

Commands available:
DisplayEnemyHitboxes [true/false]Displays spheres, capsules, and boxes indicating where the different limb hitboxes are on enemies.
(Note that in the case of modded enemies, this color doesn't necessarily mean they do different amounts of damage, just that the limb itself is internally marked as those types. The actual damage they take to that limb will be determined by datablock values)
DisplayEnemyBackMulti [true/false] (Authored by @randomuserhi and @tru0067)Shows two lines at the enemy's position showing where they're facing.
For more information on either of these vectors, check out the relevant GTFO Wiki page
*Some enemies, notably hybrids, don't actually have the bone that is typically used for the blue line, so there's a fallback used which causes it to frequently overlap the green line. It will still be separate during some animations though.
DisplayEnemyMeleeHitboxes [true/false] (Authored by @tru0067)Fairly straightforward, shows red spheres that indicate the damage areas of the arm-swing melee attack some enemies have.
DisplayPlayerMeleeHitboxes [true/false] (Authored by @tru0067)Shows white spheres on your melee weapon determining where and when it's checking to damage or shove.