

This rundown was originally meant to be an extension for a vanilla rundown remake that I had been working on, but I decided to go all in on working on this rundown.
The purpose of this rundown is to cover areas (Gameplay and Locations) that I felt were not covered enough, or at all. This in turn is why I have decided these levels should be built entirely out of handcrafted tiles, as the upcoming levels could not exist without them.
I won't be providing details for Auxiliary Rundown levels as they are not completely centered on pure custom tiles, they are smaller scale and meant to be more like standard levels but with some spice added to them. I don't know how many I plan to make of these. The Auxiliary Rundown is more of a burnout helper I suppose for the main rundown.
Amorously - Providing amazing plugins and support that would make these levels impossible to make without them.
Hirnukuono - Huge help in initial development and bringing cool ideas to the table.
Cris (iwantmalatang) - Amazing creative support throughout level development and playtesting.
ThyUnsuspicious - Exchanging creative ideas and playtesting
MemoryI - Great support through playtesting and providing insightful suggestions
obsessivebun - Offering development support and sharing great ideas all around
[time1pm] - For providing a Culling solution that makes RX-2 a feasible level
These tiles are designed and built to serve a specific layout, and some require a specific setup to work with other tiles.
As of now only a handful are a part of a tile pack.
This level contains a relatively tight knit design, though relatively open, consisting of action heavy gameplay, and alot of choices to change the game. Aswell as providing a new addition to difficulty choices, Prisoner Efficiency is it's own difficulty and changes the gameplay drastically, leading to 4 seperate difficulty options.