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Last Updated
2 weeks ago
First Uploaded
2 weeks ago
Downloads
31
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0
Size
4.2MB
Dependency string
Gourmandise-TEST-0.1.2
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Categories

Version 0.1.6

GENERAL CHANGES

  • added dependency (DimensionMaps)
  • New level P3-E1: Canis Majoris

Balance Changes

  • no changes in levels

Weapon Changes

  • Light Sniper(Kaiser PR 7) NERF
    • precision damage removed (1.5 to 0.75 prcn (Default))
    • Damage 20.01 to 21.01
    • Rename Class Damage
  • heavy Rifle (MOZZIE M4A1 MK II)
    • distance 15 to 19 meters
  • Doom shootgun (Buckland DB2)
    • distance 2 to 4 meters
  • Rail shootgun (Railchester 308)
    • ShotDelay 0.8 to 0.5
    • hip Crosshair Size reduced

Enemies Change

  • Big Scout
    • increase in health (60 to 80)
    • reduced tagtime
  • Big Brawler
    • Adjusted attack range

Version 0.1.5

GENERAL CHANGES

Balance Changes

  • P1-C1: Aldebaran:
    • blooddoors have been corrected open before the start Z scan

Weapon Changes

  • no change weapons

Version 0.1.4

GENERAL CHANGES

Balance Changes

  • P3-D1: Alpha Centauri A:
    • Resetting of door locking in reactor
    • Slight increase of enemies in Class S I solo
    • changes consumables
    • reactor readjusted
    • Slight increase resourse in zone 287 and 290

Weapon Changes

  • Raptus Steigro
    • piercing 3 to 4
    • range 5M to 8M
  • Shelling G6 (Auto Pistol)
    • Rename Stun Pistol
    • Damage 2.3 to 1.2
    • Stagger 2.5 to 10.0
    • Rename Class Wave Control
  • Heavy Rifle (Mozzie M4A1)
    • reload 2.5(s) to 1.8(s)
  • Heavy Carabine (Van Sig MK-II)
    • reload 2.3(s) to 1.5(s)
  • Smg (Vector M25)
    • Added piercing bullet x2

Version 0.1.3

GENERAL CHANGES

Balance Changes

  • P3-D1: Alpha Centauri A:
    • fixed problem with door closed to zone_290
    • slight increase of enemies in second reactor wave

Version 0.1.2

GENERAL CHANGES

  • New Level P3-D1: Alpha Centauri A
  • Added new dependencies: ReDownFix - BioScannerFix - DoorEnemyFix - SnatcherBugFix

Balance Changes

  • P2-E1: VY Canis majoris:
    • new alarm error and enemies in the main

Weapon Changes

  • Rail shotgun
    • Stock 28 to 36
  • Heavy DMR Thermal+
    • reload 2.8(s) to 2.0(s)
  • DMR (hanaway zeppelin gz-14)
    • reload 2.5(s) to 2.0(s)
  • Hel PDW (omeco helldriver)
    • weapon range 6M to 12M

Version 0.1.1

GENERAL CHANGES

  • P3-D1: level progress 56%

Balance Changes

  • P2-E1: VY Canis majoris: (REWORKED)
    • morphology of the level (MAIN) has been changed
    • new enemies in MAIN
    • pd: this change was made with the purpose of reducing the time of the level

Weapon Changes

  • Light Sniper (primary weapon)
    • damage 10.01 to 20.01
    • reload 2.0 to 1.8
  • Hel shotgun (Nait 25G)
    • change to primary weapon
    • reload 3.1(s) to 1.8(s)
    • Stock 86 to 120
  • Heavy Rifle (Bataldo k130)
    • damage 7.5 to 10.01
  • Burst Machinegun
    • reload 3.7(s) to 2.5(s)
  • machinegun thermal+
    • reload 3.4(s) to 2.9(s)

Version 0.1.0

GENERAL CHANGES

  • added dependency (stuck Enemy fix)
  • Access to the level (C2:Aldebaran) is Open
  • announced 4 new levels: P3-D1-E1-E2 AND P4-F1. Will be released in order (P3-D1 will be ready by the end of January).

Weapon Changes

  • heavy SMG+ (van auken MK-II) NERF
    • piercing bullet x3 to x2
  • heavy SMG+ (vektor MK II) NERF
    • precision damage 2.0 to 1.8 prcn
  • Hel shotgun (Nait 25G)
    • Clip 25 to 18
    • reload 3.1(s) to 2.0(s)
  • Precision Rifle (Draco D300)
    • reload 3.0(s) to 2.0(s)
  • Raptus Steigro / BUFF
    • piercing bullet x2 to x3
  • Tactical Shotgun
    • Clip 10 to 8
    • reload 2.67(s) to 1.9(s)

Version 0.0.9

GENERAL CHANGES

-Access to the level (C2:Aldebaran) is closed. Reason: broken event... until the next update of the AWO dependency.

Version 0.0.8

GENERAL CHANGES

Balance Changes

  • P1-C2: Aldebaran
    • additional description a completion the main objective
    • changes in consumables
    • ammo zone 52 reduced
    • Slight increase of enemies in Class T

Weapon Changes

  • heavy SMG+ (van auken MK-II)
    • Added piercing bullet x3
  • heavy SMG+ (vektor MK II) NERF
    • precision damage 2.85 to 2.0 prcn
    • reload 1.7(s) to 2.1(s)
  • Heavy machinegun (PTP)
    • Clip 75 to 70
    • Stock 76 to 140
    • Added piercing bullet x2
  • Slug Shotgun
    • piercing bullet(pierc) x2 to x4
  • Choke Mod Shootgun
    • Stock 38 to 51

Enemies Change

  • Brawler
    • increase in health (45 to 60)
    • slight increase in armor

Version 0.0.7

GENERAL CHANGES

  • Added P1-C2: adebaran

Balance Changes

  • Removed Artifact in the levels (I think so)
  • added more detailed description to weapons
  • P2-E1: VY Canis Majoris
    • changes consumables
    • increase of enemies in the alarm Class IV Surge
    • enemies spawn update on overload error

Weapon Changes

  • WEAPONS REMOVED
    • Shelling S49
    • Shelling arid 5
    • Mastaba R66
    • Drekker CLR
    • Drekker Del P1
  • Hel shotgun (Nait 25G)
    • Damage 1.19 to 1.2
    • Distance 5M to 7M (buff)
  • Tactical Shotgun (bataldo 12G)
    • Damage 2.22(x12) to 2 (x12)
    • Clip size 12 to 10
    • Stock size 40 to 92
  • Tactical Shotgun(Derya M5)
    • rename Hel Tactical shotgun
    • Added piercing bullet x2
  • Widowmaker Sniper
    • eliminated firing preload
    • reduced hip
  • Light Sniper and iron sight
    • reload 1.8(s) to 1.2(s)
  • Heavy Smg+(MK 11)
    • added precision damage 2.85 prcn
  • PDW (helldriver)
    • rename Hel pdw
    • reload 1.6(s) to 2.1(s)
    • Added piercing bullet x2
  • Maccree revolver
    • added precision damage 5 prcn
    • Added piercing bullet x2

Version 0.0.6

GENERAL CHANGES

-changes in customization of **** sleepers

Balance Changes

  • P2-D1: Rigel
    • change of scanner in doors
    • removed loop wave tanks at the end of the dimension

Version 0.0.5

GENERAL CHANGES

-no change to the rundown

Version 0.0.4

GENERAL CHANGES

-removed dependence = 1.-WeaponStatShower -removed folder gamedata

Balance Changes

  • P2-E1: VY Canis Majoris
    • Secondary: increased alarm Zone_632 Class S I ---> Class S I Surge

Weapon Changes

  • Heavy shotgun thermal+
    • clip size 10 to 15
    • max ammo 54 to 65
  • Revolver hell
    • reduced Shot Delay
  • Shelling G6
    • reduced reload time 1.5 to 0.7s

Tool Changes

  • Shotgun Sentry
    • Reduced rate of fire for Bio-tracker use (nerf)
    • reduce the fire start delay from 0.5 to 0.2

Version 0.0.3

GENERAL CHANGES

  • change in folder order. Bepinex

Version 0.0.2

GENERAL CHANGES

  • reinstated sleepers sounds, videos and missing information

Version 0.0.1

GENERAL CHANGES

  • Added Rundown PAIR
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