ExposeCreativeMode Mod
This mod allows you to enable "Creative Mode" and play without limitations (Well, atleast without a few limitations)
Note that this most of the functionality in this mod will tip off abnormality detection in-game, so do not use it on a save which you want
to upload to the Milky Way.
How to use this mod
- First install the mod, and reboot the game.
- Press Shift + F4 to toggle creative mode
(Note: Enabling creative mode will auto-enable Infinite Inventory, Instant Build and Instant Research)
- When in creative mode
- Ctrl + T : Unlocks all techs
- Numpad 3 : Flattens the entire planet using the planet's default colors
- Numpad 4 : Toggles bury/raise all veins on the planet
- Ctrl + Numpad 6 : Toggles Instant Research mode
(NEW) You can now lock / unlock specific tech in the tech tree screen and also increase / decrease the research level of infinite research.
Hold the "Lock Research" keybind (default: L) to lock / decrease research.
You can also use the Ctrl and Shift keys to modify the number of levels to increase / decrease.
None - 1, Ctrl - 10, Shift - 100, Ctrl + Shift - 1000
- Ctrl + Numpad 2 : Toggles Instant Build mode
- Ctrl + Numpad 1 : Toggles infinite inventory mode
(Note: Infinite Inventory is skipped when saving game data, so you will have your previous inventory when you load it the next time)
- Ctrl + Numpad 0 : Toggles infinite station mode
(WARNING: This probably does not do what you think it does. Read the description carefully before trying it out)
- Infinite Power, Infinite Reach - passive enhancements that are automatically enabled when in creative mode
All controls are rebindable. I have removed a few redundant options from the previous versions. I will be adding a few extra options as well in the future.
In case you were using a particular option that I have removed and you would like it back, please contact me on Discord or raise an issue on GitHub. In the meantime, you can go back to version 0.0.3 which has the most options, but no rebindability.
Infinite Inventory mode
- Makes the player inventory have all items present in the game
- All items are reset to 9999, with the stack size being 30000 every frame
- Because the stack is greater, items which go into the inventory are effectively "deleted"
Infinite Station mode
- This mode is primarily for testing blueprints, by making stations infinitely output to belt and consume from belt without needing any drones/vessels
- Makes all stations set to supply have items less than half of max
- Makes all stations set to demand have items more than half of max
- In the case of ILS, only remote supply/demand is checked. If remote is set to storage, then local is taken
Infinite Power
- All buildings connected to a power network will work at 100% regardless of the amount of power supply
- Buildings not connected to a power network will still NOT work
Infinite Reach
- You can now inspect, interact with, build and delete items across the entire planet. Inspect works even in Planet View mode
Contact / Feedback / Bug Reports
You can either find me on the DSP Discord's #modding channel
Or you can create an issue on GitHub
- Raptor#4825
Changelog
- Added support for lock / unlock of tech while "Instant Research" is active
- Handled the scenario where inventory capacity research may be completed while "Infinite Inventory" is active
- Added "Infinite Power" and "Infinite Reach"
- Modified the foundation color used for "Flatten Planet"
- Added a toggle to bury/raise all veins on the planet
- Fixed an issue with Creative Mode not detecting inputs properly
- Fixed (hopefully) an issue with Instant Build using up too much CPU after building big blueprints
- Changed "Instant Research" into a toggle
- Fixed an issue with "Instant Build" throwing an exception when not on a planet
- Added "Instant Build" functionality
- Auto-enable "Infinite Inventory" and "Instant Build" when enabling "Creative Mode". They can be individually toggled off later if you do not want to use them.
- Fixed various UI issues with "Infinite Inventory"
- "Infinite Inventory" is no longer saved as part of game data, so you can load the save with your previous inventory
- Fixed "Creative Mode" UI text still being visible on quitting to main menu or loading another game
- Removed some of the redundant options and consolidated them
- Infinite Inventory now shows "(Infinite)" on the inventory UI Window
- Added support for rebinding controls
- Added contact information
- Uploaded source code to GitHub
- Added a couple of functions for testing blueprints and mods
- Initial version that just exposes already existing mode