

A client side mod that tries to bring back the lobby screen aestethic of Rundown 1 through 4.
It's not perfect but pretty close, boosters have been repositioned.
Config file is called LegacyLobby_Config.json and located in the profiles config/ folder.
Mod default config (generated on first launch):
{
"DefaultReadyTextPosition": false,
"DumpNoiseTexture": false,
"LobbyShaderSettings": {
"Enabled": true,
"UseCustomNoiseTexture": true,
"BackgroundColor": {
"R": 0.55,
"G": 0.7,
"B": 0.73,
"A": 0.2
},
"BackgroundDesat": 5,
"DistortionMin": 0.01,
"DistortionMax": 0.03,
"ScanlineOverlayIntensity": 0
}
}
DefaultReadyTextPosition: Should the READY text stay above the character - in the games default position?DumpNoiseTexture: Enable this to dump the games built in shader noise texture.LegacyLobby_Noise.Dumped.png)LobbyShaderSettings: Adjusts how the post-processing in the lobby looks like.
Enabled: Set this to "false" to force vanilla post-processing.UseCustomNoiseTexture: Should the custom noise texture file be used?LegacyLobby_Noise.png from the config/ folder, if it exists, instead)BackgroundColor: The overall background color.BackgroundDesat: How much the background should be desaturated.DistortionMin: Horizontal distortion minimum.DistortionMax: Horizontal distortion maximum.ScanlineOverlayIntensity: The intensity of the scan-line overlay.[!NOTE]
Both the config and the custom noise texture support MTFO hot-reloading!
The red and green channel scroll downwards individually at different rates and desaturate any colors.
These are the games default LobbyShaderSettings:
{
"Enabled": true,
"UseCustomNoiseTexture": false,
"BackgroundColor": {
"R": 0.5,
"G": 0.5,
"B": 0.5,
"A": 0.5019608
},
"BackgroundDesat": 1,
"DistortionMin": 0,
"DistortionMax": 0.05,
"ScanlineOverlayIntensity": 0.5
}