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ExtraToolCustomization
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ExtraToolCustomization
Fixes tool bugs and adds customization for Sentries and Mines.
Dinorush
https://github.com/Dinorush/ExtraToolCustomization
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22K
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3
Size
91KB
Dependency string
Dinorush-ExtraToolCustomization-1.7.1
Dependants
23 other mods
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Client Mods
Rundown Mods
Dev Tools
v1.7.1
Fixed errors that could occur if a client placed multiple mines in quick succession.
v1.7.0
Mines now preserve custom properties through checkpoints.
v1.6.1
Added Mine field:
PlacementRange: Distance at which mines can be placed.
v1.6.0
Added support for foam mines and added fields to a nested object FoamData:
BubbleDelay: Delay before foam bubbles spawn.
BubbleCount: Number of foam bubbles spawned.
BubbleAngle: Maximum angle foam bubbles fire out at.
BubbleSpeedMin/Max: Min/max speed of the foam bubbles.
BubbleBatchCooldown: Additional delay between every batch of 5 bubbles.
v1.5.5
Fixed sentry detection not working through some open room dividers
v1.5.4
Minor performance fixes to sentry detection
v1.5.3
Fixed sentry being unable to target enemies when placed in a different room than the user
v1.5.2
Improved sentry targeting for non-legacy targeting sentries
v1.5.1
Fixed Bot-placed mines not using custom mine data
Fixed an error that would occur when other players spawned with a Mine Deployer
(Potentially) Fixed checkpoints causing mines to apply custom data only to the previously placed mine
v1.5.0
Added Sentry field:
FriendlyDamageMulti: Damage multiplier when hitting friendly players
Added a bug fix for sentries that ran out of ammo while firing shooting a bullet when given ammo again
Fixed some cross-plugin issues with customized sentries, especially shotgun sentries
v1.4.2
Fixed sentry ammo overflowing if given ammo from GtfXP while sentry is deployed.
v1.4.1
Added a fix to prevent tool ammo from resetting to 100% from any change when above 100%.
v1.4.0
Added Mine fields:
BeamData: Contains "Color", "Length", and "Width" fields.
LightData: Contains "Color", "Intensity", and "Range" fields.
Added Sentry fields:
DeployTime: Time it takes for the sentry to deploy.
ScanDelay: Time it takes for the sentry to begin scanning after deploying or losing a target.
Note: Also affects the minimum time a sentry remains locked when a target is found.
PlacementTime: Time it takes to place the sentry.
PickupTime: Time it takes to pick up the sentry.
ScanColor: The color of the scan beam.
TargetColor: The color of the scan beam when a target is locked.
Added Configuration file with an option to forcibly recreate the template files.
Fixed Sentry settings not applying
Fixed mine settings not syncing to clients
v1.3.2
Fixed consumable mines not being affected by PlacementTime or PlacementCooldown
v1.3.1
Fixed LiveEdit not functioning for the Mine folder
v1.3.0
Fixed most custom mine data not applying for clients
v1.2.0
Sentry custom files now use "ArchetypeID" instead of "OfflineID".
Fixed client sentry guns dealing no damage.
v1.1.4
Renamed Mine field:
PlacementTime -> PlacementCooldown
Added Mine fields:
PlacementTime: Time it takes to place a mine.
PickupTime: Time it takes to pick up a mine.
v1.1.3
Fixed the error again because I can't read
v1.1.2
Fixed an error that occurred when there are two customizations for the same itemID
v1.1.1
Added Mine field:
PlacementTime: Delay before you can act after placing a mine.
v1.1.0
Added sentry customization:
Only option currently is "BackDamage" enabled or disabled.
Fixed sentry loadout text not pulling from Archetype.
v1.0.0
Initial Release
Categories
Client Mods
Rundown Mods
Dev Tools