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Last Updated
4 weeks ago
First Uploaded
4 weeks ago
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1.2MB
Dependency string
jinxOAO-MoreMegaStructure-1.8.4
Dependants

v1.8.4:

  • Fixed an UI issue with game version 0.10.32.25779.
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v1.8.3:

  • Urgently ban the StarAssembly Statistic Panel to fix the error in game version 0.10.32.25682.

v1.8.2:

  • Added two normalization buttons to The speed setting of the interstellar assembly, which can recalculate and modify a new expected speed (based on the number you've input, the current specialization status, and the production increase status), so that the final speed after considering the specialization and proliferator is equal to the original expect speed you input.
  • Now, if you set the remote delivery of multifunctional components to unlimited, there will no longer be a pop-up prompt for obtaining multifunctional components in the lower left corner.

v1.8.0 & v1.8.1:

  • Fixed an error in statistic panel.
  • Added a config setting, which allow you to disable all the megastructures except Star Cannon and Dyson Sphere. You can do this by set the "StarCannonOnly" to true. This function is made for the TCFV mod players who don't want to build MMS.
  • Fixed a bug where you can't see the specialization hover tips.

v1.7.8:

  • Fixed the issue, that, in the dashboard, the statistics of megastructure production was not included for its star system, nor was included in the entire galaxy.
  • Fixed the errors for the non-production tab with the Interstellar Assembly.

v1.7.7:

  • Urgently fixed several issues where the addition of megastructure statistical information to the dashboard would result in errors after updating the game to v0.10.32.25552. If there are still other errors, you can set InterstellarAssemblyStatisticPanelEnabled to false in the config file to disable the megastructure's statistics panel.
  • Urgently fix the issue where some button hover prompts disappear after the game update to v0.10.32.25552.
  • Fixed an issue where a recipe that could not have extra-production was still counted as being able to increase production when calculating reference rates in statistics.
  • Known issue: In the dashboard, the statistics of megastructure production will not be included for its star system, nor will they be included in the entire galaxy. This issue may be fixed in subsequent versions.
  • Known issue: In the Statistic Panel, browsing the combat statistics of the megastructure will result in errors.
  • Known issue: In the Statistic Panel, browsing the power statistics of the megastructure, and add it into the dashboard will result in errors. Just don't do that.

v1.7.6:

  • Fixed a bug where the residual energy to produce the multi-functional integrated components would abnormally decrease when other recipes stopped due to the product storage blockage.

v1.7.5:

  • Now the Science Nexus will need universe matrix rather than solar sail to fill its shell. Note: When you switch the megastructure type (from another type) to Science Nexus, all the solar sails will be removed.

v1.7.4:

  • Fixed a compat issue with GS2 and CustomCreateBirthStar, which would sometimes cause the logistic vessels not landing.

v1.7.3:

  • Restored the data statistics function of the interstellar assembly.

v1.7.2:

  • Urgent update to disable the megastructure statistics panel to work with game version 0.10.31.24632. For now the production data of the interstellar assembly will be included in the factory with the smallest serial number in the star system.

v1.7.1:

  • Added a button to switch on/off the display of warp area in starmap UI.
  • The information labels of stars and planets in starmap will now display whether they are covered by a warp field, as well as the energy reduction effect of the logistics vessels.
  • Now, you can hover the recipe in the interstellar assembly to view detailed information.

v1.7.0:

  • Rewrite the logic of the warp field broadcast array, now it will create a warp energy field centered on this megastructure. When any logistics vessel enters the warp field, it will instantly pass through the warp field at a speed of 250 ly/s. In addition, if a interstellar logistics vessel takes off in a warp field, its energy consumption will be reduced. The radius of the warp field and the effect of reducing energy consumption depend on the energy level of the megastructure. But the acceleration effect within the warp field is not affected by the megastructure energy.
  • Fixed a bug where the interstellar assembly was unable to produce integrated components without setting recipe speeds.
  • Fixed a display bug where a Stellar Forge would display non-zero speeds of integrated components.
  • Fixed a bug where the product of the Stellar reactor is not fully proliferated.
  • Fixed a bug with blue buff and Energy Burst in They Come From Void, where that the interstellar assembly won't return the resources from the extra product.

v1.6.0:

  • Rewrite the Interstellar Assembly's energy allocation logic. Now players should input the expected speed. The overflowing energy will be automatically used to produce integrated components. When the energy is insufficient, it will be allocated according to the proportion of the input expected production speed, ensuring that the proportion of their production speed remains unchanged.

v1.5.11:

  • Fixed an error when open the station window due to mod confliction.

v1.5.10:

  • Fixed a bug where raw materials for an interstellar assembly would experience abnormal consumption in certain situations
  • Fixed an issue where a science nexus would provide metadata in sandbox mode, now it is affected by metadata multiplier
  • Add automatic spraying function to the exchange station. If the last slot of the exchange station is proliferator, it will be automatically used to spray the first four slots. This effect only applies when the megastructure is an interstellar assembly.
  • Adapting to the GenesisBook, some quick assembly recipes will now be used to assemble later buildings.

v1.5.9: Added more recipes for multi-functional components.    Now you will get a warning if you are load a save with more than 100 stars when you did not enable the "Support100Stars" configuration.

V1.5.8: Added anomaly detection and correction for Star Cannon countdown.

V1.5.7: Fixed an error when updating the star cannon's properties.

V1.5.6: Fixed an error of Star Assembly. (When player had Blue Buff activated from TCFV and the Star Assembly's statistic product/consume register is null, it would cause the error.)

V1.5.5: Updated to work with game version 0.10.30.23272.

V1.5.4: Added Star cannon lasers in starmap UI.    Compatibility changes for TheyComeFromVoid V3.2.0.

V1.5.3:Removed a Postpatch on PlanetById(), which should fix a Compatible issue with GS.

V1.5.2: Added a button in Receiver's UI which will let you apply the setting to all the receivers on this planet.    Added a config setting which can prevent the Interstellar Assembly UI always showing up when open Megastructure Editor Panel.

V1.5.1: Fixed a bug where the log file' size would rapidly increase.

V1.5.0: Remove all additional ray receivers . Now the Matter Decompressor and Crystal Reconstructor will use the vanilla ray receivers (renamed to ray reconstructors) to receive items. You will need to set the receive item on the receiver's UI panel.
   The special receivers/reconstructors in old versions can still work in this version, but they can not be made any more.
   The Matter Decompressor can produce magnet now.

V1.4.1: Fixed a bug where the effects direction was incorrect when firing a star cannon.
   Fixed a bug where the successful paste prompt did not pop up when successfully pasting a receiver's config.
   Known issue: Reading the archive while the star cannon is firing may result in the convergence laser display pointing to the wrong direction.
   Added performance statistics (under testing).

v1.4.0: Added raw ore mode to the relevant receiver of the mater decompressor. Now, you can choose to produce raw ore instead of smelted ingots.
   Megastructure related receivers will be set to substance generation mode when built, except for the vanilla ray receivers.

v1.3.11: Added a compatible feature with Genesis Book, which allows the new chemical recipe type meet the Stellar reactor's specialization request.

v1.3.10: Added the feature to adapt the new TCFV version.

v1.3.9: Fixed an error with GS2.

v1.3.8: Change the droplet's stack size to 10 to match the new TCFV gameplay.    Changed the droplet's description to tell players that they need to change the space fleet type to use droplets.

v1.3.7: Corrected the droplet's description error.

v1.3.6: Reduced charging time for the first few stages of the star cannon. Increased the fire duration of the first stage to 2 minutes.    Update to prepare for the mod They Come From Void 3.0.0.

v1.3.5: Fix an abnormal increase in memory usage when saving the game. But from this version on, the production statistics data of Interstellar Assembly will not be saved any more. Meaning that each time you load the game, you will lose all the Interstellar Aseembly production statistics data before.
   Removed unnecessary calculations from production statistics and reduced the consumption of game performance by the mega structure statistics.

v1.3.4: Fix a bug that some recipes disappeared when installed with GenesisBook.

v1.3.3: Fix an error of ProductionStatistics with GS2.

v1.3.2: Fix an recipe conflict with GenesisBook.
   Hide the Nicoll-Dyson Beam tech by default.

v1.3.1: Fix an incompatible bug with BlueprintTweaks.

V1.3.0: New: Nicoll-Dyson Beam Technology and Star Cannon, capable of long-range shooting and destroying space dark fog hive. The values of the star cannon are currently being tested.
   Production speed of each recipe of the interstellar assembly can add an extra specific speed limit. (default unlimited, only limited by energy alloction).    Add upgrade options to the vanilla ray receiver, which can be upgraded to different types of receivers.    Fixed some index out of range errors.

v1.2.1: Fixed an error when working with GigaStationsUpdated. Now this mod should be compatible with GigaStationsUpdated, or at least the game can be loaded.

v1.2.0: Updated to work with game version 0.10.28.21247.
   The number of recipes for all Interstellar Assembly has increased from 4 to 15, but the recipe slots will gradually be unlocked as the total speed of the Interstellar Assembly increases.
   The Interstellar Assembly now can be specialized to different types, to gain additional buffs (speed buff or productive buff). Specialization progress requires certain conditions to be met before it begins, and you have to maintain a period of time to complete the specialization conversion process in order to obtain the buffs. Different specializations can switch between each other, but it also takes time.
   Add an increase in production indicator to the recipes of the Interstellar Assembly. If the input raw materials have been sprayed by proliferator, you can see the increase in production symbol and statistical information in the UI.
   Now the Interstellar Assembly has it's own statistics panel page. Press P and select your Interstellar Assembly at the top right corner to see its statistics. Compatible with bottleneck.
   Put all the megastructure's receivers in the quick build bars.
   Fixed a text error in the megastructure editor.
   Fixed a bug where the output quantity of a formula for extra production is incorrect.
   Updated some rocket icons, which are provided by L.

v1.1.10 & v1.1.11: Now building receivers that don't match the mega structure type won't harm the megastructure's energy or function any more. The wrong receivers will not work, regardless of its mode. When the receiver doesn't match the mega structure's type, you can see the note "type not match" on it's receiver UI panel.

v1.1.9: Now the Science Nexus rocket's recipe need tech "Mission completed!".
   Change some balance settings of the Science Nexus ONLY FOR the mod GenesisBook: Now you need to eject universe matrix rather than solar sail to build the shell. And, if you change the megastructure type to the science nexus, it will automatically remove all the solar sails you've already ejected. In GenesisBook, the Science Nexus rocket's recipe need tech "Certificate of Not Being a Noob Anymore".

v1.1.8: Fixed a bug that the exchange logistic station will not be unlocked correctly when you've install the mod They Come From Void.

v1.1.7: Tiny fix for the logic of launching silo.

v1.1.6: This mod now aupports 1000 star systems, only if you set the Support1000Stars to true in the config file. (You need to launch the game first, then you can see the new config options.)
   Now the Interstellar Assembly will not waste sufficient resources by default when some of them are insufficient. You can change this back to the previous version by editing the config file.

v1.1.5: This mod is now compatible with GenesisBook mod, now if you install both mods, some recipes and pre-techs will be modified appropriately to avoid incompatibility problems.
   Fixed a bug that the interstellar assembly might occur "divided by 0" error.
   Added internal storage displayment, which shows the specific number of products that cannot be received by the ground station and are temporarily stored in the interstellar assembly itself.
   Added a new setting that allows you to adjust the power distribution of the Interstellar Assembly non-linearly. Specifically, the energy distribution ratio can be adjusted more finely (minimum 0.01%) at low distribution amounts.
   The Interstellar Assembly's megastructure edit page now displays the Interstellar Assembly's total work speed instead of energy wattage.

v1.1.4: Now the Interstellar Assembly will stop consuming materials, only if ALL kinds of the recipe's products are full (10000) in the Interstellar Assembly's storages. (Note that the items in the Interstellar Assembly storage will not be saved in the game archive).
   Fixed a bug that the exchange station might consume the items added by hand, when the storage limit is less than 10000.
   Fixed a bug if you set negative speed ratio.

v1.1.3: Fixed a bug which has caused the energy distribution between multiple interstellar assembly to affect each other.
   Fixed an error that occurs when the interstellar assembly is working in a star system, which does not have any surface output/consumption (this will not occur in normal games).
   Fixed a bug that the interstellar assembly will not produce items for a long time if it had negative energy for a period of time.
   Change default value of speed ratio, if you've installed version1.1.2 before, this will not affect your game.

v1.1.2: Fixed an error caused by the null [Exchange Logistic Station].

v1.1.1: Since the speed of Interstellar Assembly might not be balance, players can now adjust the speed factor in config file.
   Fixed a bug that the real speed is much slower than it should be.

v1.1.0: REMAKE THE Interstellar Assembly! Now you can make anything in the interstellar assembly. Please read the chapter of Interstellar Assembly.

v1.0.3: [multifunctional components] can now synthesize [quantum chemical plant].
   Receivers can be switched to each other by upgrading (but are limited by the upgrade logic, the intermediate building is necessary when switch buildings with 3 and more levels distance), which MIGHT make this MOD adapt to BlueprintTweaks.
   Fixed a text error when entering the Dyson Sphere Editor interface.

v1.0.2: Fixed an issue where some buttons could not be clicked at 2k or higher resolutions.
   Provides a config setting that players can turn off the button show and hide animation (so that it will show or hide immediately).

v1.0.1: The button for planning megastructures has been put back in the lower left corner of the megastructure panel. In order to avoid obscuring the original buttons in the game, the new buttons will be automatically hidden when not in use.
   Fixed some text errors.
   Fixed an error that the star cannon's construction progress is negative.
   Increased the amount of metadata production through the Science Nexus in later game.
   Tooltips for multi-components that are automatically transported into the inventory no longer pop up repeatedly when editing a megastructure.

v1.0.0: Now, the multi-functional components produced by the Interstellar Assembly can be directly teleported to the mech inventory. See the Interstellar Assembly above for a details.
   Now Science Nexus will provide a small amount of metadata according to the speed of producing hash points.
   Fix some text error. Move the megastructure buttons to the top to avoid blocking other buttons.
   Add Nicoll Dyson beam for mod TheyComeFromVoid. Note that this new megastructure is only available if you have TheyComeFromVoid with version higher than 2.0.0 installed. Science Nexus research speed has been nerfed to 1/3 only in the mod TheyComeFromVoid for balance.

v0.4.1 & v0.4.2: Updated to work with game version 0.9.25.11985.

v0.4.0: Change some icons, add some instructions. Fix a bug, which may cause error when you try to open DysonEditorPanel in space.

v0.3.3: Optimize the calculation logic of the output research speed of the science nexus.
    Science Nexus can now independently complete the entire process of unlocking any technology.

v0.3.2: The basic research speed of the Science Nexus has been restored to the original version, but the bonus provided by each level of technology has been reduced from 100% to 1%.

v0.3.1: Fix an issue with missing icon.

v0.3.0: Now the new items (except the receiver buildings) can be seen in the production statistics panel;
    Add 2 new receivers to product graphite and optical grating crystal.

v0.2.0: The basic research speed of the Science Nexus has been reduced to 1/10;     Changed some Dyson Sphere text descriptions.

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