ExtraWeaponCustomization
Adds additional gun mechanics for rundown developers to use. These include:
Effects - Apply when a condition is triggered
- Ammo Mod: Modifies the magazine/reserve ammo counts.
- Damage Mod: Applies a damage modifier.
- Damage Mod Per Target: Applies a damage modifier unique to each target. [Hits only]
- Damage Over Time: Applies a damage over time effect. [Hits only]
- Explosive: Causes explosions where bullets land. [Bullet fired only]
- Fire Rate Mod: Applies a fire rate modifier. [Automatic weapons only]
Traits - Innate gun behavior modifications
- Accelerate: Fire rate and/or damage changes as the trigger is held. [Automatic weapons only]
- Ammopack Refill: Specify the % of reserves ammopacks refill.
- Auto Aim: Automatically fire toward targets.
- Auto Trigger: Hold the trigger to fire. [Semi or Burst weapons only]
- Enforce Fire Rate: Increases damage/ammo cost when FPS is lower than fire rate. [Automatic weapons only]
- Hold Burst: Releasing the trigger ends a burst early. [Burst weapons only]
- Reserve Clip: Combines reserve ammo with the magazine.
Additional details for customizing/implementing these can be found on the wiki:
Patch Notes
v1.1.2
- Fixed Explosives triggering on other players than the one who fired
- Semi-Automatics and Burst weapons now work better with fire rate modifications
v1.1.1
- Fixed multiple weapons with the same archetype sharing property behavior/causing issues
- Fixed multiple auto aim weapons causing issues with the others
- Fixed ReserveClip causing errors when using ammo packs
- (Potentially) Fixed errors with favorited weapons
v1.1.0
- Ammo Mod
- Now accepts decimal values. Decimals accrue in the background until a whole number is reached.
- Explosive
- Moved to effects (can have multiple different ones on a gun)
- Fixed piercing weapons causing extra explosions on the same enemy.
- Fire Rate Accel
- Renamed to Accelerate
- Can now change damage
- Damage Mod and Damage Mod Per Target
- Now affect Damage Over Time and Explosive
- Added a ResetTriggerType to clear all modifier stacks on a trigger condition
- OnHit Trigger
- Now also occurs on explosive hits.
- Added OnHitBullet and OnHitExplosive for specific hit types.
- Misc
- Fixed sentries using your currently held weapon's effects.
v1.0.0