GenesisBook | 创世之书
一个修改了原版大部分物品、配方和科技的mod.
A mod that modifies most of the items, recipes and technologies of the vanilla game.
A glimpse | 一瞥

Installation | 安装方法
With Mod Manager | 使用Mod管理器
只需要简单的打开mod管理器(如果你还没安装可以点此安装,选择 GenesisBook,下载即可)。
如果弹窗提示需要下载前置,点击确定即可。
Simply open the mod manager (if you don't have it install it here)
, select GenesisBook, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Install manually | 手动安装
在下述地址安装框架和几个前置mod,然后将本mod解压到BepInEx/plugins/目录(包括 GenesisBook-Release-${version}.dll, Newtonsoft.Json.dll 和 texpack 文件)。如果开始游戏后能看到新的logo,那么mod就安装成功了。
Install BepInEx from here
Install LDBTool from here
Install DSPModSave from here
Install CommonAPI from here
Install NebulaMultiplayerModApi from here
Then download the mod manully and unzip into BepInEx/plugins/ (including the GenesisBook-Release-${version}.dll, Newtonsoft.Json.dll and texpack file).
If you can see the new GenesisBook logo, then the mod is installed successfully.
Feedback and suggestions | 意见和反馈
如果您对本Mod有宝贵的意见或建议,请在github发issue,或者加QQ群991895539向管理员反馈。
我们欢迎任何想为本Mod优化模型、贴图、数值平衡、翻译等的朋友,欢迎加群交流。
If you have any feedback or suggestions, please open a issue via github, or contact me in Discord HiddenCirno#4535.
We welcome any friends who want to optimize the model, mapping, numerical balance, translation, etc. for this Mod, feel free to communicate with us.
Intro | 介绍
如果你玩过 Minecraft 的 GregTech mod, 可能会看到一些熟悉的东西.
If you've played Minecraft's GregTech mod, you may have seen something familiar.
Modified | 修改
Credits | 致谢
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特别感谢ckcz对本项目做出的贡献以及1.0版本的开发支持.
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特别感谢Awbugl为项目优化和重构做出的工作以及2.0版本的开发支持.
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特别感谢kremnev8在开发过程中提供的帮助.
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特别感谢所有为本项目做出贡献和提出建议的人.
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Special thanks to ckcz for his contribution to this project and development support for version 1.0. Without him this mod will not be released.
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Special thanks to Awbugl for his work on the optimization and reconstruction of the project and development support for version 2.0.
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Special thanks to kremnev8 for his help during the development process. He developed tools such as CommonAPI and LDBTool which are very important.
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Special thanks to all those who contributed to this project or made suggestions.
Update Log | 更新日志
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v2.1.7
- 修复了有物质分解设施的存档读取时崩溃的问题(特别感谢ckcz提供的帮助)
- 取消了物质分解设施返回沙土时的显示提示(防止刷屏)
- Fixed the problem that archives with Recycling Factory could not be read properly (special thanks to ckcz for the help)
- Cancel the display prompt when the Recycling Factory returns to the sand (to prevent screen flashing)
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v2.1.6
- 修复了有物质分解设施的存档不能正常读取的问题
- 修改了物质分解设施返回沙土的频率
- 修改了煤焦油在储液罐内的渲染颜色
- Fixed the problem that archives with Recycling Factory could not be read properly
- Modified the frequency of returning sand from working Recycling Factory
- Modified the rendering color of coal tar in the tank
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v2.1.5
- 修复了巨型建筑不能正确粘贴配方的问题
- 修复了巨型建筑的蓝图不能复制配方的问题
- 修复了在不同星球上的巨型建筑传送带互相干扰的问题(可能需要重新配置巨型建筑传送带后手动存档)
- 修改了模组保存时的数据格式(可能需要删除原有的.moddsv存档文件)
- Fixed the problem that the recipes of Mega Buildings cannot be pasted correctly
- Fixed the problem that the blueprints of Mega Buildings could not copy the recipes
- Fixed the problem that the conveyor belts connect to Mega Buildings on different planets interfere with each other (may need to rebuild the conveyor belts and save game manually)
- Modified the data format when saving game (may need to delete the original .moddsv file)
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v2.1.4
- 修复了储液罐液体颜色渲染不正确的问题(特别感谢kremnev8提供的帮助)
- 修复了传送带颜色不正确的问题(特别感谢kremnev8提供的帮助)
- 修改了物品在传送带上的显示效果
- 稳定矩阵和虚空矩阵更名为通量矩阵和空间矩阵
- Fixed incorrect rendering of reservoir liquid colors (special thanks to kremnev8 for the help)
- Fixed incorrect color of conveyor belt (special thanks to kremnev8 for the help)
- Modified the display of items on the conveyor belt
- Stable Matrix and Void Matrix renamed to Flux Matrix and Space Matrix
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v2.1.3
- 修复了有机晶体不会出现在物品选择器的问题
- 为稳定矩阵和虚空矩阵添加发光效果
- Fixed issue where organic crystals would not appear in the item selector
- Added glow effects to stable matrix and void matrix
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v2.1.2
- 为母星添加了少量可燃冰矿(仅影响新存档)
- 配方调整:
- 微型粒子对撞机的原料需求调整为10先进机械组件,20钛合金,20超级磁场环,5量子芯片, 时间调整为10s
- 卡西米尔晶体的原料需求减半并减少了石墨烯的需求
- 粒子宽带配方的原料需求减半
- 位面过滤器配方的卡西米尔晶体需求量由2个调整为1个
- 奇异物质的配方类型由对撞机调整为制造台
- 奇异物质的原料需求由2卡西米尔晶体、4重氢调整为1卡西米尔晶体、8重氢
- 奇异物质(高效)的原料需求由1卡西米尔晶体、1超级磁场环调整为1金刚石、4重氢
- 石油裂化产物调整为3乙烯、2氯苯、1甘油
- Added a small amount of NGH ore to the birth planet (only affects new game)
- Recipe adjustment:
- Miniature Particle Collider raw material requirements adjusted to 10 advanced mechanical components, 20 titanium alloys, 20 super-magnetic rings, 5 quantum chips, time adjusted to 10s
- Halved raw material requirements for Casimir crystals and reduced graphene requirements
- Halved raw material requirements for Particle Broadband recipe
- The requirement for Casimir crystals in the Plane Filter recipe has been adjusted from 2 to 1.
- Recipe type of Strange Matter adjusted from Collider to Fabrication Table
- Adjusted raw material requirement for Strange Matter from 2 Casimir crystals and 4 Deuterium to 1 Casimir crystal and 8 Deuterium
- Raw material requirement for Strange Matter (advanced) adjusted from 1 Casimir crystal and 1 Super Magnetic Ring to 1 Diamond and 4 Deuterium
- Oil Cracking products adjusted to 3 ethylene, 2 chlorobenzene, 1 glycerin
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v2.1.1
- 修复部分文本错误且翻译缺失的问题
- 调整了大部分星球的硅石矿含量(仅影响新存档)
- Fix the problem that some texts are wrong and translations are missing
- Adjusted silica ore content of most planets (only affects new game)
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v2.1.0
- 修复物流运输界面部分建筑、物品位置冲突的问题
- 添加新配方:氯苯水解:氯苯 + 水 -> 苯酚 + 氢氯酸
- 调整配方:石油裂化现在产出1氯苯(而不是3)
- 调整配方:有机液体离心现在产出1硫酸(而不是硝酸)
- 特性:戈壁星球添加硝酸海洋;海洋丛林海洋修改为盐水海洋
- Fixed the problem of conflicting locations of some buildings and items in the Station UI
- Added new recipe: chlorobenzene hydrolysis: chlorobenzene + water -> phenol + hydrochloric acid
- Adjusted recipe: oil cracking now produces 1 chlorobenzene (instead of 3)
- Adjusted recipe: organic liquid centrifugation now yields 1 sulfuric acid (instead of nitric acid)
- Characteristics: Gobi planet added nitric acid ocean; Ocean Jungle modified to salt water ocean