Version 3.5.1
- Added back rifle (still require further test though... not a featured weapon for now).
- L1-E1: Minor adjustment over 5th wave.
Version 3.5.0 [Remastered level released]
- Remastered level released L1-E1: Spark.
- Resources of values detected in the Decayed Quadrant, level maintenance power source unstable. Prisoners expended to stablize the sector powergrid and retrieve all items of interests.
Weapon modification 3.5.0:
- HEL Revolver: decreased clip size from 8 to 6.
- SMG: increased damage from 1.86 to 1.91, increased stagger multi from 1.0 to 1.2.
- Assault Rifle: increased damage to 2.32, increased clip size from 30 to 35.
- Carbine - decrease damage from 2.38 to 2.23, decreased clip size from 48 to 40.
- Double-Tap Rifle - increased full ammo capacity.
- Sawed-off Shotgun - increased damage.
- Hel Shotgun - decreased clip size from 14 to 10.
- Long Gun - increased full ammo capacity.
- High-Cal Sniper - increased max damage fall off from 80 to 100.
Rundown Legacy
Welcome to Rundown Legacy!
Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
- R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
- R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
- R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
- R7E1: ultimate hybrids of GTFO core playstyle.
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
Credit:
- Inas.- - Datablock Development. L0-EL, L0-EM, L0-ER, L1-E1, L2-E1 primary design.
- MemoryI - Datablock Development. L1-E2, L2-E1, L3-E3, L4-E2 design. Weapon balance / design.
- TobaCorleone - L1-E3, L2-E2, L2-E3, L3-E2 design.
How to install?
-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.
Feedback!
Any suggestions are welcomed. Contact us on discord if any problems: Inas._#7655, MemoryI#2832