Mods that depend on ItemSpawnFix by Dinorush
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1-20 of 21 results
1-20 of 21 results
1-20 of 21 results
1-20 of 21 results
A 26? Mission rundown. Basically, prepare for crazy objectives and some insane shit; yup, I did that.
23 Expeditions. Tons of unlockable gear. Even more enemy variants. Pure chaos. Team of 4 recommended.
[25 Expeditions] [Vanilla+] [Levels with gimmicks] [Wiki included] [Stealth is sometimes a suggestion] [Some simple lore to follow] What else should I tell you?
A vanilla-esc, story based rundown with modded elements. Early release with Twelve available expeditions. Two or more prisoners recommended for main expeditions.
://Survival: The Warden’s new order has come down—we fight as one, carve through the darkness, and escape this damnation with our lives intact! Together, we survive!
The Warden has issued new work orders, but things don't seem right. Something wicked is pulling the strings. A high difficulty vanilla-ish rundown with focus on a compelling narrative and challenging levels. Team of 4 recommended.
THIS RUNDOWN IS DESIGNED FOR DIFFICULTY F, SEMI-VANILLA EXPERIENCE, 4 VETERAN PLAYERS REQUIRED (TIER F)
TheQuestion2 is a high-difficulty Rundown featuring 3 expeditions — 2 for 8 players and 1 for 4 players. Vanilla weapons are buffed and rebalanced, with new custom weapons added to create a more intense, combat-focused experience.
Early Release: 5 Expeditions with 2 difficulty options available. Extremely challenging; recommended to 100% Redemption before playing.