Details

Last Updated
last week
First Uploaded
last week
Downloads
1.5K
Likes
2
Size
20MB
Dependency string
MinimackStudios-Donuts-2.1.1
Dependants

Categories

2.1.1

No changes were made to the actual map in this update.

  • Fixed images being broken in the readme and updated the dependency stringfor CementGB to contain the latest version of it.

2.1.0

Note: the first 3 changes were mostly to accommodate the changes to the table collapsing. The tables collision can be a bit buggy at times, so beware of that.

This update has pretty significant changes:

  • Completely redid the collision from mesh colliders to convex mesh colliders. (using a plugin called VHACD)
  • Adjusted how the table looks a bit.
  • Reduced the size of the cloth.
  • The table will now collapse after a little while I'll let you see for yourself ;)

This will likely be the final update to Donuts. I am extremely burnt out and feel that it is the best it can possibly be now. I've had a lot of fun working on this map and am so glad that people like it :)

Thank you for playing Donuts, and have a great day.

2.0.6

  • Added individual reflection probes around each of the Donuts, to improve how they look
  • Moved the Killvolumes GameObject to the Managers collection mainly because that was bothering me that it wasn't in the right collection (the Killvolumes are always in the Managers collection in vanilla maps in GB)

2.0.5

  • Updated the readme.

2.0.4

  • Made the bloom less strong
  • Removed waves support... again..? Apparently it was still there

2.0.3

  • Added bloom.
  • Adjusted the threshold for the sounds when walking on the plate.

2.0.2

  • Various minor changes, not very notable.

2.0.1

  • Temporarily removed waves support until I figure out how to implement it properly.
  • Lowered the volume of some various sound effects.
  • Made the plate and table grabbable because apparently they weren't before.

2.0.0

  • Completely remade the whole course from scratch, to make it easier to use with the latest GBMDK (thing that allows you to make GB maps in unity) Some of these changes include
  • Made the whole thing take place on top of a table, made the whole thing smaller so that it's easier to climb the donuts.
  • Generally a bit more stable, including chromatic aberration! This is a graphics option in Gang Beasts but does appear to do anything, most likely because they disabled the option for all the courses.
  • That's basically it. There are other somewhat subtle changes that aren't worth listing, but are noticeable in-game if you pay attention.

1.1.7

  • Updated the README to display the images properly.

1.1.6

  • Slightly raised the plate along with the donuts, and slightly moved the spawn point on the red donut.
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