

依赖 / Requires UXAssist
优化星际物流(星际运输塔)的调度开销,适用于上千座大塔的高强度冲糖场景。
两项优化:
AmortizeFactor(默认 1 = 关闭):设为 2 及以上时,每座塔的调度频率降为原来的 1/N(如 5 = 每 50/150/300 tick 调度一次),总开销降到 1/N,且逐帧平摊、不产生卡顿尖峰。代价是物流响应变慢。在游戏内 UXAssist 设置面板的「星际物流优化」标签页里实时开关与调节,无需重载存档。
Cuts the scheduling CPU cost of interstellar logistics (stellar logistics stations) for large bases — thousands of stations under heavy throughput.
Two optimizations:
AmortizeFactor (default 1 = off): set 2+ to schedule each station 1/N as often (e.g. 5 = every 50/150/300 ticks instead of 10/30/60), cutting total scheduler CPU to 1/N with load spread evenly across ticks (no spikes). Trades logistics responsiveness for CPU.Toggle and tune live from the InterstellarLogisticsOpt tab in the in-game UXAssist panel — no save reload needed.
场景:约 400 万/min 宇宙矩阵存档,模拟帧 (sampleAndHoldSim) = 200。关闭 → 开启(AmortizeFactor = 5)。
Scenario: ~4M/min universe-matrix save, simulated frames (sampleAndHoldSim) = 200; mod off → on (AmortizeFactor = 5).
CPU 19.016 ms → 13.172 ms(约 −31% / ~31% lower frame time),GPU 与内存基本不变 / GPU & memory unchanged.
关闭 / Off — 19.016 ms

开启 / On (AmortizeFactor = 5) — 13.172 ms
