Details

Last Updated
4 months ago
First Uploaded
4 months ago
Downloads
11K
Likes
9
Size
16MB
Dependency string
Qaday-BlammCo_Catalogue-2.2.3
Dependants

V 2.2.2 CHANGELOG

  • Fixed character bosscards not appearing and also made them animated
  • Added hat offsets for both characters currently in the mod, so you can start fashioning your mercs with what hats are available in - other mods!
  • Changed pipe launcher projectile to behave more accurately to pipe rollers in TF2

V 2.2.1 CHANGELOG

  • Removed an item that is not supposed to be there yet ._.

v 2.2.0 CHANGELOG

  • Added guns: C.A.P.P.E.R
  • Added items: Sandvich (sorry ski ;-;),
  • Complete overhaul to Baby Face’s Blaster - new visuals, added a Boost bar and updated Ammonomicon description to match
  • Complete overhaul of the Soda Popper - hype meter is now active, activate it by pressing reload on a full clip allowing you to dodge roll up to 8 times in a row and be able to shoot while firing
    • Added synergy: “Kinetic Energy”
    • Tweaked dual wield synergy with the Force-A-Nature so that you always hold the Soda Popper as the primary weapon to make use of its ability all the time
  • Removed occurrences where walking into a sandman ball when you shoot it instantly picks it back up (rip picking it up before it hits a wall though)
  • Pipe Launcher tweaked
    • Range increased slightly
    • Pipes now tumble
    • Ammo increased from 40 to 60
    • Clip icons look a bit better
    • Projectile sprites matched with clip sprites
  • Tweaked Agent damage
  • Hopefully reduced occurrences of certain passives such as Equalizer causing inventory corruption

  • Tweaked visuals to Sasha so that with no volley affecting items (looking at you, scattershot) ammo shouldn’t flicker while revving
  • Changes to Rocket Jumping:
    • Reduced maximum velocity slightly, to give greater control and less abrupt jumps
    • Airstrafing now actually properly changes the jump direction, instead of reverting back to the original once the keys are released
    • No longer stops jump when colliding with the wall at a sufficiently slanted angle, slides against it instead (this may feel quite buggy and strange at first)
    • No longer collide with projectiles while rocket jumping

v 2.1.0 CHANGELOG

  • Added guns: Rocket Jumper, Flying Guillotine, the Nail Gun???
  • Added synergies: What Could Have Been, Double-Barrelled Twins, I Love My Balls, Home Run All The Time, The Forbidden Combo

  • Increased the sounds of various guns and added more noticeable screenshake effects to give them a greater ‘punch’ and better feel
  • Trimmed all gun sprites so hopefully no floating on shops and pedestals :D
  • Tweaks to PBPP and Scattergun spread and projectile speed
  • Tweaked the Eagle so it’s more on par with the crossbow (less splash damage, longer reload time)
  • Reworked Sasha in sprites and mechanics - more powerful but now has rev + slowdown mechanics
  • Minor description change for Black Box
  • Reworked Sandman in sprites and mechanics - stun duration properly scales with time in air, and can now pick up ball for instant recharge. More powerful, so introduced 1 curse for being a melee weapon
  • Added syringes that stick into walls & clip that drops on reload for syringe gun
  • Reworked the shortstop to be an actual mid range menace + redid the reload animation slightly + tweaked the clip sprites, made the sounds louder as well
  • Made the Force-A-Nature knock you back as well, totally to not rip off another gungeon mod >:3
  • All guns now correctly eject their shells/clips in the right locations!

v 2.0.1

  • Tweaked and fixed some rocket jumping stuff

v 2.0.0 CHANGELOG

  • The Soldier has been officially added, and he’s ready to jump into battle! More of his gear to come soon this took me too long lol i just want this out already
  • New guns: Direct Hit, Black Box, Liberty Launcher,
  • New items: Gunboats, Disciplinary Action, Bonk! Atomic Punch
  • The ability to rocket jump across all characters - fly across rooms and pits with various (2 right now) items you may find on your runs.
  • Hopefulllyyyyy Baby Face’s Blaster is actually fixed this time
  • Sprites updated for Steak, it's cooldown and active time reduced and will no longer stay activated if dropped mid-effect
  • The Scattergun now has a visual effect to indicate when a meatshot has been hit
  • The Eagle’s ammo pool has been reduced to 120
  • Candy Cane bloops above player head to indicate its effect

v1.1.3

  • Removed Soldier because he's unfinished and I'm stoopid.

v1.1.1 CHANGES

  • Reworked the sprites and animations of the Scattergun, Force-A-Nature and Shortstop
  • Added the Candy Cane
  • Converted all JSON files to JTK2D so they no longer clog up the config editor

v1.1.0 CHANGELOG

  • Added new guns: The Panic Attack, The Ullapool Caber
  • Added new items: Ubersaw, Buffalo Steak Sandvich
  • Medigun is removed from loot pool as it doesn't actually do anything
  • Nerfed the scattergun to have 120 ammo instead of 200 and a reduction in bullet damage from 4 to 3 each.
  • Reduced Scout’s speed by 0.5
  • Bumped Baby Face’s Blaster’s tier from C to B
  • Added visual effects to more guns
    • Added casing droppings to Sasha, PBPP, Winger, Baby Face, Scattergun, FAN, Shortstop, Soda Popper, Agent
  • Minor changes include:
    • Reduced the Winger’s reload time from 1.1s to 0.8s
    • Fixed a typo in the Life Extender Machine
    • Changed PBPP rarity from C to Special
    • Changed Recon Pouch rarity from B to Special

v1.0.2 CHANGELOG

  • Added Punchout sprites to the Scout
  • Added scout's handwraps to all in game sprites
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