
GTFO
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DISCLAIMER: This MOD is meant to be used by Rundown Developer to make their own enemy in ease. It's NOT a client-end MOD.
Un-zip them to your YourRundownFolder/Custom/ExtraEnemyCustomization path
Now Projectile Special Ability will tied to AttackCustoms after 2.x.x
ProjectileDefinitions and ~AttackCustom, but after 2.x.x it will be merged to ~AttackCustom!Property.jsonc/DistantRoarCustom - Play Distant roar sound you want when agressive enemy has spawned~AttackCustom/ProjectileData - Now Projectile Special Ability will tied to AttackCustoms after 2.x.x
ProjectileDefinitions and ~AttackCustom, but after 2.x.x it will be merged to ~AttackCustom!ProjectileDefenitions/InitialHoming~ + HomingDelay - Projectile Advanced Homing optionsProjectileDefenitions/Trail[Color-Width-Time] - Projectile Trail effect modificationFogSphereCustom/[Color-Intensity-Range-...]Curve - Editing FogSphere Properties based on new Animation Curve SystemBleedAttackCustom/OverrideBleedingTextID - Option to change Bleeding Text based on TextDataBlock IDExplosion[AttakCustom/Ability]/LightColor - Option to change LightFlash color of explosionMarker Text Marker Distance Explosion FlashEEC.cfg fileBoneCustom/Prefabs - Attach Whatever prefab you want to BoneMarkerCustom/MarkerText - Show customizable texts for Marker with formattingMarkerCustom/ShowDistance - Show Distance Indicator for MarkerBleed[AttackCustom/Projectile]/CanBeStacked - Set Bleeding setting to be stacked infinitely without overwriting existing oneProjectileDefinitions/StaminaDrain - Drain Stamina when got hit by projectileProjectileDefinitions/SpeedChange - Change Projectile speed over timeProjectileDefinitions/HomingStrengthChange - Change Projectile homing strength over timeShadowCustom: Shadow Varient Customization (For every enemy model)MaterialCustom: Material Swapper for changing skin of emeniesGlowCustom: for edting color of enemy glowing in general, also provide feature to adding custom Pulse EffectLimbCustom: Enemy Limb Health/Weak/ArmorSpot CustomizationMarkerCustom: Bio-tracker Ping Icon/Behaviour Customization (with custom images / texts)ModelRefCustom: ModelReference Custom for editing Bio-Tracker Ping position/Shooter Firing Position/Striker Tentacle PositionScannerCustom: Bio-tracker screen customization per enemies (with real-time color changes)SilhouetteCustom: Provides enemies silhouette to be able to see through the wallBoneCustom: Powerful setting to change each enemy's bodypart scale/position/rotation or Add your own Prefab to itFogSphereCustom: Fog Sphere Ability's Fog SettingBirthingCustom: Birthing Ability CustomizationHealthRegenCustom: for Health Regen/Decay EnemyInfectionAttackCustom: for Infectious Tentacle/Punch/ProjectileExplosiveAttackCustom: for Explosive Tentacle/Punch/ProjectileKnockbackAttackCustom: for adding knockback for Tentacle/Punch/ProjectileBleedAttackCustom: for adding bleeding effect for Tentacle/Punch/ProjectileDrainStaminaAttackCustom: for draining victim's staminaDoorBreakerCustom: DoorBreaker Ability Speed/Damage CustomizationScoutScreamingCustom: Change Scout Screaming GlowColor and FogColor along with Infectious FogSphereBehaviourAbilityCustom: Trigger Ability based on Cooldown, Distance, LOS, StateDeathAbilityCustom: Trigger Ability when enemies death triggeredDoAnimFogSphereExplosionSpawnEnemySpawnWaveEMPCloakChain: Trigger multiple ability at once!StrikerTentacleCustom
TentacleDefinitions
ShooterFireCustom
ProjectileDefinitions
[Obsolete / Moved to ExplosiveAttackCustom][Obsolete / Moved to KnockbackAttackCustom][Obsolete / Moved to BleedAttackCustom][Obsolete / Moved to BleedAttackCustom][Obsolete / Moved to DrainStaminaAttackCustom]FeelerCustom: Scout Feeler Count/Color/Distance CustomizationScoutAnimCustom: Customizable Scout Feeler AnimationSpawnCostCustom: You can edit Enemy's spawncost without editing population settingsEventsCustom: Trigger WardenObjectiveEvent!
DistantRoarCustom: Play sound you wanted when specific wave enemies has spawned