
Knife to a Gunfight
Don't Bring a Knife to a Gunfight! A content mod for GungeonDetails
Knife to a gunfight
:The Quick and The Dead Update 2.3._:
2.3.1
- ReEnabled the Manic theatre Npcs and the Charm shrine from where I forgot to turn them back on after testing.
- Fixed a bad interaction where Ouroboros charm would make guns that are out of ammo unusable.
- Fixed an issue where life insurance would remember its broken state between multiple runs and not proc properly.
- Fixed an issue where Manic theatre would not properly kill the player if they had armor.
2.3.0
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Added a large number of Items and Guns
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Buffed and nerfed many guns ( Feel free to try out some of the bad ones again :D )
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Added a lot of synergies
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Added a new minigame and NPC
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Charms have been split into Rarity Levels to allow for more power flexability. (Common, Uncommon, Rare, Legendary)
- Added a number of new charms in various rarities
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Reworked a lot of the more dull or janky Jinx Items:
- Reversed Built Different's damage scaling to give increased damage for each half heart the player has as opposed to ones missing
- Withering rose now has actual thorn orbitals that damage on contact
- Hell bound now has a large ball and chain that can be kicked around, slow effect only applies when dragging the ball
- Armor of the Fallen now gives buffs when flying over pits instead of falling in them, gives flight
- Greedy clips is now triggered by shooting while reloading to instantly reload for more player control of the effect
- Wicker Heart has a chance to increase healing received
- Yokai Finger Trap's spawned companion now shoots homing projectiles to better apply the hex effect
- As well as some number tweaks on other Jinxes to make them slightly more favorable to the player
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Upgraded the U.S.B. to include around 40 total forms, instead of just 8
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Reworked Long roll boots to only apply extended roll while over pits
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Lowered Skater's room drop modifier and improved coolness shop prices / rewards.
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Greatly improved Dwarve's Friends Depth based scaling
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Violence no longer jams enemies on hit instead having 2 curse and has greater base damage to compensate
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Greatly Improved Timekeeper's damage scaling and bullet tracking for highnoon
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Improved visuals and feel for some old items and guns
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Slightly reduced charm prizeball spawn rate in shops
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Changed Witch Watch to no longer teleport back automatically upon time ending.
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Fixed Thumper not triggering detonation when colliding with walls
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Fixed and issue where TimeKeeper would cause the game to go pitch black after a specific sequence of events (it's complicated...)
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Fixed incorrect damage scaling for clock charm and Macro Missiles (scaling was WAY too high breaking boss dps cap)
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Fixed some issues with charm attached weapons having uninteded or nonfunctional effects when dropped and picked up
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Fixed Luna 1 ignoring it's own damage modifiers
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Fixed Stopda Rock just not working at all...
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Fixed an issue with bear arms and beams weapons interacting strangely
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Fixed a bad interaction with the resourceful Rat Sack and the Skater's roll gimick
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Fixed Lag issues related to some bad code I wrote affecting, Kingly shotgun, Kralle and Tall-tale Hat
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Fixed an issue where Devilish loan note would give less than it was supposed to, as it did not calculate its own shop price into the loan calculation\
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Fixed various other issues relating to items generating null reference exceptions
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Upgraded visuals for my crown (yes, this is very important)
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Probably a bunch more fixes and rebalance I just forgot about :)