

There's been quite a lot of changes from Rundown 5 to Rundown 6, not only in the official rundown, but also our Modded Rundown - Rundown 6 gives us more mechanism, in exchange of much extra efforts and a currently unusable R5E1 inverted fog.
From this version on, we will go to great length in bringing our levels back - rebalance the level difficulty (primarily in order to adapt to the stamina system), improve previous level design given the new mechanism, etc.
And, finally, Chinese Localization, 汉化! - We will leverage the localization to do some translation we can do. For other languages, we cannot provide localization because of being incapable of doing that. : (
Hope you enjoy! : D
Welcome to Rundown Legacy! Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present the level to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
If any suggestions, contact me on Discord: Inas.#7655_
Unlike other awesome Modded Rundowns, Rundown Legacy does not contain any new weapons or enemy variants - All the threats you would encounter are those already presented in the official rundown. We aim to provide gaming experience resembling the official rundowns. All weapons in the previous rundown would also be available.
Different from previous Rundown, obviously Rundown 6 has received decent weapon balance. However, to be able to provide the gaming experience we want, we decided to maintain the weapon balance we've done. To make the modifications clear, you can see the detailed weapon data in game.
Choke Mod Shotgun [Rundown 4, 6 Specific]:
TechMan Veruta XII [Rundown 4 machine gun]:
TechMan Arbalist V [Rundown 5 machine gun]:
DMR:
Revolver:
Shotgun:
Combat shotgun [Removed in Rundown 6]:
Assault Rifle:
Bullpup Rifle: [Rundown 3 Specific]
Rifle [Rundown 3 Specific]:
Heavy Assault Rifle [Rundown 6 Specific]
Burst Rifle [Rundown 2, 5, 6 Specific]:
Carbine: [Rundown 4, 6 Specific]
Double tap rifle [Rundown 5 Specific]:
Rundown 5 Sniper [Comparing to Official Rundown 6 Sniper]:
Rundown 6 Sniper [Comparing to Official Rundown 6 Sniper]:
Sawed-off Shotgun [Rundown 5, 6 Specific]:
Pistol:
Heavy SMG [Rundown 5 Specific] {Removed for now because of a bug, which we cannot handle :( }:
Autopistol [Rundown 4 Specific]:
Machinepistol [Rundown 2, 5, 6 Specific]:
Hel Revolver [Rundown 4, 6 Specific. Applied Rundown 4 Configuration]:
Hel Rifle [Rundown 3, 5 Specific]:
SMG:
Burst Sentry:
Shotgun Sentry [Rundown 1~3 Specific]:
Mine Deployer:
Currently this rundown has 8 levels. It should be able to provide kinda playability:
Note: L1-D1 is not our work. We found it in the game data and realized it was the game data of R2D2. We attempted to fix the missing parts and finally found it playable.
-> Just toss the plugins folder into BepInEx/plugins folder with all dependency plugins (Tweaker is included in the folder as well. Remove it if you already have your own one).
Or...
->Put LEGACY directory into BepinEx/config, launch the game with MTFO using LegacyLoading.
Any suggestions are welcomed. Contact me on discord if any problems: Inas._#7655