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GTFO
OldSchoolGraphics
0.1.0
GTFO
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OldSchoolGraphics
Second Attempts to Returning Graphics to Early Access state (With Old Hammer models!)
GTFOModding
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Date Uploaded
3 years ago
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2.8K
Size
98KB
Dependency string
GTFOModding-OldSchoolGraphics-0.1.0
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Modding Discord
Main Feature
Advanced Color adjustment
Automatic Light settings to make it less blinding
Option to turn off Global Wetness
Increase Glow/Bloom Effects of Enemies/Scout tendrils
Able to adjust blooming effect of specific objects (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)
Re-add noise sample graphic
Return player ambient blue light
Option to adjust "sway" effect of flashlights
Remove Annoying "Scratch" effect when you seeing high bloom objects
Configuration file to change setting in your own side (It can be edited while in-game)
Client-side Old hammer model (other player still see you as holding R6 Sledge)
Resize Dust Particle
TODO
Black and White loadout player model
What is changed (0.1.0)
Almost everything :)
What is changed (0.0.4)
Adjusted Player ambient light
Adjusted Exposure in general
Warden door/Terminal light are no longer bright as f
Added Config for alter the size of dust particle
What is changed (0.0.3)
Option to adjust "sway" effect of flashlights
Greatly Increased Intensity of flashlights
What is changed (0.0.2)
Updated Noise/grain sample system and default amount
Polished Settings further
Add feature to control Object blooming scale (Hacking Lock, Random DataCenter Server, Bulkhead Controller, Powercells etc)
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