
GTFO
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Welcome to Inferno by Dovahkin.
Please report any issues you find to D0VAHKlN on Discord.
If enemy specific include name of the level and zone (if using cconsole, tell me the hp, that is the fastest way)
My Project since R4. Was originally only for my friends but I'm releasing to the Public
50 Campaign Expeditions +: Excluding Vanilla Content.
New Levels are being added as I continue to try new things
1.4k Enemies: 124 base enemies with many variants.
These are what I believe ALT should have been.
Over 100 Custom Guns! (86 Primary and 47 Specials including defaults).
Custom Melee Weapons: Will be tweaking and adding as feedback comes in
I did include stuff for XPmod and CustomBoosters, there are not necessary
8 Completed Classes to pick from.
The WIP classes are not done so avoid using them
HEADS UP!
I've seen from 30 seconds to 3 minutes
Also Performance may vary, there are some levels like Navigation's T-Scan that just drops fps.
I tried to medigate as best as I can. Most levels if not All levels should run smooth,
just the certain alarms.
to hirnukuono and K for helping me playtest
to Zaero/Mccad for giving permission to import their rundowns
to Cheese for helping me with setting up Lockout 1 original layout on levels
to Becky's Fatal for inspiring me to create my own
to anyone's mod included in my dependencies
to GunTFO for my first modded playthrough
to everyone from GTFO Modding Server who has helped me learn to put this together
V0.5.21
Increase the QueenBreakers DMG by 1.0
Replaced All "Vanilla level"'s Scouts with RNG Scouts
Fixed Monster Missing Snatcher/Buffed it
Fixed Cogintion Missing Boss/Buffed it
Fixed All Mother Blocks missing from Vanilla/Also Buffed it
Fixed All Tank Blocks missing from Vanilla/Also Buffed it
V0.5.20
Added All Vanilla Levels under one Rundown
All levels are selectable without much hasle
All levels will have fatal enemies/alarms (wip)
Any alarms with spawnpoints flyers will need to be replaced
(working on it)
Updated Rundown Labels
GTFO is "vanilla" rundowns
Added Local Progression to Dependency
Tweak SFX for mini hybrids to reflect their health pool
V0.5.19
Fixed Enemy Pop preventing "F1" from spawning enemies
V0.5.18
Added Custom Rundown Labels to Depend List
V0.5.17
Fixed C3 Missing Prefab for Objective
Fixed Enemy Pop on Two Enemies
-Prevented Enemy Spawn on Two Levels
V0.5.16
Fixed Stamina to reflect Fatal's
-missplace number but now its fixed
V0.5.15
Added back ZoneAliasStart to levellayout
Fixed C1 Class 4 alarm
Had a wavesetting that didn't exist
V0.5.14
Removed XP mod (made enemies immortal, need to remove until i can figure out why)
V0.5.13
Updated Mod (forgot to replace old blocks)
V0.5.12
Removed API (accidentally put it in)
V0.5.11
Fixed Readme to give proper thanks to Cheese
Tweaked Stamina to be the same as Fatal 2
Fixed XP plugin not installed correctly
V0.5.1
Fixed Readme to give proper thanks to Zaero and Mccad
V0.5.0
Removed Alt/R7 Rundowns
Added New melee parts
Added XP Plugin
-Added a empty class for those who do not wish
to use XP mod
Tweak Various Enemy Group (mainly blood doors)
Fatal 2 Rundown Implemented
(WIP - Insanity, recommended use with Team)
Lockout 1 Implemented
(WIP - everything should be working)
(Some layouts are not the same, will need help from
original players of Lockout 1 to help)
V0.4.1
Bolt's Extreme has been tweak to cover Hard Level
Tweak The 4Th Horseman's model
Custom Front Part- New Part: Screen_3 without Screen
Buffed Excommunicated Hidden Blood Doors (its a lot more)
V0.4.0
Added Over 30 new Custom Front Parts
Consider it 0.0.1
V0.3.3
Fixed Alt5:C3 not working due to missing prefab in complexresource
Fixed the Alarm before Terminals in Alt5:C3 having custom enemies
Fixed Many Alt Rundowns missing Pouncer Dimension
Fixed Alt5:C3 (hard) Warden Objective not spawning wave during terminal
Fixed Alt5:C3 (Hard) Exit Run (Buffed)
Fixed Inferno's Threshold Terminal Wave Setting (Buffed)
V0.3.2
Fixed Shadow Scouts Endless Wave
Cleaner Menu CFG Tweak to remove Sector Breakdown
If it doesn't work, let me know
Fixed ALT5:C2 not working due to missing prefab in complexresource
V0.3.1
V.0.3.0 Didn't have Rundown
V0.3.0
Massive Overhaul to Majority Scouts (with exception of 5 scouts/Respawners)
Scouts are much scarier
V0.2.52
Updated Enemy Pop/Group/Text/Chainpuzzle to Fix Alt5 issues
Added SamGeos
(only one level uses it but more to come)
Tweak the Fourth Horseman Recoil/MuzzleFlash
V0.2.51
Updated to Work with Alt 5
Added Alt 5 Rundown
Removed Mccads Custom Parts from the mod
Updated All weapons using custom parts
V0.2.50
The Slothful Added to Purgetorio
Min People needed is 2 due to scan's nature
Boosted Inferno's B-Tier Enemy Count
Not every room but every level (some all rooms)
Fixed Broken/Buff Blood Door Groups
V0.2.43
Buff Enemy Count in A Tier level
Some in a zone, some entire level
Also blooddoors
Next Update will be B Tier Levels if needed
Fixed Floodway layout
Added Extreme and Overload to Floodways
Tweaked Error Alarm
Updated Unseal Error Alarm to be "Harder"
V0.2.42
Flux S1 Alarm has been restored
Accidently had other puzzle
Terminal Placement tweak to reflect original
Added Wave Roar to All Subspecies
Unforunately it seems only two SFX work for EEC
Until I discover a way to add different one or
find one that works, it shall be that way for a while
Updated EMPs charger up SFX
V0.2.41
The Lustful Tweak
Finished Warden Objective Waves
Fixed EEC Distant Roar for Tanks
Was false in previous version
Set Several Wave Setting to include full class
Any Surivival Level may see a change in roster
My levels, however, will benefit or not see change
V0.2.40
New Level for Purgetorio
The Lustful
(a level redone but added more alternative ways
to open and potentially finish sooner than survival timer)
Added ExtraObjectiveSetup to dependencies
Redid EEC Distant Roar for Tanks (not tested)
Fixed dulplicate name and id issues
V0.2.35
Bolt Tweak
Removed End Run
Fixed Extreme Bulkhead Not Opening
Buff Level Enemy Count
V0.2.34
Nemesis Tweak
Dulicated ID for Squid Boss, FIXED
Fixed Broken Gun Model
Fixed Toxoplasma Texture not applying
Buff D.A.R.C.I's Damage
V0.2.33
Mining Tweak
Fixed Overload door not opening at the end
New Melee
Pike
V0.2.32
Sentry Tweak
Malfeasance had its targettingforward set to true
New Melee
Excalibur
V0.2.31
Hive Clock Abiltiy Improved
Happens during Combat and Hibernating
Increase the time it takes for Decloaking
0.5 -> 1.0
V0.2.3
Sentry Tweak
Bastion
StaggerTagMult: 50%
RotationSpeedTag: 50%
ShotDelayTag: -10%
Malfeasance
DamageTag: 50%
CostOfBulletTag: -10%
Fixed Toxo Pouncer Missing AreanDim
Overhauled Hive Variant
Health and Sfx
They were using Vampire Species so I created
their own balancing and tweak sfx to reflect that
V0.2.24
Wrathful Tweaks
Reduce the amount of items in Wrathful Hard
Increased Enemy Count for Several Zones
Added Enemy Spawning to a Zone
Added some Resource to Overload's Last Zone
V0.2.23
Removed Resources for Two Zones in The Wrathful
Updated EMP RNG Group
(Less chances for bosses to spawn)
(Removed Flyer_big from spawning Pool)
(Removed Vamp Spawn from its Pool)
V0.2.22
Overhaul Most (if not all) Alarm Text
Updated The Wrathful Alarms
Updated Some Alarm's Wavesettings
Updated Flux S1 Alarm Wave
Change Division Alarm S1 Pop
Updated R5A3 S1 Alarm Setting
Updated Floodways Final Alarm/Puzzle Type
Change Onwards Final Alarm
Updated Smother Alarm 1
Updated Foster Puzzles 2/3 Wave Setting/Pop
Change Sarifice Final Alarm Door
Updated R3A1 Extreme Alarms/Pop
Fixed T-Scan Alarms not moving
Other Scans got changed
V0.2.21
Reupload V0.2.2.
I could not see listing go up
V0.2.2
Added new Level to Purgatorio (with layers)
Added an addtional 100+ to the Scout Pool
I don't know why I didn't have certain variants
but now I do
V0.2.13
Added new Level to Purgatorio
Fixed Key Placement Error On Inferno's B3
Thanks Dino!
V0.2.12
Recoil Updated on some of the weapons (WIP)
Names are on Feedback page
V0.2.11
Fixed Purgatorio's The Late-Repentant
EnemyPop was set to 200 instead of 1
Updated Additional Text in some parts
Another overhaul balancing for Auto Weapons
A bit more in-depth this time (look at feedback for a detail notes)
V0.2.1
Fixed Purgatorio's The Excommunicate
EnemyPop was set to 200 instead of 1
Updated Text in some parts
V0.2.0
Added back Tank's Sacs/ Mother's Sac to to enemies that were missing them
(there are some tanks/mothers without because I'm using custom monster models)
Tweak a lot of the bosses's health (Tanks/Mothers)
I nerf a lot of the high health monster, Dino pointed
15k health on a tank lol. It has been signifcantly decreased
Buff a lot of the Auto Weapons
(ranging from damage, range, reload time etc etc)
Added a New Level for Paradiso
Added a new Subspecies (Hive)
Any levels using RNG groups will have the Hive added on too
Though I don't have the ability distance set exactly how I want it
I still wanted to add them to the pool
Tweak Blood Door Groups to have proper Role
Additional Dependencies
(QOL stuff)
V0.1.11
I removed a lot of the Team Scans on doors that didn't need it
Though I did leave some and E levels are untouched
Fixed naming scheme for one of the guns and fixed text and buff it as well
Added Hikaria-MapperTracker to dependencies
Change Map_device name to Flash Shot (wip)
Added Description
V0.1.1
tweak a monster sfx to have the correct sfx of healh pool
fixed subobjective text in r3a1 extreme
Added another rundown (for non vanilla levels)
Currently only one level (I recommend to try after playing though the other but your choice)
(includes a hidden reward to bypass Overload)
V0.1.0
Added Layers to Mining
Tweaked Parasite Group to make bosses more rare
Preventing them from spawning on lesser tiers
Tweaked Warden Intel from R3A1 Extreme
To be more clear hopefully
Tweaked Readme to be more clear and Revision
V0.0.11
Removed Debug Weapon and Scouts in Intro level
V0.0.1
Public Release!