
GTFO Pro
Have you ever thought about it: Oh damn! Enemies here is so few to kill! This is what you're looking for.Details
TLDR
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Have you ever thought about it: Oh damn! Enemies here is so few to kill! This is what you're looking for.
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Everything is the same as the original game but enemies in zone is DOUBLED. -
Enemies in zone is DOUBLED.
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Disabled the stamina mechanism.
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Now I am talking about increase the difficulty of base levels.
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All weapon base ammo is increased by about 50% and base resupply efficiency increased by about 50%.
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Thanks for ConfigurableGlobalWaveSettings,scout wave now work perfectly.(It means Tank will be spawned in R5E1 scout wave.)
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Maybe there will be some balance patch in future.
Maybe not. -
For test,and for the doubled enemy,you gain 5% health after MELEE killing any enemy.
Weapon
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All weapons are callbacked to the strongest version in history. Especially Sniper Sentry Gun.
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Some weapon is buffed.(Try snpier with Piercing Bullets)
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Buffed the C-form lanucher.
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Melee weapon get half charge time to get max damage.
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A special weapon is added for the supporter of this rundown.
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R4重置版怪太少辣!不够不够不够不够!!再多点再多点! -
R5重置版怪太少辣!不够不够不够不够!!再多点再多点! -
R8的怪太少辣!不够不够不够不够!!再多点再多点!
Note
Hit me at KainKondraki#1997 if you like this work or you have some idea to make it better. QQ:499928583 群:861074297
Credit
Thanks for Lost 乡 for supporting this rundown. Thanks for Hikaria for re-programing Kain_Core_H.
============ Change Log ============
v2.0.0
- Updated with R8.
- Rewrite the whole Rundown.
v1.0.5
- All E-Tier has been set as hell.
- Slightly reduced weight of ganits in surge alarm.
v1.0.3
- Increased special weapon resupply efficiency about 25%.
- Increased all alram.(R7A1 got all Surge now.)
- Increased max enemy population point to 40.(Increased from 25)
v1.0.1
- Detail up.
v1.0.0
- Initial Release