

Greetings, this GTFO mod aims to make levels that incorperate interesting gameplay and scenarious that are unavailable in the vanilia game. This mod also contains difficulty increases to areas of the game that at times could be too easy such as stealthing and lack of challenge at the apex of the mission. As a result of these difficulty increases, prisoners are expected to have prior experience with the complex and it's variety of inhabitants. The complex in question has suffered a major outbreak due to unprepared containment procedures. Due to this mass outbreak, the levels of the complex have increased biohazard warnings as well as a variety of breached areas all of which being more deadlier as you go deeper in order to sustain the complex until it is safe to resucure.
UPDATE LOG
Version 0.0.0 .Added A1 .Implemented additional custom content
Version 0.0.1 .Fixed scout spawns in A1 .Modified the layout of A1 .Modified the enemy placement throughout A1
Version 0.0.2 .Fixed B_Key spawn in A1
Version 0.0.3 .Added A2 .Implemented additional custom content
Version 0.0.4 .Added A3
Version 0.0.5 .Fixed Health Issues[that were used for testing purposes]
Version 0.0.6 .Added varied consumable distrubution to A1,A1 EX,A2,A3
Version 0.0.7 .Removed stamina .Removed arefacts from A1's Extreme sector .Made flashlights brighter .Changed hibernate spawns in A3 .Added a overload sector to A3 .Added a extreme sector to A3 .Changed A3's core gameplay .Changed A3's map layout .Changed loot tables for A3
Version 0.0.8 .Reworked A2 .Added EEC .Made bots more responsive to combat .Reworked TM-2 scan