

A plugin that tries to reduce some of the (safely ignorable) spam text sent to the console. In the case of MyCoolPlugin3, STFU intercepts its log spam and can actually significantly reduce the amount of time waiting to drop into a level. STFU also intercepts GTFO logs relating to "Borken Cells" and "BoxColliders do not support negative scale/size". All STFU log elements are configurable and support live edit.
MCP3 elevates GTFO to a whole new level by being based, but also allowing prefab GameObjects with duplicate names to coexist and not throw checksum errors in multiplayer. Or something along those lines.
A bad coordinate in a Dimension.Grid's LG_Cell. This has a couple of potential meanings:
In most situations, we probably can safely ignore these errors.
A GameObject with a Unity BoxCollider component has a negative scale or size. STFU simply finds and fixes those BoxColliders to prevent the warning. Most of these GameObjects are shadow_boxes or wall panels that are rotatated a certain way when their prefab is spawned. Unity is auto-correcting these values to their absolute value anyways, so there shouldn't unexpected behavior.