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Last Updated
4 months ago
First Uploaded
4 months ago
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5.2K
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Size
332MB
Dependency string
PACS-Sanctum-0.4.26
Dependants

Categories

Version 0.4.26

  • F2.B - increased reactor warmup time
    • Wave 6 : 210s > 420s

Version 0.4.25

  • F2.B - increased reactor verify time
    • Wave 5 : 420s > 510s
  • modified alarm wave setting

Version 0.4.24

  • F2.B - rollback thermal weapons
  • DX.B, EX.A - disabled concurrentcluster scan setting

Version 0.4.23

  • fixed TextDB issue

Version 0.4.22

  • Heavy DMR - increased clip size, increased precision multi, reduced damage, reduced shotdelay
    • Clip Size : 7 > 8
    • Precision Multi : 2 > 2.67
    • Damage : 20.01 > 15.01
    • Shotdelay : 0.45 > 0.4
  • High Caliber Rifle - reduced shotdelay
    • Shotdelay : 0.7 > 0.45
  • Pistol - add pierceshot
  • E2.A - modified difficulty
    • add more resources
  • F2.A - add more fog repeller
  • F2.B - increased temperature time limit

Version 0.4.21

  • Heavy DMR - increased shotdelay
    • Shotdelay : 0.35 > 0.45

Version 0.4.2

  • fixed EOS Scoutscreamevent issue

Version 0.4.0

  • Heavy DMR - reduced clip size, increased hip-shot spread, increased reload speed
    • Clip Size : 8 > 7
    • Hip-Shot Spread : 2.5 > 3.25
    • Reload Speed : 2.75 > 3.3
  • High Caliber Rifle - removed pierce shot, increased reload speed, increased shotdelay
    • Reload Speed : 3.2 > 3.6
    • ShotDelay : 0.6 > 0.7
  • Hel Rifle - increased pierceshot count, increased reload speed
    • Pierceshot Count : 6 > 7
    • Reload Speed : 3.2 > 3.4
  • Assault Shotgun - increased stagger, reduced shotdelay
    • Stagger : 1.5 > 2.0
    • ShotDelay : 0.285 > 0.23
  • Railgun - increased stagger, add pierceshot, increased pierceshot count
    • Stagger : 1.0 > 2.0
    • Pierceshot Count : 1 > 3
  • F1 - modified difficulty
    • add more blood door
    • modified overall resource
    • add more hibernate enemies
  • E2.A - modified difficulty
    • reduced reactor verify time
      • Wave 1 : 900s > 840s
      • Wave 2 : 1680s > 1560s
      • Wave 3 : No time limit > 960s
    • add more blood door
    • modified overall resource
    • add more hibernate enemies
    • buffed reactor waves
  • F2.A - modified difficulty
    • modified overall resource
    • add more hibernate enemies
    • add infection fog
    • buffed error alarm waves
    • buffed uplink waves
  • E2.B - modified difficulty
    • reduced extreme zone resource
    • reduced fog repeller
    • buffed overload error alarm wave
  • F2.B - modified difficulty
    • disabled all thermal sight weapons
    • modified scout wave setting
    • add more hibernate enemies
    • buffed reactor waves
      • add pouncer to the reactor waves
    • reduced overall resource
      • drastic reduced overall medipack
    • reduced fog repeller
    • add cocoon zone

Version 0.3.21

  • E2.A - fixed zone 61 duo scan

Version 0.3.2

  • F2.A - reduced the volume of custom theme sound
  • E2.A - fixed error alarm wave setting

Version 0.3.1

  • F2.A - fixed zone scan speed issue
  • F2.A - decreased hibernate enemies last zone scan room

Version 0.3.0

  • E2.A, F2.A, F2.B, FX.A Release
  • Burst Rifle - increased clip size
    • Clip Size : 30 > 36
  • PDW - increased reload speed
    • Reload Speed : 1.9 > 2.0

Version 0.2.32

  • Hotfix - removed EEC_H

Version 0.2.31

  • Knife - increased chargedsleepermulti
    • Multi : 1.0 > 1.5

Version 0.2.3

  • removed double barrel shotgun (bug issue)
  • add new weapons - assault shotgun, lasgun
  • Short Rifle - increased clip size
    • Clip Size : 15 > 20
  • Hel Gun, Tactical Rifle - modified recoil
  • Heavy DMR (Thermal) - increased damage, increased precision multi
    • Damage : 17.26 > 20.01
    • Precision multi : 2.25 > 2
    • Shotdelay : 0.275 > 0.35
  • High Caliber Rifle (Thermal) - increased shotdelay, reduced charge-up speed
    • Charge-Up Speed : 0.25 > 0.1
    • Shotdelay : 0.4 > 0.6
  • Tactical Rifle - reduced reload speed
    • Reload Speed : 4.3 > 2.9
  • Burst Rifle - slightly increased damage
    • Damage : 3.31 > 3.35
  • Burst Sentry - increased damage
    • Damage : 2.21 > 2.5
  • Sniper Sentry - increased max ammo, increased shotdelay
    • Max Ammo : 32 > 40
    • Shotdelay : 2 > 2.5
  • Railgun - reduced clip size, shotdelay, charge-up speed, reload speed
    • Clip Size : 4 > 1
    • Charge-Up Speed : 0.75 > 0.25
    • Reload Speed : 4.5 > 1.6

Version 0.2.2

  • add new weapon - railgun (auto aim)
  • Sawed-Off Shotgun - increased clip size, increased reload speed
    • Clip Size : 3 > 4
    • Reload Speed : 1.3 > 1.7
  • High Caliber Rifle (Thermal) - increased charge-up speed
    • Charge-Up Speed : 0.15 > 0.25
  • EX.B - add additional gimmicks
    • ZONE 59 - add more time limits (2min > 3min)

Version 0.2.1

  • Rifle - increased precision multi, modified reload motion
    • Precision multi : 1.0 > 1.15
  • High Caliber Rifle (Thermal) - increased clip size, increased reload speed
    • Clip Size : 4 > 5
    • Reload Speed : 3.0 > 3.2
  • Tactical SMG - reduced damage
    • Damage : 2.65 > 2.55
  • HEL Heavy SMG (Thermal) - increased max ammo
    • Max Ammo : 219 > 263
  • EX.B - add additional gimmicks
    • ZONE 59 - modified error alarm enemies settings
    • ZONE 59 - add scouts and special gimmicks
    • ZONE 60, ZONE 62 - modified the fog rises to a higher level
    • ZONE 67 - add distant roar event
    • ZONE 72 - modified terminal location
  • E1 - add additional gimmicks
    • ZONE 666 - modified zone scan enemies settings
      • add more error alarm waves
    • add concurrentcluster scan
  • F1 - modified difficulty
    • modified scout wave settings
    • modified regenerative hibernate enemies
    • add concurrentcluster scan
  • E2.B - modified difficulty
    • ZONE 287, ZONE 288, ZONE 410, ZONE 682, ZONE 683 - add spitters
    • modified overload sector error alarm wave settings
    • modified class M VII close alarm enemies settings
    • reduced high sector resource
  • DX.B, EX.A - add concurrentcluster scan
  • fixed a problem with the booster not being activated properly

Version 0.2.0

  • D2.B, E2.B Release
  • Burst Sentry - increased damage, increased burstshotcount
    • Damage : 2.01 > 2.21
    • BurstShotCount : 3 > 5
  • Choke-Mod Shothgun - increased damage, reduced stagger, increased reload speed
    • Damage : 30.08 (3.76x8) > 40.1 (4.01x10)
    • Stagger : 1.35 > 1.0
    • Reload Speed : 2.15 > 2.4
  • Combat Shothgun - modified damage falloff range, increased max ammo
    • Damage Falloff Range : 5m > 6m
    • Max Ammo : 69 > 88
  • Heavy DMR (Thermal) - modified damage falloff range
    • Damage Falloff Range : 25m > 40m

Version 0.1.2

  • High Caliber Rifle (Thermal) - add pierce shot (rollback), reduced shotdelay, reduced max ammo, reduced clip size, modified sight
    • ShotDelay : 0.55 > 0.4
    • Max Ammo : 32 > 26
    • Clip Size : 6 > 4
  • Sniper - reduced hip-shot spread
    • Hip-Shot Spread : 3.0 > 2.75
  • Precision Rifle - slightly increased damage
    • Damage : 15 > 15.1
  • HEL Machinegun - increased damage
    • Damage : 4.21 > 4.41
  • Rifle - increased reload speed
    • Reload Speed : 2.0 > 2.5
  • Assault Rifle - increased reload speed
    • Reload Speed : 1.8 > 2.1
  • SMG, PDW, HEL Heavy SMG (Thermal) - increased reload speed
    • SMG : 1.4 > 1.65
    • PDW : 1.4 > 1.9 (reload cancel trick issue)
    • HEL Heavy SMG (Thermal) : 1.55 > 1.8
  • Heavy DMR (Thermal) - reduced max ammo
    • Max Ammo : 40 > 36
  • Double Barrel Shotgun - modified recoil, reduced max ammo
    • Max Ammo : 32 > 24

Version 0.1.1

  • DX.A - modified S I alarm wave settings
  • DX.A - modified S I alarm enemies settings
  • DX.A - modified S I surge alarm enemies settings
  • DX.A - modified error alarm wave settings
  • DX.A - modified deactive alarm command glitch
  • DX.A - add additional progression text
  • DX.B - modified deactive alarm command glitch
  • DX.B - modified M IV surge enemies settings
  • EX.B - add additional progression text
  • EX.B - add additional wardenintels
  • EX.B - modified error alarm wave settings
  • SMG, PDW, HEL Heavy SMG (Thermal) - modified damage falloff range
    • SMG, PDW - 8m > 7m
    • HEL Heavy SMG (Thermal) - 7m > 9m
  • Double Barrel Shotgun - increased stagger
    • Stagger : 1.35 > 2
  • High Caliber Rifle (Thermal) - removed pierce shot

Version 0.1.0

  • F1 - fixed last surge wave settings issue
  • F1 - add additional wardenintels
  • PDW - modified stats
    • now PDW shares the same specification as SMG
  • High Caliber Rifle (Thermal) - increased charge-up speed, increased shotdelay, modified sight
    • Charge-Up Speed : 0.1 > 0.15
    • ShotDelay : 0.35 > 0.55
  • HEL Heavy SMG (Thermal) - reduced max ammo, add thermal sight
    • Max Ammo : 288 > 219
  • DX.A, DX.B, EX.A, EX.B Release

Version 0.0.11

  • fixed Sniper fov value issue.
  • Heavy Assault Rifle - modified recoil, increased clip size
    • Clip Size : 30 > 35

Version 0.0.10

  • Shotgun Sentry - reduced damage
    • Damage : 3.01 > 2.26
  • Rifle - reduced damage, reduced stagger
    • Damage : 5.08 > 4.52
    • Stagger : 3 > 1.75
  • Pistol - increased damage
    • Damage : 4.64 > 5.02
  • Tactical Rifle - increased reload speed, reduced damage
    • Reload Speed : 3.65 > 4.3
    • Damage : 3 > 2.8
  • Burst Rifle - reduced reload speed, reduced damage, reduced shotdelay
    • Reload Speed : 2.3 > 2.15
    • Damage : 3.45 > 3.31
    • Shotdelay : 0.015 > 0.01
  • Double Barrel Shotgun - increased damage
    • Damage : 63.5 > 65
  • Short Rifle - reduced clip size
    • Clip Size : 20 > 15
  • Sniper (Thermal) - increased max ammo
    • Max Ammo : 12 > 15
  • Heavy Assault Rifle - slightly increased max ammo
    • Max Ammo : 183 > 200
  • High Caliber Rifle (Thermal) - reduced charge-up speed
    • Charge-Up Speed : 0.3 > 0.1
  • Heavy DMR (Thermal) - increased damage, increased precision multi
    • Damage : 15.01 > 17.26
    • Precision multi : 2 > 2.25
  • Sawed-Off Shotgun - reduced clip size
    • Clip Size : 4 > 3
  • Removed the glitch effect of 4 types of thermal scopes
    • modified thermal sniper sight point.
  • Add LocalProgression
    • Add veteran mark (omnipotent)
    • Booster is now available... clear without using boosters and prove you're a true veteran!
  • EXT level testing is almost over... expect 0.1.0...

Version 0.0.9

  • F1 - add terminal command (rollback)
  • praise to inas for the EOS update!

Version 0.0.8

  • F1 - removed terminal command
  • F1 - modified last enemies wave settings

Version 0.0.7

  • F1 - increased resource
  • F1 - modified enemies settings
  • F1 - reduced scout spawn count
  • F1 - modified terminal location
  • SMG, HEL Auto Pistol, Assault Rifle - increased damage
    • SMG : 2.01 > 2.21
    • HEL Auto Pistol : 1.5 > 1.65
    • Assault Rifle : 2.25 > 2.55

Version 0.0.6

  • F1 - increased resource
  • F1 - modified boss settings
  • F1 - reduced enemy spawn count
  • Double Barrel Shotgun - reduced damage
    • Damage : 72 > 63.5
  • removed Scatter Gun
  • move position at EXT levels

Version 0.0.5

  • disabled ECPC concurrentcluster system
  • Add LocalProgression

Version 0.0.4

  • E1 - fixed ERROR alarm scan bug

Version 0.0.3

  • E1 - decreased resource
  • E1 - changed T scan text
  • E1 - modified T scan wave settings
  • F1 - decreased resource
  • Shotgun Sentry, Sniper Sentry - decreased clip size
    • Shotgun Sentry : 131 > 96
    • Sniper Sentry : 40 > 32

Version 0.0.2

  • Add WeaponStatShower

Version 0.0.1

  • D1, E1, F1 Release
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