}
}
public Color[] Colors
{
get
{
if (vertColors == null)
{
return null;
}
return vertColors.Data;
}
set
{
InitializeVertexAttribute(value, ref vertColors, "colors");
}
}
public BoneWeight[] BoneWeights
{
get
{
if (vertBoneWeights == null)
{
return null;
}
return vertBoneWeights.Data;
}
set
{
InitializeVertexAttribute(value, ref vertBoneWeights, "boneWeights");
}
}
public MeshSimplifier()
{
triangles = new ResizableArray<Triangle>(0);
vertices = new ResizableArray<Vertex>(0);
refs = new ResizableArray<Ref>(0);
}
public MeshSimplifier(Mesh mesh)
: this()
{
if ((Object)(object)mesh != (Object)null)
{
Initialize(mesh);
}
}
private void InitializeVertexAttribute<T>(T[] attributeValues, ref ResizableArray<T> attributeArray, string attributeName)
{
if (attributeValues != null && attributeValues.Length == vertices.Length)
{
if (attributeArray == null)
{
attributeArray = new ResizableArray<T>(attributeValues.Length, attributeValues.Length);
}
else
{
attributeArray.Resize(attributeValues.Length);
}
T[] data = attributeArray.Data;
Array.Copy(attributeValues, 0, data, 0, attributeValues.Length);
return;
}
if (attributeValues != null && attributeValues.Length != 0)
{
Debug.LogErrorFormat("Failed to set vertex attribute '{0}' with {1} length of array, when {2} was needed.", new object[3] { attributeName, attributeValues.Length, vertices.Length });
}
attributeArray = null;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static double VertexError(ref SymmetricMatrix q, double x, double y, double z)
{
return q.m0 * x * x + 2.0 * q.m1 * x * y + 2.0 * q.m2 * x * z + 2.0 * q.m3 * x + q.m4 * y * y + 2.0 * q.m5 * y * z + 2.0 * q.m6 * y + q.m7 * z * z + 2.0 * q.m8 * z + q.m9;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private double CurvatureError(ref Vertex vert0, ref Vertex vert1)
{
double magnitude = (vert0.p - vert1.p).Magnitude;
HashSet<Triangle> hashSet = triangleHashSet1;
hashSet.Clear();
GetTrianglesContainingVertex(ref vert0, hashSet);
GetTrianglesContainingVertex(ref vert1, hashSet);
HashSet<Triangle> hashSet2 = triangleHashSet2;
hashSet2.Clear();
GetTrianglesContainingBothVertices(ref vert0, ref vert1, hashSet2);
double num = 0.0;
foreach (Triangle item in hashSet)
{
double num2 = 0.0;
Vector3d lhs = item.n;
foreach (Triangle item2 in hashSet2)
{
Vector3d rhs = item2.n;
double num3 = Vector3d.Dot(ref lhs, ref rhs);
if (num3 > num2)
{
num2 = num3;
}
}
if (num2 > num)
{
num = num2;
}
}
return magnitude * num;
}
private double CalculateError(ref Vertex vert0, ref Vertex vert1, out Vector3d result)
{
SymmetricMatrix q = vert0.q + vert1.q;
bool flag = vert0.borderEdge && vert1.borderEdge;
double num = 0.0;
double num2 = q.Determinant1();
if (num2 != 0.0 && !flag)
{
result = new Vector3d(-1.0 / num2 * q.Determinant2(), 1.0 / num2 * q.Determinant3(), -1.0 / num2 * q.Determinant4());
double num3 = 0.0;
if (simplificationOptions.PreserveSurfaceCurvature)
{
num3 = CurvatureError(ref vert0, ref vert1);
}
num = VertexError(ref q, result.x, result.y, result.z) + num3;
}
else
{
Vector3d p = vert0.p;
Vector3d p2 = vert1.p;
Vector3d vector3d = (p + p2) * 0.5;
double num4 = VertexError(ref q, p.x, p.y, p.z);
double num5 = VertexError(ref q, p2.x, p2.y, p2.z);
double num6 = VertexError(ref q, vector3d.x, vector3d.y, vector3d.z);
if (num4 < num5)
{
if (num4 < num6)
{
num = num4;
result = p;
}
else
{
num = num6;
result = vector3d;
}
}
else if (num5 < num6)
{
num = num5;
result = p2;
}
else
{
num = num6;
result = vector3d;
}
}
return num;
}
private static void CalculateBarycentricCoords(ref Vector3d point, ref Vector3d a, ref Vector3d b, ref Vector3d c, out Vector3 result)
{
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
Vector3d lhs = b - a;
Vector3d rhs = c - a;
Vector3d lhs2 = point - a;
double num = Vector3d.Dot(ref lhs, ref lhs);
double num2 = Vector3d.Dot(ref lhs, ref rhs);
double num3 = Vector3d.Dot(ref rhs, ref rhs);
double num4 = Vector3d.Dot(ref lhs2, ref lhs);
double num5 = Vector3d.Dot(ref lhs2, ref rhs);
double num6 = num * num3 - num2 * num2;
if (Math.Abs(num6) < 1E-08)
{
num6 = 1E-08;
}
double num7 = (num3 * num4 - num2 * num5) / num6;
double num8 = (num * num5 - num2 * num4) / num6;
double num9 = 1.0 - num7 - num8;
result = new Vector3((float)num9, (float)num7, (float)num8);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static Vector4 NormalizeTangent(Vector4 tangent)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
Vector3 val = default(Vector3);
((Vector3)(ref val))..ctor(tangent.x, tangent.y, tangent.z);
((Vector3)(ref val)).Normalize();
return new Vector4(val.x, val.y, val.z, tangent.w);
}
private bool Flipped(ref Vector3d p, int i0, int i1, ref Vertex v0, bool[] deleted)
{
int tcount = v0.tcount;
Ref[] data = refs.Data;
Triangle[] data2 = triangles.Data;
Vertex[] data3 = vertices.Data;
for (int j = 0; j < tcount; j++)
{
Ref @ref = data[v0.tstart + j];
if (data2[@ref.tid].deleted)
{
continue;
}
int tvertex = @ref.tvertex;
int num = data2[@ref.tid][(tvertex + 1) % 3];
int num2 = data2[@ref.tid][(tvertex + 2) % 3];
if (num == i1 || num2 == i1)
{
deleted[j] = true;
continue;
}
Vector3d lhs = data3[num].p - p;
lhs.Normalize();
Vector3d rhs = data3[num2].p - p;
rhs.Normalize();
double value = Vector3d.Dot(ref lhs, ref rhs);
if (Math.Abs(value) > 0.999)
{
return true;
}
Vector3d.Cross(ref lhs, ref rhs, out var result);
result.Normalize();
deleted[j] = false;
value = Vector3d.Dot(ref result, ref data2[@ref.tid].n);
if (value < 0.2)
{
return true;
}
}
return false;
}
private void UpdateTriangles(int i0, int ia0, ref Vertex v, ResizableArray<bool> deleted, ref int deletedTriangles)
{
int tcount = v.tcount;
Triangle[] data = triangles.Data;
Vertex[] data2 = vertices.Data;
for (int j = 0; j < tcount; j++)
{
Ref item = refs[v.tstart + j];
int tid = item.tid;
Triangle triangle = data[tid];
if (triangle.deleted)
{
continue;
}
if (deleted[j])
{
data[tid].deleted = true;
deletedTriangles++;
continue;
}
triangle[item.tvertex] = i0;
if (ia0 != -1)
{
triangle.SetAttributeIndex(item.tvertex, ia0);
}
triangle.dirty = true;
triangle.err0 = CalculateError(ref data2[triangle.v0], ref data2[triangle.v1], out var result);
triangle.err1 = CalculateError(ref data2[triangle.v1], ref data2[triangle.v2], out result);
triangle.err2 = CalculateError(ref data2[triangle.v2], ref data2[triangle.v0], out result);
triangle.err3 = MathHelper.Min(triangle.err0, triangle.err1, triangle.err2);
data[tid] = triangle;
refs.Add(item);
}
}
private void InterpolateVertexAttributes(int dst, int i0, int i1, int i2, ref Vector3 barycentricCoord)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_003a: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ce: Unknown result type (might be due to invalid IL or missing references)
//IL_0252: Unknown result type (might be due to invalid IL or missing references)
//IL_025e: Unknown result type (might be due to invalid IL or missing references)
//IL_026a: Unknown result type (might be due to invalid IL or missing references)
//IL_0276: Unknown result type (might be due to invalid IL or missing references)
//IL_027b: Unknown result type (might be due to invalid IL or missing references)
//IL_0288: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Unknown result type (might be due to invalid IL or missing references)
//IL_0299: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0104: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Unknown result type (might be due to invalid IL or missing references)
//IL_011c: Unknown result type (might be due to invalid IL or missing references)
//IL_0124: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
//IL_0135: Unknown result type (might be due to invalid IL or missing references)
//IL_016b: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Unknown result type (might be due to invalid IL or missing references)
//IL_017e: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Unknown result type (might be due to invalid IL or missing references)
//IL_018f: Unknown result type (might be due to invalid IL or missing references)
//IL_0197: Unknown result type (might be due to invalid IL or missing references)
//IL_01a3: Unknown result type (might be due to invalid IL or missing references)
//IL_01a8: Unknown result type (might be due to invalid IL or missing references)
//IL_01e4: Unknown result type (might be due to invalid IL or missing references)
//IL_01f0: Unknown result type (might be due to invalid IL or missing references)
//IL_01f8: Unknown result type (might be due to invalid IL or missing references)
//IL_0204: Unknown result type (might be due to invalid IL or missing references)
//IL_0209: Unknown result type (might be due to invalid IL or missing references)
//IL_0212: Unknown result type (might be due to invalid IL or missing references)
//IL_021e: Unknown result type (might be due to invalid IL or missing references)
//IL_0223: Unknown result type (might be due to invalid IL or missing references)
if (vertNormals != null)
{
vertNormals[dst] = Vector3.Normalize(vertNormals[i0] * barycentricCoord.x + vertNormals[i1] * barycentricCoord.y + vertNormals[i2] * barycentricCoord.z);
}
if (vertTangents != null)
{
vertTangents[dst] = NormalizeTangent(vertTangents[i0] * barycentricCoord.x + vertTangents[i1] * barycentricCoord.y + vertTangents[i2] * barycentricCoord.z);
}
if (vertUV2D != null)
{
for (int j = 0; j < UVChannelCount; j++)
{
ResizableArray<Vector2> resizableArray = vertUV2D[j];
if (resizableArray != null)
{
resizableArray[dst] = resizableArray[i0] * barycentricCoord.x + resizableArray[i1] * barycentricCoord.y + resizableArray[i2] * barycentricCoord.z;
}
}
}
if (vertUV3D != null)
{
for (int k = 0; k < UVChannelCount; k++)
{
ResizableArray<Vector3> resizableArray2 = vertUV3D[k];
if (resizableArray2 != null)
{
resizableArray2[dst] = resizableArray2[i0] * barycentricCoord.x + resizableArray2[i1] * barycentricCoord.y + resizableArray2[i2] * barycentricCoord.z;
}
}
}
if (vertUV4D != null)
{
for (int l = 0; l < UVChannelCount; l++)
{
ResizableArray<Vector4> resizableArray3 = vertUV4D[l];
if (resizableArray3 != null)
{
resizableArray3[dst] = resizableArray3[i0] * barycentricCoord.x + resizableArray3[i1] * barycentricCoord.y + resizableArray3[i2] * barycentricCoord.z;
}
}
}
if (vertColors != null)
{
vertColors[dst] = vertColors[i0] * barycentricCoord.x + vertColors[i1] * barycentricCoord.y + vertColors[i2] * barycentricCoord.z;
}
if (blendShapes != null)
{
for (int m = 0; m < blendShapes.Length; m++)
{
blendShapes[m].InterpolateVertexAttributes(dst, i0, i1, i2, ref barycentricCoord);
}
}
}
private bool AreUVsTheSame(int channel, int indexA, int indexB)
{
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0081: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_0090: Unknown result type (might be due to invalid IL or missing references)
//IL_0092: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
if (vertUV2D != null)
{
ResizableArray<Vector2> resizableArray = vertUV2D[channel];
if (resizableArray != null)
{
Vector2 val = resizableArray[indexA];
Vector2 val2 = resizableArray[indexB];
return val == val2;
}
}
if (vertUV3D != null)
{
ResizableArray<Vector3> resizableArray2 = vertUV3D[channel];
if (resizableArray2 != null)
{
Vector3 val3 = resizableArray2[indexA];
Vector3 val4 = resizableArray2[indexB];
return val3 == val4;
}
}
if (vertUV4D != null)
{
ResizableArray<Vector4> resizableArray3 = vertUV4D[channel];
if (resizableArray3 != null)
{
Vector4 val5 = resizableArray3[indexA];
Vector4 val6 = resizableArray3[indexB];
return val5 == val6;
}
}
return false;
}
private void RemoveVertexPass(int startTrisCount, int targetTrisCount, double threshold, ResizableArray<bool> deleted0, ResizableArray<bool> deleted1, ref int deletedTris)
{
Triangle[] data = triangles.Data;
int length = triangles.Length;
Vertex[] data2 = vertices.Data;
for (int i = 0; i < length; i++)
{
if (data[i].dirty || data[i].deleted || data[i].err3 > threshold)
{
continue;
}
data[i].GetErrors(errArr);
data[i].GetAttributeIndices(attributeIndexArr);
for (int j = 0; j < 3; j++)
{
if (errArr[j] > threshold)
{
continue;
}
int num = (j + 1) % 3;
int num2 = data[i][j];
int num3 = data[i][num];
if (data2[num2].borderEdge != data2[num3].borderEdge || data2[num2].uvSeamEdge != data2[num3].uvSeamEdge || data2[num2].uvFoldoverEdge != data2[num3].uvFoldoverEdge || (simplificationOptions.PreserveBorderEdges && data2[num2].borderEdge) || (simplificationOptions.PreserveUVSeamEdges && data2[num2].uvSeamEdge) || (simplificationOptions.PreserveUVFoldoverEdges && data2[num2].uvFoldoverEdge))
{
continue;
}
CalculateError(ref data2[num2], ref data2[num3], out var result);
deleted0.Resize(data2[num2].tcount);
deleted1.Resize(data2[num3].tcount);
if (Flipped(ref result, num2, num3, ref data2[num2], deleted0.Data) || Flipped(ref result, num3, num2, ref data2[num3], deleted1.Data))
{
continue;
}
int num4 = (j + 2) % 3;
int num5 = data[i][num4];
CalculateBarycentricCoords(ref result, ref data2[num2].p, ref data2[num3].p, ref data2[num5].p, out var result2);
data2[num2].p = result;
data2[num2].q += data2[num3].q;
int num6 = attributeIndexArr[j];
int i2 = attributeIndexArr[num];
int i3 = attributeIndexArr[num4];
InterpolateVertexAttributes(num6, num6, i2, i3, ref result2);
if (data2[num2].uvSeamEdge)
{
num6 = -1;
}
int length2 = refs.Length;
UpdateTriangles(num2, num6, ref data2[num2], deleted0, ref deletedTris);
UpdateTriangles(num2, num6, ref data2[num3], deleted1, ref deletedTris);
int num7 = refs.Length - length2;
if (num7 <= data2[num2].tcount)
{
if (num7 > 0)
{
Ref[] data3 = refs.Data;
Array.Copy(data3, length2, data3, data2[num2].tstart, num7);
}
}
else
{
data2[num2].tstart = length2;
}
data2[num2].tcount = num7;
break;
}
if (startTrisCount - deletedTris <= targetTrisCount)
{
break;
}
}
}
private void UpdateMesh(int iteration)
{
Triangle[] data = triangles.Data;
Vertex[] data2 = vertices.Data;
int num = triangles.Length;
int length = vertices.Length;
if (iteration > 0)
{
int num2 = 0;
for (int i = 0; i < num; i++)
{
if (!data[i].deleted)
{
if (num2 != i)
{
data[num2] = data[i];
data[num2].index = num2;
}
num2++;
}
}
triangles.Resize(num2);
data = triangles.Data;
num = num2;
}
UpdateReferences();
if (iteration != 0)
{
return;
}
Ref[] data3 = refs.Data;
List<int> list = new List<int>(8);
List<int> list2 = new List<int>(8);
int num3 = 0;
for (int j = 0; j < length; j++)
{
data2[j].borderEdge = false;
data2[j].uvSeamEdge = false;
data2[j].uvFoldoverEdge = false;
}
int num4 = 0;
double num5 = double.MaxValue;
double num6 = double.MinValue;
double num7 = simplificationOptions.VertexLinkDistance * simplificationOptions.VertexLinkDistance;
for (int k = 0; k < length; k++)
{
int tstart = data2[k].tstart;
int tcount = data2[k].tcount;
list.Clear();
list2.Clear();
num3 = 0;
for (int l = 0; l < tcount; l++)
{
int tid = data3[tstart + l].tid;
for (int m = 0; m < 3; m++)
{
int n = 0;
int num8;
for (num8 = data[tid][m]; n < num3 && list2[n] != num8; n++)
{
}
if (n == num3)
{
list.Add(1);
list2.Add(num8);
num3++;
}
else
{
int index = n;
int value = list[index] + 1;
list[index] = value;
}
}
}
for (int num9 = 0; num9 < num3; num9++)
{
if (list[num9] != 1)
{
continue;
}
int num8 = list2[num9];
data2[num8].borderEdge = true;
num4++;
if (simplificationOptions.EnableSmartLink)
{
if (data2[num8].p.x < num5)
{
num5 = data2[num8].p.x;
}
if (data2[num8].p.x > num6)
{
num6 = data2[num8].p.x;
}
}
}
}
if (simplificationOptions.EnableSmartLink)
{
BorderVertex[] array = new BorderVertex[num4];
int num10 = 0;
double num11 = num6 - num5;
for (int num12 = 0; num12 < length; num12++)
{
if (data2[num12].borderEdge)
{
int hash = (int)(((data2[num12].p.x - num5) / num11 * 2.0 - 1.0) * 2147483647.0);
array[num10] = new BorderVertex(num12, hash);
num10++;
}
}
Array.Sort(array, 0, num10, BorderVertexComparer.instance);
double num13 = Math.Sqrt(num7);
int num14 = Math.Max((int)(num13 / num11 * 2147483647.0), 1);
for (int num15 = 0; num15 < num10; num15++)
{
int index2 = array[num15].index;
if (index2 == -1)
{
continue;
}
Vector3d p = data2[index2].p;
for (int num16 = num15 + 1; num16 < num10; num16++)
{
int index3 = array[num16].index;
if (index3 == -1)
{
continue;
}
if (array[num16].hash - array[num15].hash > num14)
{
break;
}
Vector3d p2 = data2[index3].p;
double num17 = (p.x - p2.x) * (p.x - p2.x);
double num18 = (p.y - p2.y) * (p.y - p2.y);
double num19 = (p.z - p2.z) * (p.z - p2.z);
double num20 = num17 + num18 + num19;
if (num20 <= num7)
{
array[num16].index = -1;
data2[index2].borderEdge = false;
data2[index3].borderEdge = false;
if (AreUVsTheSame(0, index2, index3))
{
data2[index2].uvFoldoverEdge = true;
data2[index3].uvFoldoverEdge = true;
}
else
{
data2[index2].uvSeamEdge = true;
data2[index3].uvSeamEdge = true;
}
int tcount2 = data2[index3].tcount;
int tstart2 = data2[index3].tstart;
for (int num21 = 0; num21 < tcount2; num21++)
{
Ref @ref = data3[tstart2 + num21];
data[@ref.tid][@ref.tvertex] = index2;
}
}
}
}
UpdateReferences();
}
for (int num22 = 0; num22 < length; num22++)
{
data2[num22].q = default(SymmetricMatrix);
}
for (int num23 = 0; num23 < num; num23++)
{
int v = data[num23].v0;
int v2 = data[num23].v1;
int v3 = data[num23].v2;
Vector3d rhs = data2[v].p;
Vector3d p3 = data2[v2].p;
Vector3d p4 = data2[v3].p;
Vector3d lhs = p3 - rhs;
Vector3d rhs2 = p4 - rhs;
Vector3d.Cross(ref lhs, ref rhs2, out var result);
result.Normalize();
data[num23].n = result;
SymmetricMatrix symmetricMatrix = new SymmetricMatrix(result.x, result.y, result.z, 0.0 - Vector3d.Dot(ref result, ref rhs));
data2[v].q += symmetricMatrix;
data2[v2].q += symmetricMatrix;
data2[v3].q += symmetricMatrix;
}
for (int num24 = 0; num24 < num; num24++)
{
Triangle triangle = data[num24];
data[num24].err0 = CalculateError(ref data2[triangle.v0], ref data2[triangle.v1], out var result2);
data[num24].err1 = CalculateError(ref data2[triangle.v1], ref data2[triangle.v2], out result2);
data[num24].err2 = CalculateError(ref data2[triangle.v2], ref data2[triangle.v0], out result2);
data[num24].err3 = MathHelper.Min(data[num24].err0, data[num24].err1, data[num24].err2);
}
}
private void UpdateReferences()
{
int length = triangles.Length;
int length2 = vertices.Length;
Triangle[] data = triangles.Data;
Vertex[] data2 = vertices.Data;
for (int i = 0; i < length2; i++)
{
data2[i].tstart = 0;
data2[i].tcount = 0;
}
for (int j = 0; j < length; j++)
{
data2[data[j].v0].tcount++;
data2[data[j].v1].tcount++;
data2[data[j].v2].tcount++;
}
int num = 0;
for (int k = 0; k < length2; k++)
{
data2[k].tstart = num;
num += data2[k].tcount;
data2[k].tcount = 0;
}
refs.Resize(num);
Ref[] data3 = refs.Data;
for (int l = 0; l < length; l++)
{
int v = data[l].v0;
int v2 = data[l].v1;
int v3 = data[l].v2;
int tstart = data2[v].tstart;
int num2 = data2[v].tcount++;
int tstart2 = data2[v2].tstart;
int num3 = data2[v2].tcount++;
int tstart3 = data2[v3].tstart;
int num4 = data2[v3].tcount++;
data3[tstart + num2].Set(l, 0);
data3[tstart2 + num3].Set(l, 1);
data3[tstart3 + num4].Set(l, 2);
}
}
private void CompactMesh()
{
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0191: Unknown result type (might be due to invalid IL or missing references)
//IL_01ec: Unknown result type (might be due to invalid IL or missing references)
//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_0251: Unknown result type (might be due to invalid IL or missing references)
//IL_03b7: Unknown result type (might be due to invalid IL or missing references)
//IL_03bc: Unknown result type (might be due to invalid IL or missing references)
//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
//IL_047d: Unknown result type (might be due to invalid IL or missing references)
//IL_0482: Unknown result type (might be due to invalid IL or missing references)
//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
//IL_03f6: Unknown result type (might be due to invalid IL or missing references)
//IL_0492: Unknown result type (might be due to invalid IL or missing references)
//IL_0497: Unknown result type (might be due to invalid IL or missing references)
//IL_0425: Unknown result type (might be due to invalid IL or missing references)
//IL_042a: Unknown result type (might be due to invalid IL or missing references)
//IL_0459: Unknown result type (might be due to invalid IL or missing references)
//IL_045e: Unknown result type (might be due to invalid IL or missing references)
int num = 0;
Vertex[] data = vertices.Data;
int length = vertices.Length;
for (int i = 0; i < length; i++)
{
data[i].tcount = 0;
}
Vector3[] array = ((vertNormals != null) ? vertNormals.Data : null);
Vector4[] array2 = ((vertTangents != null) ? vertTangents.Data : null);
Vector2[][] array3 = ((vertUV2D != null) ? vertUV2D.Data : null);
Vector3[][] array4 = ((vertUV3D != null) ? vertUV3D.Data : null);
Vector4[][] array5 = ((vertUV4D != null) ? vertUV4D.Data : null);
Color[] array6 = ((vertColors != null) ? vertColors.Data : null);
BoneWeight[] array7 = ((vertBoneWeights != null) ? vertBoneWeights.Data : null);
BlendShapeContainer[] array8 = ((blendShapes != null) ? blendShapes.Data : null);
int num2 = -1;
subMeshOffsets = new int[subMeshCount];
Triangle[] data2 = triangles.Data;
int length2 = triangles.Length;
for (int j = 0; j < length2; j++)
{
Triangle triangle = data2[j];
if (triangle.deleted)
{
continue;
}
if (triangle.va0 != triangle.v0)
{
int va = triangle.va0;
int v = triangle.v0;
data[va].p = data[v].p;
if (array7 != null)
{
array7[va] = array7[v];
}
triangle.v0 = triangle.va0;
}
if (triangle.va1 != triangle.v1)
{
int va2 = triangle.va1;
int v2 = triangle.v1;
data[va2].p = data[v2].p;
if (array7 != null)
{
array7[va2] = array7[v2];
}
triangle.v1 = triangle.va1;
}
if (triangle.va2 != triangle.v2)
{
int va3 = triangle.va2;
int v3 = triangle.v2;
data[va3].p = data[v3].p;
if (array7 != null)
{
array7[va3] = array7[v3];
}
triangle.v2 = triangle.va2;
}
int num3 = num++;
data2[num3] = triangle;
data2[num3].index = num3;
data[triangle.v0].tcount = 1;
data[triangle.v1].tcount = 1;
data[triangle.v2].tcount = 1;
if (triangle.subMeshIndex > num2)
{
for (int k = num2 + 1; k < triangle.subMeshIndex; k++)
{
subMeshOffsets[k] = num3;
}
subMeshOffsets[triangle.subMeshIndex] = num3;
num2 = triangle.subMeshIndex;
}
}
length2 = num;
for (int l = num2 + 1; l < subMeshCount; l++)
{
subMeshOffsets[l] = length2;
}
triangles.Resize(length2);
data2 = triangles.Data;
num = 0;
for (int m = 0; m < length; m++)
{
Vertex vertex = data[m];
if (vertex.tcount <= 0)
{
continue;
}
data[m].tstart = num;
if (num != m)
{
data[num].index = num;
data[num].p = vertex.p;
if (array != null)
{
array[num] = array[m];
}
if (array2 != null)
{
array2[num] = array2[m];
}
if (array3 != null)
{
for (int n = 0; n < UVChannelCount; n++)
{
Vector2[] array9 = array3[n];
if (array9 != null)
{
array9[num] = array9[m];
}
}
}
if (array4 != null)
{
for (int num4 = 0; num4 < UVChannelCount; num4++)
{
Vector3[] array10 = array4[num4];
if (array10 != null)
{
array10[num] = array10[m];
}
}
}
if (array5 != null)
{
for (int num5 = 0; num5 < UVChannelCount; num5++)
{
Vector4[] array11 = array5[num5];
if (array11 != null)
{
array11[num] = array11[m];
}
}
}
if (array6 != null)
{
array6[num] = array6[m];
}
if (array7 != null)
{
array7[num] = array7[m];
}
if (array8 != null)
{
for (int num6 = 0; num6 < blendShapes.Length; num6++)
{
array8[num6].MoveVertexElement(num, m);
}
}
}
num++;
}
for (int num7 = 0; num7 < length2; num7++)
{
Triangle triangle2 = data2[num7];
triangle2.v0 = data[triangle2.v0].tstart;
triangle2.v1 = data[triangle2.v1].tstart;
triangle2.v2 = data[triangle2.v2].tstart;
data2[num7] = triangle2;
}
length = num;
vertices.Resize(length);
if (array != null)
{
vertNormals.Resize(length, trimExess: true);
}
if (array2 != null)
{
vertTangents.Resize(length, trimExess: true);
}
if (array3 != null)
{
vertUV2D.Resize(length, trimExess: true);
}
if (array4 != null)
{
vertUV3D.Resize(length, trimExess: true);
}
if (array5 != null)
{
vertUV4D.Resize(length, trimExess: true);
}
if (array6 != null)
{
vertColors.Resize(length, trimExess: true);
}
if (array7 != null)
{
vertBoneWeights.Resize(length, trimExess: true);
}
if (array8 != null)
{
for (int num8 = 0; num8 < blendShapes.Length; num8++)
{
array8[num8].Resize(length);
}
}
}
private void CalculateSubMeshOffsets()
{
int num = -1;
subMeshOffsets = new int[subMeshCount];
Triangle[] data = triangles.Data;
int length = triangles.Length;
for (int i = 0; i < length; i++)
{
Triangle triangle = data[i];
if (triangle.subMeshIndex > num)
{
for (int j = num + 1; j < triangle.subMeshIndex; j++)
{
subMeshOffsets[j] = i;
}
subMeshOffsets[triangle.subMeshIndex] = i;
num = triangle.subMeshIndex;
}
}
for (int k = num + 1; k < subMeshCount; k++)
{
subMeshOffsets[k] = length;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void GetTrianglesContainingVertex(ref Vertex vert, HashSet<Triangle> tris)
{
int tcount = vert.tcount;
int tstart = vert.tstart;
for (int i = tstart; i < tstart + tcount; i++)
{
tris.Add(triangles[refs[i].tid]);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void GetTrianglesContainingBothVertices(ref Vertex vert0, ref Vertex vert1, HashSet<Triangle> tris)
{
int tcount = vert0.tcount;
int tstart = vert0.tstart;
for (int i = tstart; i < tstart + tcount; i++)
{
int tid = refs[i].tid;
Triangle item = triangles[tid];
if (vertices[item.v0].index == vert1.index || vertices[item.v1].index == vert1.index || vertices[item.v2].index == vert1.index)
{
tris.Add(item);
}
}
}
public int[][] GetAllSubMeshTriangles()
{
int[][] array = new int[subMeshCount][];
for (int i = 0; i < subMeshCount; i++)
{
array[i] = GetSubMeshTriangles(i);
}
return array;
}
public int[] GetSubMeshTriangles(int subMeshIndex)
{
if (subMeshIndex < 0)
{
throw new ArgumentOutOfRangeException("subMeshIndex", "The sub-mesh index is negative.");
}
if (subMeshOffsets == null)
{
CalculateSubMeshOffsets();
}
if (subMeshIndex >= subMeshOffsets.Length)
{
throw new ArgumentOutOfRangeExce