

This mod alternates your starting inventory (10 copper and iron bars) to something else. 3 options right now.
It is not like super balanced but i don't think that enough is somehow OP. Huge is huge, thats why it called huge.
Every option has 30 magnetic coils, 40 circuit boards and 20 gears for early techs (electromagnetism, metallurgy, matrix, assembling and logistics) to skip manual digging/crafting and unlock basic building tools.
There is also an option in config that will add 300 blue matrixes to starting equip for fast drones speed+count research if you don't like their starting speed. Personally i don't
Gives a very few machines to reduce this manual stage a bit.

Researching early techs rewards you with buildings, so for few its more likely 3 miners, 4 smelters and a couple more belts&sorters.
Gives enough to don't dig and craft things manual, to build a small mall which will replicate more things.

Huge is huge. A lot of basic things, a dozen of wireless power towers (WPT) and couple of thermal power stations (TPS) to have no problems with early energy. You can't build unopened things via menu at the bottom, to build them take them from inventory.
