ExtraWeaponCustomization
Adds additional gun mechanics for rundown developers to use. These include:
Effects - Apply when a condition is triggered
- Ammo Mod: Modifies the magazine/reserve ammo counts.
- Damage Mod: Applies a damage modifier.
- Damage Mod Per Target: Applies a damage modifier unique to each target. [On Hit, On Damage]
- Damage Over Time: Applies a damage over time effect. [On Hit]
- Explosive: Causes explosions where bullets land. [Bullets fired only]
- Fire Rate Mod: Applies a fire rate modifier.
- Health Mod: Modifies the user's health.
- Recoil Mod: Applies a recoil modifier.
Traits - Innate gun behavior modifications
- Accelerate: Fire rate and/or damage changes with continuous fire.
- Ammopack Refill: Specify the % of reserves ammopacks refill.
- Auto Aim: Automatically fire toward targets.
- Auto Trigger: Hold the trigger to fire. [Semi or Burst weapons only]
- Enforce Fire Rate: Increases damage/ammo cost when FPS is lower than fire rate. [Automatic weapons only]
- Hold Burst: Releasing the trigger ends a burst early. [Burst weapons only]
- Reserve Clip: Combines reserve ammo with the magazine.
Additional details for customizing/implementing these can be found on the wiki:
Note: Doesn't seem to work well on Bots.
Patch Notes
v1.4.0
Features & Adjustments
- New effect: Recoil Mod
- Applies a recoil modifier when triggered.
- Ammo Mod
- Added field "Overflow To Reserve": Excess ammo changes in the clip overflow to reserve ammo. On by default.
- Trigger Type
- Added type "On Wield": Triggers when swapping to the weapon.
- Misc
- Added compatibility with GTFuckingXP
Bug Fixes
- Misc
- Fixed burst weapons having no burst delay if they had no fire rate modifiers.
Older Versions
Located in mod files.