

E bug is what I call a bug where, suddenly, your E key essentially stops working. You can't interact with boxes, doors, place mines, revive people, pick up your sentry, etc. anymore.
This mod tentatively tries to offer a solution based off of a specific set of reproduction steps. I do not promise it will fix all cases of it, as I've never had the bug myself, and I don't know for sure if the reproduction steps I found cause the exact same issues as the times that I've seen it happen.
Specifically, it for sure solves a case where, if you're reviving a player and they disconnect while being revived, you can no longer interact with anything.
To be more specific (if you aren't a plugin nerd, feel free to skip), the PlayerInteraction class stores the last best IInteractable to use for your player, and if that gets destroyed, then there's a problem where the actual object itself is destroyed, but the interface stored in the class doesn't get set to null. So now it's nullref'ing while trying to unselect itself, and so can't actually get far enough to get unselected before erroring. This mod just sets the stored interface to null if it's not already and the underlying object is null.
This plugin checks every 3 seconds for if you have E bug, and if you do, fixes it. So you feasibly could notice not being able to interact for 3 seconds before you suddenly can again.
Please grab your Player.log file located in %LocalAppData%Low\10 Chambers Collective\GTFO and save it somewhere, then find me on discord in the modding server and let me know, and maybe I'll be able to figure it out. Maybe not, it's worth a shot though.