0.1.11
: AL-T1 - Added some resources on ZONE 248, 249
: AL-T1 - Rearranged regeneration amounts of ZONE 249, 248, I missed it on last patch
0.1.10
: Added thermal scope to Sniper
: Rebalanced shotgun, Damage 40 -> 50, Clipsize 8 -> 6, DamageFalloff 6 -> 4, MaxAmmo 32 -> 28
: Removed Scattergun
: AL-T1 - Moved resources position on ZONE 249
0.1.9
: AL-T1 - Re-balanced the way to ZONE 250 [reduced monster counts, but more scout punishments]
: AL-T1 - Scouts' punishments are rearranged
0.1.8
: AL-T1 - Fixed core-startup timer doesn't appear on some loading situation, also doesn't spawn some monsters
: Fixed un-opened level drop-able, especially [V.03]
0.1.7
: Enabled NoBoosterUsedProgression for rundown ://[Altair]
: Rewrited SurfaceDescription of rundown ://[Vega]
: Added some dependencies for [V.03], Bifurcation
: AL-T1 - Added some disinfection packs on 'storage' zones(254, 255)
0.1.6
: Hel Revolver - ROF roll-backed, which means ROF 4 -> 5
: AL-T1 - Fixed MultiProgression feature doesn't work well on some parts, also modified some text tags.
: AL-T1 - Fixed Z Alarm ERR doesn't resolve on some situations.
0.1.5
: Initial Release of [AL-T1], Conveyance
: Weapon Adjustments List
[Burst Pistol - Damage 4.01 -> 4.21]
[Hel Revolver - ClipSize 6 -> 8, ROF 5 -> 4]
[Rifle - Reload time 1.9 -> 1.8]
[Carbine - Damage 2.38 -> 2.45, PrecisionMulti 0.74 -> 0.8]
[Double Tap Rifle - HipSpreadSize 1.5 -> 0.75, Damage 5.51 -> 5.41]
[Assault Rifle - Damage 2.5 -> 2.25, Added Pierce Shot 2]
[Burst Rifle - ROF 13 -> 12]
0.1.4
: Sawed-Off Shotgun - Max Ammo 39 -> 42
: Renamed rundown name and existed levels
: Added some dependencies for AL-T1, [Conveyance]
: Changed icon.png
0.1.3
: E.00 - Added fail text while [EVALUATION_TASK] in progress.
: F.00 - Added some helpful multi-progressions, warden intels for split intervals. Also modified some existed texts for legibility
: F.00 - Added some hibernates on 4-split zones.
: Splited Rundowns - ://[Vega], ://[Altair]
: Vega gonna be D, E-Tier levels(or having some storylines). Altair gonna be F-Tier levels.
0.1.2
: Added some dependencies to rundown functions well.
0.1.1
: D.00 - Reduced some hibernates in ZONE_101, 102, 103.
: D.00 - Reduced TINY resources in ZONE_101, ZONE_103
: E.00 - [EVALUATION_TASK_IV] Time Limit : 45s -> 50s
: E.00 - Adjusted spawn position while [EVALUATION_TASK_IV] in effect. Also, now door to ZONE_534 will open when 4th cell inserts.
: E.00 - Added some resources in ZONE_533, ZONE_534
: E.00 - Reduced some hibernates in ZONE_536
: F.00 - Adjusted some WardenIntels
: Added some sound events on D.00, E.00, F.00
0.1.0
: Initial Release - V.02 : Astray
0.0.99
: Test Release for V.02 : Astray. Level is opened but it might be buggy.
: Added New Weapon : High Calibur Sniper Rifle, thanks to xiaotian for providing some datas.
: Deleted some changelogs
0.0.50
: Added Burst #5 Burst Cannon(TECHMAN KLUST 6 V2)
: Fixed E.00 ZONE_532 door doesn't open automatically.
: Modified some plugins, and added some dependencies for F.00
: If you cannot see resource stations in E.00(first appears at ZONE_528), please make a new profile and re-install mod.
: Always Welcome Bug Reports / Feedbacks. Feel Free to contact me.
+ V.02 Develop In Progress.
0.0.41
: Added LocalizedText for Korean, Japanese, Chinese_Simplified.
: Japanese and Chinese_Simplified are AI-translated. There would be some mistranslations. Please report to me.
: V.01 - [EVALUATION_TASK_I] Time Limit : 100s -> 90s
: V.01 - Fixed ZONE 532 Security Door opens twice.
: V.01 - Adjusted some warden intels.
0.0.3
: Initial Release - V.01 : Archetype
: Weapons Adjustment - Changed bunch of them, thanks to Yeonhwa(yeonhwa1294). You can check stats with WeaponStatShower.
: So, here's reload-motion-cancellable weapons, which are not noticed with WeaponStatShower
: HEL Revolver, Bullpup Rifle, Rifle, Choke Mod Shotgun
0.0.1
: Initial Release - V.00 : Deviate