

A simplified way to locally give enemies custom animations with animation override controllers.
[
{
"Name": "", //The name of the block for debug purposes
"Enabled": true, //Whether the block is enabled or not
"Target": {
"Mode": "", //Values: PersistentID, NameContains, NameEquals, Everything (applies to every enemy)
"PersistentIDs": [], //list of PersistentIDs for PersistentID Mode
"NameParam": "", //Name parameter for NameEquals and NameContains Mode
"NameIgnoreCase": false //Should NameContains and NameEquals be case sensitive
},
"AnimatorOverrideControllers": [
{
"DefaultController": "" //What AnimatorController should be replaced
"OverrideControllers": [] //The path to all overrideControllers to replace the AnimatorController with
]
}
]
}
]