

#Smelter Mining Machines (A&B) / Chemical Mining Machines (C)
There are 3 types (A, B and C). A and B require "High-strength glass" technology to unlock, C requires "Quantum chip" technology to unlock.
There is basically no difference between this two types, except "When certain minerals can be smelted into different products, A and B machine will smelt them into different products". For example: iron ore--A-->iron nuggets; iron ore--B-->Magnet".
Type C is designed to replace the functions of mining machines + chemical plants, specifically collecting fire ice to output graphene, and collecting spiniform stalagmite crystal to output carbon nanotubes.
Some products (such as glass) require 2 raw ores to produce one product. Under these circumstances, the smelter mining machine collects minerals at a normal speed, but only produces glass at a speed of 50%.
For minerals that cannot be processed by the mining machineABC, the function of the new mining machine is exactly the same as the original mining machine.
Work comsumption: 2.4 / 2.4 / 4.8 MW Idle consumption: 60 / 60 / 120 kW
###Same way type A and B produce the ore(Veins:Output)--Notice: C can't do recipes below--
Copper ore: Copper ingot Silicon ore: High-purity silicon Titanium ore: Titanium ingot Fractal silicon: Crystal silicon Coal: Energetic graphite Kimberlite ore: Diamond
###Smelter Mining Machine A - Special
Iron ore:Iron ingot Stone: Stone brick
###Smelter Mining Machine B - Special
Iron ore:magnet Stone: Glass
###Chemical Mining Machine C - Only these
Fire ice: Graphene Spiniform stalagmite crystal: Carbon nanotube
Problems may arise when other mods that create new items/recipes use the following IDs: RecipeProto.ID: 452, 453, 454 ItemProto.ID: 9446, 9447, 9448 StringProto.ID: 10547, 10548, 10549, 10550, 10551, 10552
Problems may arise when other mods that create new items/recipes use the following GridIndex: 2311, 2312, 2412
Problems may arise when other mods that create new items/recipes use the following BuildIndex: 205, 206, 207
Besides, since this mod changes the function that controlls the normal mining, it may cause some related mods lose their functions (such as infinate mining). This mod provides a way that you can customize your own mining rate (not mining speed) in the config file.
###ChangeLog
v1.3.0: More Bugs fixed. :) If there are any problems, please let me know, I will try my best to fix that. Thanks to djemrelek and rmwoj to help me to find the bugs and fix them.
v1.2.0: Bugs fixed! (Lower version would cause errors after finished mining a mineral vein (when it was mining glass or hraphite).)
v1.1.2: Now you can reduce the technological requirements and construction costs of the new mining machines by modifying the config file. But this is not recommended since this may harm the fun of the game, especially when this is the first time you play this game. So I write this only in changelog.
v1.1.1: Correct the error of the description text
v1.1.0: A new chemical mining machine C is added to collect fire ice and spiniform stalagmite crystal. In addition, the technical requirements and costs of the three mining machines have been greatly increased. This mod aims to provide some convenience for the large-scale laying of scattered basic resource production areas in the middle and late stages of the game.
v1.0.1: When mining and smelting items that require two raw ore to produce one (such as glass), the [probability] is no longer used, but is fixed at 50% [speed] (without changing the mining speed).
#熔炉采矿机AB、化工采矿机C
共有三种类型(A、B和C),AB需要高强度玻璃科技解锁,C需要量子芯片科技解锁。 AB型两种基本没有区别,除了“当某些矿物可以熔炼成不同产物时,A、B型采矿机会将它们熔炼成不同产物”。例如铁矿石--A-->铁块;铁矿石--B-->磁铁”。 C型则旨在替代矿机+化工厂的功能,专门采集可燃冰输出石墨烯,采集刺笋晶体输出碳纳米管。 对于矿机无法处理的矿物,矿机功能和原始的矿机完全相同。
一些产物(例如玻璃)需要2个原矿生产一个产物,这时采矿机会正常采集矿物,但只以50%的速率产生玻璃。
工作功率:2.4 / 2.4 / 4.8 MW 待机功率:60 / 60 / 120 kW
###A和B相同的处理方式(地表矿脉:矿机输出)注意C不能处理这个
铜矿:铜块 硅石:高纯硅块 钛石:钛块 分型硅石:晶格硅 煤矿:高能石墨 金伯利矿石:金刚石
###A独特的处理方式
铁矿:铁块 石矿:石材
###B独特的处理方式
铁矿:磁铁 石矿:玻璃
###C独特的处理方式
可燃冰:石墨烯 刺笋晶体:碳纳米管
###Mod冲突
当其他创造新物品/配方的mod使用了以下ID时,可能会产生问题: RecipeProto.ID: 452, 453, 454 ItemProto.ID: 9446, 9447, 9448 StringProto.ID: 10547, 10548, 10549, 10550, 10551, 10552 当其他创造新物品/配方的mod使用了以下位置时,可能会产生问题: 2311, 2312, 2412 当其他创造新物品/配方的mod使用了以下快速建造栏位置时,可能会产生问题: 205, 206, 207
此外,这个mod修改了正常采矿的函数,所以可能会导致一些相关的mod失效(尤其是使用了prefix的,例如无限采矿),因此这个mod提供了一个可以自定义采矿消耗率(不是采矿速度)的功能,可以在config文件中修改。
###更新
v1.3.0: Bug修复。如果有任何问题,请联系我,我会尽力修复。
v1.2.0: 严重Bug修复。低版本的mod可能会在采干一片矿脉时报错(当你生产玻璃、石墨时)。
v1.1.2: 现在你可以通过修改配置文件大幅降低新矿机的科技需求和建造成本。不过不推荐这样做,因为这可能损害游戏寿命和游戏的可玩性,尤其当你刚开始玩你的第一个存档的时候。所以这个只在更新日志里提了一嘴,正文没写。
v1.1.1: 更正描述文字的错误。
v1.1.0: 新增化工采矿机C,采集可燃冰输出石墨烯,采集刺笋晶体输出碳纳米管。此外,大幅提高了三种采矿机的科技需求和成本,本mod旨在为游戏中后期大规模铺设散落的基础资源生产区提供一些便利。
v1.0.1: 开采并熔炼需要两个原矿产出一个的物品时(例如玻璃),不再使用概率进行产出,而是固定以50%速度产出(不改变采矿速度)。