EpicResearch Mod
Modifies research requirements for a slower game progression.
Features
- Slower tech progression.
- Some unlocks happen further down the tech tree to allow the player to use all different kinds of setups the game implements.
- Try on a Minimal resources 64 star seed, with 100 multiple and adjustments turned on for a hard challenge.
- it is expected to run out or resources and having to move systems several times before unlocking warp and logistic warp.
- it is expected to have a pre-warp logistics between systems at yellow and purple tech.
- Allows to specify additional resource multipler.
Configuration
bool AdjustTechUnlocks = true
- Change Logistic Warp to be availble at level 6 (instead of 4).
- Move rare receips to be available further in the tech tree:
- Adv warper, Adv particle container are moved to mission complete tech.
- Adv casmir crystal are moved to plane smelter tech that requires green.
- Adv photon combiner are moved to quantumn printing tech that requires purple.
- Adv nanotubes, Adv crystal silicon are moved to quantumn chem plant tech that requires green.
- Adv diamonds and graphene receips are moved to adv mining machine tech.
- Add 6 degree of sphere stress allowance when Gravity Lenses are availble (Gravity Wave refraction).
- At levels 3-5, the speed of Vessels is improved by 3000m/s.
- Vessel capacity is increased faster at levels 3-4.
- Increased bonuses to mecha core capacity and recharge, mecha speed, drone speed and count, Vein Utilization that are gained at early upgrades levels by 2-3X to help manage larger-scale factories.
bool AdjustTechCosts = true
- Signifficantly change technology costs. These changes include:
- Universe Exploration 3 (6ly scanning) is availble as a Red tech.
- Proliferator Mk3 and Fusion require Purple tech.
int TechCostMultiple = 100
- Apply additional multiplier to hash and cube costs of technologies. Valid values are: {1, 5, 20, 50, 100}.
float ResourceMultiple = 1
- Additional resource multipler for the galaxy. Affects all ore, gas giants, oil. Remote oil is affected as a sqrt of this value.
Installation Note
This mod depends on BepInEx.
Dev Plans
Play-testing to validate and adjust tech costs.
Disable ability to "cursor carry" unlimitted amount of resources in cursor during warp.
Bug Reports, Comments, Suggestions
Reach out to mrrvlad#0925 on discord / official DSP server.
Changelog
-
v0.3.1
- Increased bonuses to mecha core capacity and recharge, mecha speed, drone speed and count, Vein Utilization that are gained at early upgrades levels by 2-3X to help managing larger-scale factories.
-
v0.3.0
- Tech cost balancing pass - should be playable at minimal resources.
- Increased logistic speed bonus from 1500 to 3000 for level 3 to 5.
- Graphene from fire ice availble earlier at purple tech.
-
v0.2.0
- Added ability to specify planet resource multipler. Applied after game's resource multipler. Affects all ores, gas giants, oil. Remote oil is affected as a sqrt of this value.
- Signifficantly reduce pre-automation research requirements.
-
v0.1.1
- WIP. Initial version. (Game Version 0.9.27.15466)