
CConsole
CUI-Based Utility Plugin for Rundown DevelopersDetails
Update (0.13.7)
- Updated Target revision to
34873(2025-10-17 Update)
Update (0.13.6)
- Thanks for
Aurifor contributing to Update! - Added:
EchoCommand forBindchaining and Testing purpose. TScanHelper: Now Show distance from start per points.LocationInfo: Now show Y rotation output.ExFreecam- Now Properly handle TScanHelper while in Freecam Status.
- Fixing attempts for
Freecam breaks on level cleanupissue.
Console- Console texts now can be selected and copy freely!
- Console output now also prints to BepInEx Console. (Configurable via Config)
- Lifted
Anti-Debuggerprotection. - API:
WorldMat.InstantiateRevealerFromPrefabCapsulenow AcceptmaterialToOverrideparameter
Update (0.13.4)
- Thanks for
Aurifor contributing to Update! - Added:
ListBindsCommand - Fixed:
KillEnemiescan now kill Pablo (tank_boss) as clients - Fixed:
MobileTurbinebreakingFullBright - Change:
WEVisualizercan now display genericWorldEventObjectsin the level - Change:
DebugDrawUtility methods are now exposed under NamespaceCConsole.Utils.DebugDraw - Change:
LatestExpeditionGUIcan now be disabled by setting Key toNone
Update (0.13.3)
- Toggling Some GUI now does not show up
ExFreecamLegend overlay - Replaced
OnIncomingDamageDetour to Harmony Patch (It should now compatible with EWC)
Update (0.13.2)
- Added Missing Dependency for
BepInEx-BepInExPack_GTFO - Fixed: NRE issue while using
ExFreecam
Update (0.13.1)
- Fixed:
SpawnEnemyrotation parameter is feed wrong
Update (0.13.0)
- Thanks for
Auriandtru0067for contributing to Update! - Add:
StartFogTransitionCommand. This one is network synced unlikeSetFogdoes - Add:
InfectionCommand. This could precisely controls current players Infection amount - Add:
LoadExpeditionCommand. Useful for Accessing Locked Expedition without Editing RundownDB - Update:
WorldEventGizmoNow supports capsule collider to debug Security Sensor - Update:
SpawnEnemyCommand. Now accepts rotation parameter - Update:
HealthCommand. Now it could precisely control your Health - Update:
GiveItemCommand. Now accepts ItemDataBlock name - Update:
ExFreecam- Now have a Inspector window to debug items in crosshair
- Now have a Legend window to guide what key binds are available
- Added Keybind
Ito inspect item in crosshair withUnityExplorer
- Fixed:
SpawnEnemyandSearchEnemynow works with PartialData'ed Enemy Names - Fixed: Exception when
UnityExploreris not installed - Fixed: Disable Game Input when
UnityExplorerUI is active - Fixed: Potential Fix for
MarkEnemieswhere info stops updating when enemy is too far away - Fixed: Potential Fix for
KillEnemiesthrow NRE whenKillIndicatorFixmod is installed
Update (0.12.1)
- Thanks for Auri for contributing this change!
- Fixed Issue: Console now don't goes to softlock state while using terminal
Update (0.12.0)
- Huge Shoutout to Auri for making all of these changes!
- Add:
EnemyPathingVisualizerCommand - Add:
GoodPositionVisualizerCommand - Add:
InvisibleWallsCommand - Add:
TScanHelperCommand - Add:
WorldEventGizmoCommand - Add:
CullingCommand - Add:
ShaderHelperCommand - Update:
SetLightCommand. Now accepts subseed - Update: Alias System, now it accepts parameters like:
{args} {0} {1}and such - Config Added:
EscapeKeyClosesConsole - Config Added:
DisableKeyBindsWhileTypingInChat - Config Added:
DisableKeyBindsWhileOnMap - Config Added:
ExtendedFreeFlightCamera
Update (0.11.7)
- Target Revision Bump and Backend Reflection bug fix (Nothing really changed)
Update (0.11.6)
- Add: Absorbtion Parameter to Fog Editor (FogColor Alpha)
Update (0.11.5)
- Add:
StopWaveCommand - Add:
DataBlockListCommand - Update:
ListWavenow show list of possible enemy that can be spawn in wave - Further extends verbose log suppression
- Changelogs are now in different file ;)
- Now Support Blocking Input while using UnityExplorer
- 📻
Update (0.11.4)
- Add:
TPCommand, For teleport to terminal item or other player - Add:
NavGizmoCommand, For revaling NavMesh or Off-Links (aka ladders) - Add: Config to Shorten the Annoying Logs (For now, EnvironmentStateManager logs are)
- Add: Config to Hide Inaccessible NavMesh while using NavGizmo
- Moved
NoclipandFreecamcommand underNavigationCategory
Update (0.11.3)
- Fixed Issue:
SetLightis not working
Update (0.11.2)
- Target Revision Bump
- Add
SetTerminalStatecommand - Add
SetLightcommand
Update (0.11.1)
- Target Revision Bump
- Console now doesn't accept input on terminal screen
Update (0.11.0)
- Add:
Aliascommand, Command to set "alias" for command-sets - Update:
EnemyDetection,MarkEnemies,ShutUpSpitter,FastElevator,God,IgnoreInfection,IgnoreKnockback,InfiniteClip,OneHitKillandStaminanow acceptfalse/truefor argument - Update:
SearchObjectivecommand now show both corr uplink terminal (master/slave) - Update: Console now show
Unable to find command...tooltip when it can't find any command from input - Fixed Issue: Cursor now properly hide when you toggle Console on Freecam
- Fixed Issue: Picking up items now clear search marker
- Fixed Issue: Compact console no longer eat your input on certain situation
- Fixed Issue:
namenow be saved properly on Fog Editor
Update (0.10.1)
- Fixed Copy to Clipboard on Fog Editor
Update (0.10.0)
- Added Fog Editor (Default: F6)
Update (0.9.12)
- Update build revision number (32823 -> 32998)
- Add-Command
ListWave- List all active waves - Add-Command
SearchEnemy- Search for spawned enemies in level - Update:
SearchProgressioncommand- Now accept
-withdoorparameter to also mark locked security doors - Added Icons for better visibility
- Added Bulkhead DC to search list
- Now accept
Update (0.9.11)
- Add: Various Console Appearance config
- Edit Console BG/Text/Highlight Color
- Edit Console Font/Font Size
- QOL: Listen Unity Log Setting now can be toggled in Console Window