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GTFO
EnemyAnimationFix
1.2.3
GTFO
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EnemyAnimationFix
Fixes several enemy bugs for both clients and host.
Dinorush
https://github.com/Dinorush/EnemyAnimationFix
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Date Uploaded
last year
Downloads
49K
Size
112KB
Dependency string
Dinorush-EnemyAnimationFix-1.2.3
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Modding Discord
Features
Client or Host
Foamed enemies visually fade to normal over time
Client
Enemies don't snap out of their tongue/shooting animations early.
Enemies don't occasionally fail to play animations (most of the time).
Host (applies for all players)
Enemies stop shooting or using their tongues when they perform another action.
Enemies don't cancel their melee when a player is directly inside them.
Enemy c-foam states last the correct length of time for clients.
Wave enemies don't AFK for potentially infinite lengths of time.
Min/max time customizable via Config file.
Enemies' second and onward screams correctly wake rooms instead of doing nothing.
Scream cooldowns reset between drops.
Acknowledgements
Fast fix implementation for wave enemies AFKing is heavily based on
PierceBugFix
's patch.
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