Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
5.6K
Likes
3
Size
330KB
Dependency string
Loom-Weaver-1.2.6
Dependants

Categories

1.2.6

  • Fix some sorters were not assigned the correct sorter grade.
  • Fix sorters could not interact with the first building of each entity type.

1.2.5

  • Fix sorters were incorrectly interacting with very long belts.
  • Fix labs did not update their display icon when research changed.

1.2.4

  • Fix optimized stacked tanks would sometimes crash the game.
  • Fix Labs could, in rare cases, end up not consuming matrices.
  • Fix Arriving at a planet doing research would crash the game if a research completed while player was on the planet.

1.2.3

  • Fix mining machine would not output to belt when player was off planet.
  • Fix sorters pick/place position for belts was slightly incorrect in some cases.

1.2.2

  • Fix newly placed orbital collectors would not work while player is away from gas giant until game has been saved and loaded again.

1.2.1

  • Fix items moving vertically in stacked labs would briefly clog causing a 1-2% production reduction.

1.2.0

  • 10-15% performance improvement compared to 1.1.5
  • Improved multithreading.
  • Optimized multiple entity types: Ejectors, belts, all types of miners, belt monitors, pilers, splitters, stations, tanks, turrets, ray receivers and power exchangers.
  • Fix spray coaters did not consume power.

1.1.5

  • Fix sorter inserting into assembler or lab without a recipe set would crash the game.

1.1.4

  • Fix sorters could not insert into silos after loading save. Player needed to visit silos planets before sorters would function again.

1.1.3

  • Fix researching tech on unoptimized planet would crash the game.

1.1.2

  • Fix researching tech would sometimes immediately crash the game due to UI code not being executed on the main thread.
  • Fix Weaver did not care if a recipe was unlocked or not.

1.1.1

  • Fix optimized power system in single threaded mode.

1.1.0

  • ~15% performance improvement compared to 1.0.1
  • Optimized fractionators.
  • Additional assembler data access optimizations.
  • Optimized multithreaded work distribution method.
    • Parallelized station belt logic, splitters, monitors, pilers, storage and the digital system.
    • Smoothes out most lag spikes.
  • Fix import/export statistics were not updated correctly.
  • Fix some inserters would become inactive when the player was on a planet.
  • First stab at supporting SampleAndHoldSim. Loads but statistics are broken.

1.0.1

  • Fixed sorters on active planets would be updated twice per tick which would sometimes result in a DivideByZeroException.
  • Fixed that it was not possible to create a new game with the mod loaded.
  • Fixed that it was not possible to save the game while on a planet.
  • Fixed that any assemblers or labs with no recipe set would cause an InvalidOperationException when loading the game.

1.0.0

  • Initial Release
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.