
GTFO
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ShutUpSpitter (yes this is the actual command) to disable spittersBreakDoor command doesn't work on weak door (not it hit it with hammer 4 times instead of explosion damage, I hate this game)InfiniteClip Now also detects weapon swap (or newly given weapons)InsertBulkheadKey commandUnlockTerminal command Description - Cls | Clear the Console Screen
- Help | Show information about command/hotkeys [Usage: 'Help <cmd/key>']
- EnemyDetection | Toggle the enemy detection
- KillEnemies | Kill reachable enemies
- MarkEnemies | Mark reachable enemies
- ShutUpSpitter | SHUT THE FUCK UP YOU FUCKING WALKSACKS
- SpawnEnemy | Spawn Enemy on your crosshair by their EnemyID/Name [Usage: 'SpawnEnemy <Enemy ID/Enemy Name> [-scout / -hunter]']
- FastElevator | Toggle Fast Elevator
- TimeScale | Change the timescale of the game [Usage: 'TimeScale <scale>']
- EnemyList | List out Enemies in game
- ItemList | List the item ids [Usage: 'ItemList <All/Consumable/Pickup/BigPickup/Resource/Tool>']
- GiveGear | Equip Gear from gear offline id [Usage: 'GiveGear <playeroffline gear id>']
- GiveItem | Equip Item from item id [Usage: 'GiveItem <item id>']
- Ammo | Give Full Ammo
- Disinfect | Fully Disinfect
- Health | Give Full Health
- Freecam | sv_cheats 1;freecam
- God | Ignore all damage
- IgnoreKnockback | Toggle Ignoring Knockback (or EEC Grapple) effect?
- InfiniteClip | Toggle Weapon Clip to be infinite (pull directly from ammo)
- Noclip | sv_cheats 1;noclip
- OneHitKill | Toggle One Hit Kill
- RevealMap | Reveal Map [Usage: 'RevealMap [-outline / If set: it will only show outline of the map, not the full items]']
- ReviveSelf | Revive Self
- SpawnTripmine | Spawn Tripmine in crosshair [Usage: 'SpawnTripmine [Explosive/Glue/Consumable]']
- Stamina | Toggle Stamina System
- Suicide | Suicide
- FullBright | Toggle FullBright
- Turbine | Toggle Mobile Fog Turbine
- List | Show Terminal Items [Usage: 'List <filter1> [filter2] [filter3] ...']
- Ping | Trigger Ping for Terminal Item [Usage: 'Ping <Terminal Item Name>']
- Query | Get Detailed Information of Terminal Item [Usage: 'Query <Terminal Item Name>']
- CompleteObjective | Complete Layer Objective [Usage: 'CompleteObjective <Layer>']
- ExecuteEvents | Execute WardenObjective Events (Not Network Synced) [Usage: 'ExecuteEvents <Layer Type> <Activate/GotoWin> [Activate EventBreak Index (0~n)]']
- Reactor_Select | Select Reactor before using 'reactor_' cheats [Usage: 'Reactor_Select <Reactor Name (ie: REACTOR_111)>']
- Reactor_Codes | Dump all Reactor codes
- Reactor_Jumptowave | Jump to specific Reactor wave [Usage: 'Reactor_Jumptowave <Wave>'] [HOST ONLY]
- Reactor_SetIdle | Set Reactor State to Idle [HOST ONLY]
- Search | Search for objects in level by it's name [Usage: 'Search <Substring>']
- SearchClear | Clear all marker spawned by Search Command
- SearchItem | Search for Item in Level by id [Usage: 'SearchItem <Item ID>']
- SearchObjective | Search for Objective Item in Layer [Usage: 'SearchObjective <Layer Type>']
- SearchProgression | Search for Progression Objects (Key/Cell/Generator/Turbine) in level
- SearchTerminal | Search for Terminals in level
- PlaySound | Play Sound in Player Position [Usage: 'PlaySound <Sound ID / Name>']
- Bind | Bind Keyboard key with command [Usage: 'Bind <KeyCode> <command line>']
- Loop | Loop specified command line with given delay [Usage: 'Loop <count> <ms delay> <"command line">']
- Unbind | Unbind Keyboard key with command [Usage: 'Unbind <KeyCode>']
- StartWave | Trigger Survival Wave (Related to Players room) [Usage: 'StartWave <wave setting id> <wave population id>'] [HOST ONLY]
- StopAllWave | Stop all Survival Wave [HOST ONLY]
- BreakDoor | Break Door (Or even Closing Security Door) in your crosshair
- BreakLock | Break Lock in your crosshair
- Checkpoint | Checkpoint Reached! [HOST ONLY]
- InsertBulkheadKey | Insert Bulkhead Key to DC in crosshair
- InsertCell | Insert Powercell to Generator in crosshair
- JumpDimension | Jump to specified Dimension [Usage: 'JumpDimension <Dimension Index>']
- Open | Open Door/Locker in your crosshair
- OpenAll | Open All Door/Locker in Level [Usage: 'OpenAll <door/weakdoor/secdoor/locker/all>']
- SetFog | Set Fog Setting [Usage: 'SetFog <FogDataID>']
- Unlock | Unlock Door/Locker in your crosshair
- UnlockAll | Unlock All Door/Locker in Level [Usage: 'UnlockAll <door/weakdoor/secdoor/locker/all>']
- UnlockTerminal | Unlock Password Locked Terminal in crosshair