Details

Last Updated
9 hours ago
First Uploaded
9 hours ago
Downloads
526
Likes
0
Size
155KB
Dependency string
Giginss-Maintenance_Rundown-0.4.0
Dependants

Categories

0.4.0

Added the changes from VanillaReloaded into the rundown.

  • D1: Fixed the scan on the extraction door being a Class V alarm instead of a Sustain alarm.

0.3.0

  • D2: Adjusted lighting in a few zones
  • D2: Added more sleeping enemies to the second half of the mission

0.2.8

  • D2: Reduced c-foam consumable amount in the last zone of Secondary
  • D2: Lowered tool amount and slightly raised ammo amount in the first part of the level

0.2.7

  • Added D2: Process
  • Removed No More Cocoons dependency
  • E1: Tweaked the amount of respawn sacks in respawn zones (visual change only)

0.2.6

  • E1: Minor tweaks to the scout placement in the level end sequence
  • E1: Scout waves always spawn towards elevator direction

0.2.5

  • E1: Fixed a bug where the 45 minute timer did not properly cancel
  • E1: Nerfed fog a bit
  • E1: Added a couple of resources in gen cluster room

0.2.4

  • E1: Removed a charger scout from Zone 516
  • E1: Change lighting in starting zone to make sleepers a bit easier to spot.
  • E1: Weight resources to spawn closer to the start of Zone 510
  • E1: Slightly increase health and tool amounts in reactor

0.2.3

  • E1: Fixed a missing zone label on Zone 512
  • E1: Slightly tweaked enemies in Zone 511 and 515

0.2.2

  • E1: Adjusted lighting in Reactor and respawn rooms
  • E1: Adjusted respawn behavior to (hopefully) be a bit less frustrating
  • E1: Added lock melters to elevator zone

0.2.1

  • E1: Changed consumables in reactor to mainly have C-Foam Trip mines
  • E1: Labeled respawn zones for better clarity
  • E1: Adjusted fog repeller amounts in 513, 514
  • E1: Changed Reactor Startup scan to not be a full team

0.2.0

  • Added C2: Collect
  • E1: Fixed Wave roars not playing on Reactor Test 2

0.1.7

  • E1: Enemies from reactor waves are now force spawned in elevator zone, adjusted enemy amounts
  • E1: Removed a couple of unintential power cells in a zone

0.1.6

  • Slightly increase resource counts in Zone 501 and 502 of E1
  • Slightly nerf alarms connected to reactor zone
  • Slightly reduced enemy count in reactor zone

0.1.5

  • Initial Release of E1
  • Updated and added a couple of dependencies

0.1.4

  • Removed a dev warden intel comment from the waves in D1
  • Redistributed ammo in a few zones in D1
  • Added some sleeping enemies to a later zone in D1
  • Reduced Hybrid count in D1 Overload
  • Locked Blood Doors that were unintentionally unlocked in D1 Overload

0.1.3

  • Slowed down fog rise after completing C1 Secondary
  • Changed door to the 5th zone in C1 to a Bulkhead Door, and added a bulkhead key in secondary for it.
  • Reduced Snatcher amount in D1 Waves.

0.1.2

Fix folder structure, again.

0.1.1

Fix folder structure getting messed up for some reason.

0.1.0

Initial Beta Release with B1, C1, D1.

Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.
Thunderstore development is made possible with ads. Please consider making an exception to your adblock.