Version 3.6.10 [Bug fix]
- Fixed: L1-E1 - T scan in Z4 moves too fast.
Version 3.6.8, 3.6.9 [Bug fix]
- Fixed: last alarm of L0-E2 does not work as intended.
Version 3.6.7 [Bug fix]
- Fixed bug: some survival wave are not stopped at specific situation as intended.
Version 3.6.6
- Feature decoupling - decouple features implemented in
LEGACY.dll into standalone plugins.
- Nothing changed to levels.
Version 3.6.3 [Bug fix]
Version 3.6.0 & 3.6.1 [New level released]
- L0-E1: Moss released - [Distress signal] from L0-E2 parsing completed, drop coordinate for Western Quadrant acquired. Expend prisioners to restore networks in Western Quadrant.
- Added rundown dependency:
Mccad00s Custom Gear Parts
Weapon modification 3.6.0:
- Added Main Weapon: Combat Pistol.
Rundown Legacy
Welcome to Rundown Legacy!
Rundown Legacy is designed out of the core level designing philosophy of the official Rundown, and stresses out intense team cooperation. Most of the levels would be in D, E-Tier, pushing team cooperation to the ultimate extent.
In the official rundowns, an E-tier level incorporates not only seemingly unconquerable difficulty, but also a couple of new play style. For example:
- R2E1 introduced shadow giants, Surge-Alarm and (incremental) Error-Alarm.
- R4E1 introduced Tank Error-Alarm (i.e. Miniboss Error-Alarm) and a quintessential Fast-playstyle Reactor Startup Warden Objective.
- R5E1 introduced full infection upon cage drop, inverted infectious fog, and shut down Error-Alarm via specific terminal.
- R7E1: ultimate hybrids of GTFO core playstyle.
Out of admiration, our primary focus would be on E-Tier levels.
In addition, although the levels are not easy, we guarantee that the difficulty of the levels are all under controll - unless we ourselves play through and complete the level without boosters, we won't present them to you. Also, owning to this, Rundown Legacy cannot receive frequent update - it takes a lot of time to draft the level design, debug the level, and complete the playtest.
Still, we will be grateful if you enjoy playing our works and are expecting more! :D
Credit:
- Inas.- - Datablock Development. L0-EL, L0-EM, L0-ER, L1-E1, L2-E1 primary design.
- MemoryI - Datablock Development. L1-E2, L2-E1, L3-E3, L4-E2 design. Weapon balance / design.
- TobaCorleone - L1-E3, L2-E2, L2-E3, L3-E2 design.
How to install?
-> Just toss the plugins folder into BepInEx/plugins folder with all dependencies.
Feedback!
Any suggestions are welcomed. Contact us on discord if any problems: Inas._#7655, MemoryI#2832