
ArchipelaGun Multiworld Randomizer
Revision Mod to connect Enter the Gungeon to Archipelago (https://archipelago.gg). Credit KinTheInfinite for prior mod version, inspiring this continued workDetails
0.1.2
Emergency hotfix to stop debug writer writing GB's worth of text data. My bad,
0.1.1
Major update adding multiple new features tied to APWorld update
V0.1.1 expects APWorld V0.1.1
- Reload on the ArchipelaGun cycles connection
- Reconnecting will prioritize pulling stats not already pulled
- Paradox Mode implemented
- Character swap restricted until corresponding item received for character
- Character item checks!
- Reverse Curse implemented
- Gain 8 curse (either after 1 Past is cleared or immediately)
- Item Check to reduce curse created "Reverse Curse Reversal"
- Shop items can now be replaced by APItem
- Replaced items will have their sprites flipped and display 'AP Item' as their name
- Chest items now only replace every other chest
- When Mastery Chambers are given, an APItem will spawn
- Infuriating Notes automatically given if Resourceful Rat is marked as game completion on server
- Bullet to the Past automatically given if Pasts are marked as game completion on server
- Location checks make sense on the server now!!
- Milestones added as location checks
- Floor Clears
- Pasts cleared
- Fixed endless recursive enemies on enemy swap logic
0.0.8
Debugging!
- When an exception occurs a crash log is placed in the BepInEx root folder
- Entering 'debugtool fullDebug' will also write the crash log
- Reload with the ArchipelaGun swaps between the first 6 characters - Setting up for future Archipelago item check
0.0.7
Multiclient Newtonsoft.Json exception fix. Now mod should only have ArchipelaGun.dll and c-wspp.dll
0.0.6
Major fixes around Multiclient & websocket issues
- Using async calls for server pulls to reduce performance hitch
- Fixes items not being received, items not sent synced up will be sent at room clears
- Additional debug commands under the 'debugtools' category in the Mod Menu
- Disconnect command
- Fallback cases on data being set below 0
0.0.5
- Fix to bug breaking core behavior on returning to Breach
- Fix to bug breaking core behavior on restarting a Run
- Fix to co-op breaking functionality
- Deathlink now properly kills Player 2, then Player 1
- Disconnect archipelago command implemented
- Added Deathlink toggle
- Added images to main page readme
- Archipelagun, lil buddy!
0.0.4
- Renaming to match github versioning
- Hotfix for sprites layout
0.0.1
- Initial upload