Details

Last Updated
3 weeks ago
First Uploaded
3 weeks ago
Downloads
17K
Likes
4
Size
115KB
Dependency string
Dinorush-EnemyAnimationFix-1.3.2
Dependants

Categories

Features

Client or Host

  • Foamed enemies visually fade to normal over time.
  • Giant screams play the correct animation always.
  • Enemies not on screen play footstep audio.

Client

  • Enemies don't snap out of their tongue/shooting animations early.
  • Enemies don't occasionally fail to play animations (most of the time).

Host (applies for all players)

  • Enemies not on screen correctly perform melee animations.
    • Toggleable via Config file (tied to footstep audio).
  • Enemies stop shooting or using their tongues when they perform another action.
  • Enemies don't cancel their melee when a player is directly inside them.
  • Enemy c-foam states last the correct length of time for clients.
  • Wave enemies don't AFK for potentially infinite lengths of time.
    • Min/max time customizable via Config file.
  • Enemies' second and onward screams correctly wake rooms instead of doing nothing.
  • Scream cooldowns reset between drops.

Acknowledgements

Fast fix implementation for wave enemies AFKing is heavily based on PierceBugFix's patch.

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