GTFO

Details

Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
1.9K
Likes
0
Size
19KB
Dependency string
Dinorush-ItemSpawnFix-1.0.5
Dependants

Fixes resources/consumables/big pickups failing to spawn.

Specifically, this improves the spawning logic to reduce the possibility that there may not be enough space to spawn them, but if there still isn't, they will spawn on the ground instead.

This includes fixing "Surprise!" boxes so they actually work.

Technical Details

  1. The game allocates a certain number of spawns per room depending on its size. If these run out, the game allocates new spawns but it will never re-use them after creation, so only one item is added. The fix allows them to be re-used.
  2. If there are no markers left for one of the initially allocated spawns, it will not create anything. On the other hand, if it is one of the newly allocated spawns, it will create its item(s) randomly on the floor. The fix replaces this logic with the following:
    1. (Resources/Consumables) Try to place the items in empty containers in the area. If none exist, check the entire zone.
    2. Try to create the item(s) in a random area in the zone.
    3. (Resources/Consumables) Try to place the items in partially filled containers in the area. If none exist, check the entire zone.
    4. Create the item(s) on the ground. The vanilla logic for this is broken, but the fix corrects that too.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.