

Literally a unique level. Our level designer had gone to great length in polishing the level, in order to provide you the desired gaming experience.
Different from most previous level, the first part of the level is quite low-paced and stresses out stealth, not only stealth...
Grab your fog repeller and get prepared. Hope you enjoy!
Welcome to Rundown Legacy! Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present the level to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
If any suggestions, contact me on Discord: Inas.#7655_
Unlike other awesome Modded Rundowns, Rundown Legacy does not contain any new weapons or enemy variants - All the threats you would encounter are those already presented in the official rundown. We aim to provide gaming experience resembling the official rundowns. All weapons in the previous rundown would also be available.
As many veterans agree, some of the weapons (especially those in the previous rundowns) in the official rundown are imbalance. We conservatively buff some of these weapons, making them more powerful, phenomenal at handling specific situation. Typically we want to make the main weapon comparable to Hel Revolver in Rundown 4, which turns out to be an extremely powerful weapon.
Choke Mod Shotgun [Rundown 4 Specific]:
TechMan Veruta XII [Rundown 4 machine gun]:
TechMan Arbalist V [Rundown 5 machine gun]:
Revolver:
Shotgun:
Combat shotgun:
Assault Rifle:
Bullpup Rifle: [Rundown 3 Specific]
Rifle [Rundown 3 Specific]:
Heavy Assault Rifle [Rundown 4 Specific]
Burst Rifle [Rundown 2, 5 Specific]:
Carbine: [Rundown 4 Specific]
Double tap rifle [Rundown 5 Specific]:
Sniper:
Sawed-off Shotgun [Rundown 5 Specific]:
Pistol:
Heavy SMG [Rundown 5 Specific]:
Autopistol [Rundown 4 Specific]:
Machinepistol [Rundown 2, 5 Specific]:
Hel Rifle:
SMG:
Burst Sentry:
Shotgun Sentry [Rundown 1~3 Specific]:
Mine Deployer:
Currently this rundown has 8 levels. It should be able to provide kinda playability:
Note: L1-D1 is not our work. We found it in the game data and realized it was the game data of R2D2. We attempted to fix the missing parts and finally found it playable.
It's still recommended that you explore the level yourselves, since the first/blind playthrough is also what GTFO the game wanna provide.
Some level details in the videos may differ from the current version - since they are recorded in the prior versions - but the core gameplay each level provides remains identical.
-> Just toss the plugins folder into BepInEx/plugins folder with all dependency plugins (Tweaker is included in the folder as well. Remove it if you already have your own one).
Or...
->Put LEGACY directory into BepinEx/config, launch the game with MTFO using LegacyLoading.
Any suggestions are welcomed. Contact me on discord if any problems: Inas._#7655