
Maintenance Rundown
Vanilla-like rundown made by Giginss. Includes 4 levels and has a few unique twists, with more levels planned.Details
0.1.7
- E1: Enemies are now force spawned in elevator zone, adjusted enemy amounts
- E1: Removed a couple of unintential power cells in a zone
0.1.6
- Slightly increase resource counts in Zone 0 and 1 of E1
- Slightly nerf alarms connected to reactor zone
- Slightly reduced enemy count in reactor zone
0.1.5
- Initial Release of E1
- Updated and added a couple of dependencies
0.1.4
- Removed a dev warden intel comment from the waves in D1
- Redistributed ammo in a few zones in D1
- Added some sleeping enemies to a later zone in D1
- Reduced Hybrid count in D1 Overload
- Locked Blood Doors that were unintentionally unlocked in D1 Overload
0.1.3
- Slowed down fog rise after completing C1 Secondary
- Changed door to the 5th zone in C1 to a Bulkhead Door, and added a bulkhead key in secondary for it.
- Reduced Snatcher amount in D1 Waves.
0.1.2
Fix folder structure, again.
0.1.1
Fix folder structure getting messed up for some reason.
0.1.0
Initial Beta Release with B1, C1, D1.