
Weaver
Performance optimizations for DSPDetails
1.1.2
- Fix researching tech would sometimes immediately crash the game due to UI code not being executed on the main thread.
- Fix Weaver did not care if a recipe was unlocked or not.
1,1,1
- Fix optimized power system in single threaded mode.
1.1.0
- ~15% performance improvement compared to 1.0.1
- Optimized fractionators.
- Additional assembler data access optimizations.
- Optimized multithreaded work distribution method.
- Parallelized station belt logic, splitters, monitors, pilers, storage and the digital system.
- Smoothes out most lag spikes.
- Fix import/export statistics were not updated correctly.
- Fix some inserters would become inactive when the player was on a planet.
- First stab at supporting SampleAndHoldSim. Loads but statistics are broken.
1.0.1
- Fixed sorters on active planets would be updated twice per tick which would sometimes result in a
DivideByZeroException
. - Fixed that it was not possible to create a new game with the mod loaded.
- Fixed that it was not possible to save the game while on a planet.
- Fixed that any assemblers or labs with no recipe set would cause an
InvalidOperationException
when loading the game.
1.0.0
- Initial Release