Reconstruct "Real Universe". Then leave a "GenesisBook".
Click to view the English intro
Installation
With Mod Manager
Simply open the mod manager (if you don't have it install it here)
, select GenesisBook, then Download.
If prompted to download with dependencies, select Yes.
Then just click Start modded, and the game will run with the mod installed.
Install manually
Install BepInEx from here
Install LDBTool from here
Install DSPModSave from here
Install CommonAPI from here
Install NebulaMultiplayerModApi from here
Then download the mod manully and unzip into BepInEx/plugins/ (including the GenesisBook.dll, Newtonsoft.Json.dll
and texpack file).
If you can see the new GenesisBook logo, then the mod is installed successfully.
Feedback and suggestions
If you have any feedback or suggestions, please open a issue via github, or
contact me in Discord HiddenCirno#4535.
We welcome any friends who want to optimize the model, mapping, numerical balance, translation, etc. for this Mod, feel
free to communicate with us.
Intro
If you've played Minecraft's GregTech mod, you may have seen something familiar.
Modified
Credits
- Special thanks to ckcz for his contribution to this project and development support for version 1.0. Without him this
mod will not be released.
- Special thanks to Awbugl for his work on the optimization and reconstruction of the project and development support
for version 2.0.
- Special thanks to kremnev8 for his help during the development process. He developed tools such as CommonAPI and
LDBTool which are very important.
- Special thanks to all those who contributed to this project or made suggestions.
All Update Log
Details
-
v2.3.4
- Fixed the problem of loading Mega Buildings
-
v2.3.3
- Fixed the conflict with the new version model
- Fixed the problem that the synthesis item details position is incorrect
- Adjusted the introduction of some technologies
- Adjusted the position of the logistics item selection UI
- Added a series of items: Developer Log 01~11
-
v2.3.2
- Adjusted the unlock technology of concrete
-
v2.3.1
- Fixed the problem that the Mega Building Engineering technology cannot be researched by station
- Fixed the problem that the initial technology is not unlocked when loading the v2.2.x archive
-
v2.3.0
- Fixed the error that occasionally occurred when copying the uncompleted building
- Adjust some techs
-
v2.2.9
- Adjusted the technology requirements of quantum chips
- Adjusted the output power and storage capacity of capacitors and energy hubs
- Adjusted the amount of silicon ore on most planets (only affects new game)
- Increase the amount of NGH ore on the birth planet (only affects new game)
- Fixed the problem that the production multiplier effect of the giant building in the blueprint could not be copied
correctly
- Fixed the problem that the highlight color was displayed incorrectly when selecting the conveyor belt
-
v2.2.8
- Changed the time and output of some recipes (No change in total output)
-
v2.2.7
- Fix the problem that the belt out from Mega Buildings cannot reach the speed limit
- Fix the problem that the production point of raw materials output from Mega Buildings is abnormal
-
v2.2.6
- Fix the bug causes the items received disappears when Mega Buildings stops working
- Modify the Mega Building's material conveyor belt priority to output first
- Allow Mega Buildings to receive / output items when they stop working
-
v2.2.5
- Fix a bug that causes the Mega Buildings raw material output point disappear
-
v2.2.4
- Adjust the power consumption and production type of the Mega Pump
- Adjust the heat value of oxygen to 900KJ
- Allow Mega Buildings to output raw materials
-
v2.2.3
- Add Mega Pump
- Adjust some buildings to allow product manually
- Fix some translation errors
-
v2.2.2
- Fixed the compatibility issues of the giant building with the online mod.
- Modified some item descriptions and technology descriptions that do not match the actual ones
- Adjusted the requirements of some technologies
-
v2.2.1
- Fixed the bug that the icon selection interface does not show detailed information
- Modified some item descriptions and technology descriptions that do not match the actual ones
-
v2.2.0
- Mineral processor raw material requirements adjusted to 4 advanced mechanical components, 6 titanium alloys
- New recipe:
Stone refining and Coal refining
-
v2.1.9
- Updated to the new version of DSP
- Adjusted stack size for Mega Buildings to 30
- Flux Matrix, Space Matrix and Universe matrix roughcast recipes are no longer allowed to be affected by Extra
Products effect
-
v2.1.8
- Fixed the issue that the technology related to delivery transporters was not updated in time
- Add Mega Building: Mega Particle Collider
-
v2.1.7
- Fixed the problem that archives with Recycling Factory could not be read properly (special thanks to ckcz for the
help)
- Cancel the display prompt when the Recycling Factory returns to the sand (to prevent screen flashing)
-
v2.1.6
- Fixed the problem that archives with Recycling Factory could not be read properly
- Modified the frequency of returning sand from working Recycling Factory
- Modified the rendering color of coal tar in the tank
-
v2.1.5
- Fixed the problem that the recipes of Mega Buildings cannot be pasted correctly
- Fixed the problem that the blueprints of Mega Buildings could not copy the recipes
- Fixed the problem that the conveyor belts connect to Mega Buildings on different planets interfere with each
other (may need to rebuild the conveyor belts and save game manually)
- Modified the data format when saving game (may need to delete the original .moddsv file)
-
v2.1.4
- Fixed incorrect rendering of reservoir liquid colors (special thanks to kremnev8 for the help)
- Fixed incorrect color of conveyor belt (special thanks to kremnev8 for the help)
- Modified the display of items on the conveyor belt
- Stable Matrix and Void Matrix renamed to Flux Matrix and Space Matrix
-
v2.1.3
- Fixed issue where organic crystals would not appear in the item selector
- Added glow effects to stable matrix and void matrix
-
v2.1.2
- Added a small amount of NGH ore to the birth planet (only affects new game)
- Recipe adjustment:
- Miniature Particle Collider raw material requirements adjusted to 10 advanced mechanical components, 20
titanium alloys, 20 super-magnetic rings, 5 quantum chips, time adjusted to 10s
- Halved raw material requirements for Casimir crystals and reduced graphene requirements
- Halved raw material requirements for Particle Broadband recipe
- The requirement for Casimir crystals in the Plane Filter recipe has been adjusted from 2 to 1.
- Recipe type of Strange Matter adjusted from Collider to Fabrication Table
- Adjusted raw material requirement for Strange Matter from 2 Casimir crystals and 4 Deuterium to 1 Casimir
crystal and 8 Deuterium
- Raw material requirement for Strange Matter (advanced) adjusted from 1 Casimir crystal and 1 Super Magnetic
Ring to 1 Diamond and 4 Deuterium
- Oil Cracking products adjusted to 3 ethylene, 2 chlorobenzene, 1 glycerin
-
v2.1.1
- Fix the problem that some texts are wrong and translations are missing
- Adjusted silica ore content of most planets (only affects new game)
-
v2.1.0
- Fixed the problem of conflicting locations of some buildings and items in the Station UI
- Added new recipe: chlorobenzene hydrolysis: chlorobenzene + water -> phenol + hydrochloric acid
- Adjusted recipe: oil cracking now produces 1 chlorobenzene (instead of 3)
- Adjusted recipe: organic liquid centrifugation now yields 1 sulfuric acid (instead of nitric acid)
- Characteristics: Gobi planet added nitric acid ocean; Ocean Jungle modified to salt water ocean