
Gungeon Go Vroom
A vanilla bugfix and optimization mod for Enter the GungeonDetails
Changelog
1.5.3 (2025-06-20)
- Added "High Stress Armor Fix", showing a single armor piece for Robot / other 0-health characters during High Stress challenge mode
- Fixed issue with "Optimize Pixel Rotation" causing bullets fired from Prize Gun in Winchester's minigame to phase through blocks
1.5.2 (2025-06-15)
- Fixed error spam caused by trying to attach a
CustomTrailRenderer
to something that already has aMeshFilter
and added logging to figure out why it's happening at all - Fixed pause menu being permanently tiny when Tiny UI is enabled while Optimize Pause Menu is also enabled
1.5.1 (2025-06-13)
- Fixed screen going completely black when dying or when the game is otherwise forcibly paused
1.5.0 (2025-06-12)
- Added "Optimize Pause Menu" option, dramatically reducing CPU usage while the game is paused
- Added "Invalid Mimic Chest Fix", preventing modded chest types from transforming into mimics if they don't have a mimic type specified
- Added optimizations for beam sprite rebuilding to "Optimize Beams"
- Substantially improved goop optimizations, particularly when lots of fire is on screen
- Substantially improved pointcast optimizations
- Fixed IndexOutOfRange exception caused by trying to add / remove goop circles outside the bounds of the current map
- Fixed ArgumentOutOfRangeException caused by logic for sprite z-depth update
- Moved "Optimize Path Recalculations" to Safe Optimizations
1.4.1 (2025-06-07)
- Added "Preallocate Heap Memory" option
- Fixed issue where switching to The Judge on a new floor from a weapon with the same base ammo type would break The Judge's ammo UI rendering
- Fixed Elevator rendering issue caused by "Optimize Visibility Checks" option
1.4.0 (2025-06-06)
- Added "Unpause / Repause Fix", fixing an issue where the game continues to run in the background when unpausing and quickly repausing
- Added "Optimize Linear Cast" option, mitigating lag caused by having lots of very fast moving projectiles on the screen
- Added "Optimize Linear Cast Pool" to fix a memory leak in physics calculations
- Added "Optimize Pixel Movement Gen" and "Optimize Pixel Rotation" options to speed up some physics calculations
- Further improved "Optimize Ammo Display" option to save even more CPU and RAM
- Further improved "Optimize Bullet Trails" option to save even more RAM
- Optimized more various math functions
- Added logging showing which GGV configuration options are enabled on startup
1.3.3 (2025-06-01)
- Fixed major UI corruption when switching floors due to caching Blasphemy's non-existent ammo UI render data
- Fixed several minor ammo UI rendering errors caused by Blasphemy's invisible ammo and switching between two guns with the same ammo type
- Re-enabled Optimize Ammo Display option
1.3.2 (2025-06-01)
- Temporarily hard-disabled Optimize Ammo Display to investigate major bug
1.3.1 (2025-05-31)
- Added "Ammo Drift Fix" option
1.3.0 (2025-05-31)
- Added "Optimize Ammo Display" option, fixing major lag spikes when updating ammo displays with a large number of sprites
1.2.2 (2025-05-29)
- Fixed player rendering over the elevator when Optimize Visibility Checks is enabled
- Fixed not being able to use mouse on the title screen when Optimize GUI Mouse Events is enabled
1.2.1 (2025-05-26)
- Fixed serious error with goop optimizations breaking when floors are resized (e.g., by using the Drill item or opening the trapdoor to the RR's Lair)
1.2.0 (2025-05-20)
- Made Gungeon Go Vroom apply patches earlier in the load process so other mods can benefit from them
- Added several more new optimizations (see readme for full list)
- Added "Experimental Optimizations" category
- Added fix for beam weapons not ignoring damage caps even when the flag to do so is set (mostly for modded use, doesn't affect vanilla guns)
- Added fix for Evolver devolving to its 2nd form when dropped, picked up, and used to kill 5 enemies
- Improved fix for room shuffling algorithms to now apply more generally to all shuffling errors (now named "Shuffle Fix")
- Renamed erroneously-labeled "Quicksave Fix" to more-appropriately labeled "Quick Restart Fix"
- Actually remembered to bundle Optimize IMGUI with the Thunderstore package
1.1.0 (2025-05-12)
- Added several new optimizations (see readme for full list)
- Made all option changes now only take effect upon restarting the game (for stability and performance reasons)
- Added warning to this effect to the Gungeon Go Vroom menu
- Bundled the Optimize IMGUI plugin for convenience and additional performance (see readme for license information)
- Updated required Gunfig version to 1.1.7 for fixes with some menu issues
1.0.0 (2025-05-08)
- Initial Release :D