Version 3.3.3 [Bug fix & L0-EM Warden Intel Adjustment]
- L2-E1: 'Observer' could be missing by chance. Now the 'Observer' is moved to ZONE 999 (zone that requires key).
- L0-EM: Added necessary warden intel to some situration.
- We've received the feedback, that "the elevator wave sometime / always spawns inbetween". It's worth mentioning that, there's no elevator wave before reaching ZONE 617, the first objective zone. Those waves spawn in specific area (Yes, specific area, even if the area is not an EnemySpawnPoint).
- I'm sorry to not making this clear enough :(
- Explicit warden intels have been added correspondingly.
Version 3.3.2 [Bug fix]
- L0-ER: fixed chained puzzle brain issue.
Version 3.3.0 [L0-EM, L0-ER release]
- Released 2 new levels: L0-EM: Stratify, L0-ER: Ramify.
- It's worth mentioning that, in L0-EM: Stratify, we introduced a new big pickup item, which brings new mechanism and play style as well. It is anticipatable that your teams will spend some time getting use to it.
- L3-E2: Minor level mechanics changed. Should not affect gameplay. But if do, please let me know in the Legacy rundown feedback channel.
- L2-E1: Added item Observer to ZONE 994. It functions as an enemy tagger and will tag any enemies in proximity.
- L1-E1: Added 4 uses Ammo to ZONE 109, ZONE 110.
Weapon modification:
- Added back Combat Shotgun.
Rundown Legacy
Welcome to Rundown Legacy!
Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
- R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
- R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
- R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
- R7E1: ultimate hybrids of GTFO core playstyle.
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
Credit:
- Inas.- - Datablock Development. L0-EL, L0-EM, L0-ER, L1-E1, L3-E1 design. L2-E1 primary design.
- MemoryI - L1-E2 design. L2-E1 design. Weapon balance/design.
- TobaCorleone - L1-E3, L2-E2, L2-E3, L3-E2 design.
How to install?
-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.
Feedback!
Any suggestions are welcomed. Contact us on discord if any problems: Inas._#7655, MemoryI#2832