

DSP Star Sector Resource Spreadsheet Generator is a mod for the Unity game Dyson Sphere Program developed by Youthcat Studio and published by Gamera Game. The game is available on here.
This mod generates a comma-seperated-values, csv, file containing all the resources on all the planets in all the star systems in the whole star sector. This mod is intended to be used as a planning tool.
What to know what tidally locked planets are around high-luminosity stars? Want to know what system has spinform stalagmite crystals, fractal silicon and crude oil to make particle broadband? This mod is for you.
The generated spreadsheet will contain columns for the following data.
Generation of the resource spreadsheet is triggered with a button click, by loading a save or by pausing the game.

The game does not keep all resource information loaded. So once spreadsheet generation is requested there is a delay of less than a minute until the .csv file is created.
The configuration file is called greyhak.dysonsphereprogram.resourcespreadsheetgen.cfg. It is generated the first time you run the game with this mod installed. On Windows 10 it is located at "%PROGRAMFILES(X86)%\Steam\steamapps\common\Dyson Sphere Program\BepInEx\config\greyhak.dysonsphereprogram.resourcespreadsheetgen.cfg".
By default the spreadsheet is saved on Windows to DSP_Star_Sector_Resources.csv to your Documents folder and on Linux to just DSP_Star_Sector_Resources.csv. The spreadsheet output path can be changed by specifying a different path in this config file.
By default the generation of the spreadsheet is performed when starting and pausing a game. Both of these triggers can be enabled/disabled in the config file.
By default this mod loads all planets. This is the only way to get all the planet resource data. This step can be skipped if you want to save on memory. When disabling this flag the spreadsheet will indicate "Unloaded" for all fields that are unavailable because planet loading was skipped.
This mod uses the BepInEx mod plugin framework. So BepInEx must be installed to use this mod. Find details for installing BepInEx in their user guide. This mod was tested with BepInEx x64 5.4.5.0 and Dyson Sphere Program 0.6.16.5775 on Windows 10.
To manually install this mod, add the DSPResourceSpreadsheetGenMod.dll to your %PROGRAMFILES(X86)%\Steam\steamapps\common\Dyson Sphere Program\BepInEx\plugins\ folder.
This mod can also be installed using ebkr's r2modman dsp mod manager by clicking "Install with Mod Manager" on the DSP Modding site.
This mod works with Touhma's Galactic Scale mod, but using these mods together will dramatically increase memory usage. Running this mod with 1024 systems has been seen to use 16GB of RAM. If this is a problem for you, there is a config setting to disable the loading of planets. Disabling planet loading won't produce as much information, but will save on memory. With 64 star systems this mod uses about 1.7GB.
The source code for this mod is available for download, review and forking on GitHub here under the BSD 3 clause license.