Added "Orbital Bullets Fix", preventing orbiting bullets from counting towards the orbital cap after despawning
1.6.0 (2026-01-25)
Added "Brick of Cash Fix", preventing the secret room Snitch from spawning within walls on the right side
Added "Gun Magnificence Fix", preventing magnificence from increasing when picking up a gun that has already been picked up
Added "Infinite Beam Ammo Fix", preventing the ammo for beam weapons from decreasing when under the effects of Magazine Rack
Added "Caped Bullet Kin Fix", preventing Caped Bullet Kin from taking longer to despawn at higher frame rates
Added "Flak Bullets Fix", preventing multiple copies of Flak Bullets causing projectiles to duplicate infinitely
Added "Scattershot Fix", preventing extra scattershot projectiles from consuming ammo when firing charge weapons (e.g., Crescent Crossbow)
Completely disabled "Optimize GUI Mouse Events" option for now, as it causes issues with vanilla menus
1.5.3 (2025-06-20)
Added "High Stress Armor Fix", showing a single armor piece for Robot / other 0-health characters during High Stress challenge mode
Fixed issue with "Optimize Pixel Rotation" causing bullets fired from Prize Gun in Winchester's minigame to phase through blocks
1.5.2 (2025-06-15)
Fixed error spam caused by trying to attach a CustomTrailRenderer to something that already has a MeshFilter and added logging to figure out why it's happening at all
Fixed pause menu being permanently tiny when Tiny UI is enabled while Optimize Pause Menu is also enabled
1.5.1 (2025-06-13)
Fixed screen going completely black when dying or when the game is otherwise forcibly paused
1.5.0 (2025-06-12)
Added "Optimize Pause Menu" option, dramatically reducing CPU usage while the game is paused
Added "Invalid Mimic Chest Fix", preventing modded chest types from transforming into mimics if they don't have a mimic type specified
Added optimizations for beam sprite rebuilding to "Optimize Beams"
Substantially improved goop optimizations, particularly when lots of fire is on screen
Substantially improved pointcast optimizations
Fixed IndexOutOfRange exception caused by trying to add / remove goop circles outside the bounds of the current map
Fixed ArgumentOutOfRangeException caused by logic for sprite z-depth update
Moved "Optimize Path Recalculations" to Safe Optimizations
1.4.1 (2025-06-07)
Added "Preallocate Heap Memory" option
Fixed issue where switching to The Judge on a new floor from a weapon with the same base ammo type would break The Judge's ammo UI rendering
Fixed Elevator rendering issue caused by "Optimize Visibility Checks" option
1.4.0 (2025-06-06)
Added "Unpause / Repause Fix", fixing an issue where the game continues to run in the background when unpausing and quickly repausing
Added "Optimize Linear Cast" option, mitigating lag caused by having lots of very fast moving projectiles on the screen
Added "Optimize Linear Cast Pool" to fix a memory leak in physics calculations
Added "Optimize Pixel Movement Gen" and "Optimize Pixel Rotation" options to speed up some physics calculations
Further improved "Optimize Ammo Display" option to save even more CPU and RAM
Further improved "Optimize Bullet Trails" option to save even more RAM
Optimized more various math functions
Added logging showing which GGV configuration options are enabled on startup
1.3.3 (2025-06-01)
Fixed major UI corruption when switching floors due to caching Blasphemy's non-existent ammo UI render data
Fixed several minor ammo UI rendering errors caused by Blasphemy's invisible ammo and switching between two guns with the same ammo type
Re-enabled Optimize Ammo Display option
1.3.2 (2025-06-01)
Temporarily hard-disabled Optimize Ammo Display to investigate major bug
1.3.1 (2025-05-31)
Added "Ammo Drift Fix" option
1.3.0 (2025-05-31)
Added "Optimize Ammo Display" option, fixing major lag spikes when updating ammo displays with a large number of sprites
1.2.2 (2025-05-29)
Fixed player rendering over the elevator when Optimize Visibility Checks is enabled
Fixed not being able to use mouse on the title screen when Optimize GUI Mouse Events is enabled
1.2.1 (2025-05-26)
Fixed serious error with goop optimizations breaking when floors are resized (e.g., by using the Drill item or opening the trapdoor to the RR's Lair)
1.2.0 (2025-05-20)
Made Gungeon Go Vroom apply patches earlier in the load process so other mods can benefit from them
Added several more new optimizations (see readme for full list)
Added "Experimental Optimizations" category
Added fix for beam weapons not ignoring damage caps even when the flag to do so is set (mostly for modded use, doesn't affect vanilla guns)
Added fix for Evolver devolving to its 2nd form when dropped, picked up, and used to kill 5 enemies
Improved fix for room shuffling algorithms to now apply more generally to all shuffling errors (now named "Shuffle Fix")
Renamed erroneously-labeled "Quicksave Fix" to more-appropriately labeled "Quick Restart Fix"
Actually remembered to bundle Optimize IMGUI with the Thunderstore package
1.1.0 (2025-05-12)
Added several new optimizations (see readme for full list)
Made all option changes now only take effect upon restarting the game (for stability and performance reasons)
Added warning to this effect to the Gungeon Go Vroom menu
Bundled the Optimize IMGUI plugin for convenience and additional performance (see readme for license information)
Updated required Gunfig version to 1.1.7 for fixes with some menu issues