Details

Last Updated
5 days ago
First Uploaded
5 days ago
Downloads
7K
Likes
3
Size
114KB
Dependency string
CaptainPretzel-Gungeon_Go_Vroom-1.5.3
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Categories

Changelog

1.5.3 (2025-06-20)

  • Added "High Stress Armor Fix", showing a single armor piece for Robot / other 0-health characters during High Stress challenge mode
  • Fixed issue with "Optimize Pixel Rotation" causing bullets fired from Prize Gun in Winchester's minigame to phase through blocks

1.5.2 (2025-06-15)

  • Fixed error spam caused by trying to attach a CustomTrailRenderer to something that already has a MeshFilter and added logging to figure out why it's happening at all
  • Fixed pause menu being permanently tiny when Tiny UI is enabled while Optimize Pause Menu is also enabled

1.5.1 (2025-06-13)

  • Fixed screen going completely black when dying or when the game is otherwise forcibly paused

1.5.0 (2025-06-12)

  • Added "Optimize Pause Menu" option, dramatically reducing CPU usage while the game is paused
  • Added "Invalid Mimic Chest Fix", preventing modded chest types from transforming into mimics if they don't have a mimic type specified
  • Added optimizations for beam sprite rebuilding to "Optimize Beams"
  • Substantially improved goop optimizations, particularly when lots of fire is on screen
  • Substantially improved pointcast optimizations
  • Fixed IndexOutOfRange exception caused by trying to add / remove goop circles outside the bounds of the current map
  • Fixed ArgumentOutOfRangeException caused by logic for sprite z-depth update
  • Moved "Optimize Path Recalculations" to Safe Optimizations

1.4.1 (2025-06-07)

  • Added "Preallocate Heap Memory" option
  • Fixed issue where switching to The Judge on a new floor from a weapon with the same base ammo type would break The Judge's ammo UI rendering
  • Fixed Elevator rendering issue caused by "Optimize Visibility Checks" option

1.4.0 (2025-06-06)

  • Added "Unpause / Repause Fix", fixing an issue where the game continues to run in the background when unpausing and quickly repausing
  • Added "Optimize Linear Cast" option, mitigating lag caused by having lots of very fast moving projectiles on the screen
  • Added "Optimize Linear Cast Pool" to fix a memory leak in physics calculations
  • Added "Optimize Pixel Movement Gen" and "Optimize Pixel Rotation" options to speed up some physics calculations
  • Further improved "Optimize Ammo Display" option to save even more CPU and RAM
  • Further improved "Optimize Bullet Trails" option to save even more RAM
  • Optimized more various math functions
  • Added logging showing which GGV configuration options are enabled on startup

1.3.3 (2025-06-01)

  • Fixed major UI corruption when switching floors due to caching Blasphemy's non-existent ammo UI render data
  • Fixed several minor ammo UI rendering errors caused by Blasphemy's invisible ammo and switching between two guns with the same ammo type
  • Re-enabled Optimize Ammo Display option

1.3.2 (2025-06-01)

  • Temporarily hard-disabled Optimize Ammo Display to investigate major bug

1.3.1 (2025-05-31)

  • Added "Ammo Drift Fix" option

1.3.0 (2025-05-31)

  • Added "Optimize Ammo Display" option, fixing major lag spikes when updating ammo displays with a large number of sprites

1.2.2 (2025-05-29)

  • Fixed player rendering over the elevator when Optimize Visibility Checks is enabled
  • Fixed not being able to use mouse on the title screen when Optimize GUI Mouse Events is enabled

1.2.1 (2025-05-26)

  • Fixed serious error with goop optimizations breaking when floors are resized (e.g., by using the Drill item or opening the trapdoor to the RR's Lair)

1.2.0 (2025-05-20)

  • Made Gungeon Go Vroom apply patches earlier in the load process so other mods can benefit from them
  • Added several more new optimizations (see readme for full list)
  • Added "Experimental Optimizations" category
  • Added fix for beam weapons not ignoring damage caps even when the flag to do so is set (mostly for modded use, doesn't affect vanilla guns)
  • Added fix for Evolver devolving to its 2nd form when dropped, picked up, and used to kill 5 enemies
  • Improved fix for room shuffling algorithms to now apply more generally to all shuffling errors (now named "Shuffle Fix")
  • Renamed erroneously-labeled "Quicksave Fix" to more-appropriately labeled "Quick Restart Fix"
  • Actually remembered to bundle Optimize IMGUI with the Thunderstore package

1.1.0 (2025-05-12)

  • Added several new optimizations (see readme for full list)
  • Made all option changes now only take effect upon restarting the game (for stability and performance reasons)
    • Added warning to this effect to the Gungeon Go Vroom menu
  • Bundled the Optimize IMGUI plugin for convenience and additional performance (see readme for license information)
  • Updated required Gunfig version to 1.1.7 for fixes with some menu issues

1.0.0 (2025-05-08)

  • Initial Release :D
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