ExtraWeaponCustomization
Adds additional gun mechanics for rundown developers to use. These include:
Effects - Apply when a condition is triggered
- Ammo Mod: Modifies the magazine/reserve ammo counts.
- Damage Mod: Applies a damage modifier.
- Damage Mod Per Target: Applies a damage modifier unique to each target. [Hits only]
- Damage Over Time: Applies a damage over time effect. [Hits only]
- Fire Rate Mod: Applies a fire rate modifier. [Automatic weapons only]
Traits - Innate gun behavior modifications
- Ammopack Refill: Specify the % of reserves ammopacks refill.
- Auto Aim: Automatically fire toward targets.
- Auto Trigger: Hold the trigger to fire. [Semi or Burst weapons only]
- Enforce Fire Rate: Increases damage/ammo cost when FPS is lower than fire rate. [Automatic weapons only]
- Explosive: Causes explosions where bullets land.
- Fire Rate Accel: Fire rate changes as the trigger is held. [Automatic weapons only]
- Hold Burst: Releasing the trigger ends a burst early. [Burst weapons only]
- Reserve Clip: Combines reserve ammo with the magazine.
Additional details for customizing/implementing these can be found on the wiki:
Patch Notes
v1.0.0