

: F1, F3.A: : - Replaced Flyer spawns with Shadows.
: Added a new weapon, the :**Heavy Pistol:**, and a new reskinned pistol, the :**Shelling Maxim 9:**. (Note: Shelling Maxim 9 is planned to be changed to a level clear reward in a future update.)
: **F2.A:**
: - Reduced overall resource counts.
: - Decreased the initial error alarm timer from 240 seconds to 180 seconds.
: - Fixed an issue where the initial error alarm timer failed to trigger.
: - Reworked the extraction zones in the late progress to address issues with overly prolonged playtime.
: - Slightly increased the difficulty of the Extreme objective.
: **F1:**
: - Added an Ammo Station to the ZONE 391.
: - Replaced Flyer spawns with Shadow spawns.
: **Anti Materiel Rifle stat tweaks:**
: - Recoil Rework
: - Max Ammo: 27 -> 24
: **Choke Mod Shotgun stat tweaks:**
: - Reload Time: 3.2 -> 2.7
: - Stagger Multiplier: 1.0 -> 1.35
: **Slug Shotgun stat tweaks:**
: - Max Ammo: 39 -> 42
: **Shotgun stat tweaks:**
: - Damage: 4*10(40) -> 5*10(50)
: - Clip: 8 -> 6
: - Min & Max Range: 6m-40m -> 4m-40m
: - Max Ammo: 36 -> 32
: - Shot Delay: 0.61 (ROF 1.6) -> 0.58 (ROF 1.7)
: **Heavy Machinegun stat tweaks:**
: - Precision Multiplier: 0.73 -> 0.61
: - Damage: 8.01 -> 5.9
: - Max Ammo: 210 -> 180
: **General Purpose Machinegun stat tweaks:**
: - Precision Multiplier: 0.76 -> 0.7
: **High Caliber Pistol stat tweaks:**
: - Max Ammo: 40 -> 34
: **Heavy SMG stat tweaks:**
: - Precision Multiplier: 1.0 -> 0.78
: - Min & Max Range: 10m-70m -> 8m-60m
: - Pierce: 3 -> 2
: - Shot Delay: 0.078 -> 0.09
: **Sawed-Off Shotgun stat tweaks:**
: - Reload Time: 1.9 -> 1.6
: - Stagger Multiplier: 2.5 -> 2.0
: - Max Ammo: 44 -> 40
: **Bullpup Rifle stat tweaks:**
: - Precision Multiplier: 1.05 -> 1.5
: - Clip: 75 -> 50
: **Revolver stat tweaks:**
: - Precision Multiplier: 0.9 -> 1.0
: - Max Ammo: 56 -> 64
: **Heavy Assault Rifle stat tweaks:**
: - Damage: 6.51 -> 6.01
: Removed the Aggrofix.
: F1 - Scaled back difficulty of the waves in ZONE 392.
: General Purpose Machinegun stat tweaks:
: - Precision Multiplier: 0.85 -> 0.76
: Rifle stat tweaks:
: - Shot Delay: 0.18 -> 0.142
: HEL Rifle stat tweaks:
: - Chargeup Speed: 0.15 -> 0.12
: HEL Revolver stat tweaks:
: - Shot Delay: 0.225 -> 0.19
: - Reload Time: 2.5 -> 2.3
: DMR stat tweaks:
: - Shot Delay: 0.25 -> 0.19
: Sniper Sentry stat tweaks:
: - Min & Max Range: 30m-80m -> 40m-100m
: - Start Fire Delay Tag Multiplier: 0.25 -> 0.5
: - Shot Delay Tag Multiplier: 0.4 -> 0.7
: - Aim Transition Time: 0.6 -> 0.35
: - Shot Delay: 2.85 -> 2.6
: Heavy Machinegun stat tweaks:
: - Stagger Multiplier: 1.5 -> 2.0
: - Shot Delay: 0.22 -> 0.23
: - Hipfire Spread: 1.5 -> 3.0
: Machinegun stat tweaks:
: - Stagger Multiplier: 1.2 -> 1.5
: Assault Rifle stat tweaks:
: - Damage: 2.3 -> 2.8
: - Clip: 50 -> 40
: Heavy SMG stat tweaks:
: - Damage: 2.8 -> 3.0
: SMG stat tweaks:
: - Clip: 60 -> 70
: Slug Shotgun stat tweaks:
: - Min & Max Range: 6m-37m -> 10m-40m
: - Damage: 25 -> 21
: - Clip: 8 -> 6
: - Shot Delay: 0.52 -> 0.55
: - Max Ammo: 50 -> 39
: - Stagger Multiplier: 1.2 -> 2.0
: Choke Mod Shotgun stat tweaks:
: - Damage: 5.01*8 -> 4.01*8
: - Reload Time: 2.8 -> 3.2
: F1 - Fixed a bug where enemies could not enter RESERVOIR 1.
: F1 - Significantly reworked the enemy waves initiating from ZONE 392.
: F1 - Added an enhanced wave that triggers upon entering a specific command in Overload.
: F1 - Intensified the apex door alarm for the MAINFRAME SERVER.
: F1 - Added Nightmare Chargers and Nightmare Big Chargers to the spawn pool.
: General Purpose Machinegun stat tweaks:
: - Damage: 6.51 -> 6.01
: - Precision Multiplier: 1.0 -> 0.85
: - Stagger Multiplier: 1.75 -> 1.0
: Sniper stat tweaks:
: - Clip: 4 -> 3
: - Reload Time: 3.2 -> 2.9
: Sniper (Thermal) stat tweaks:
: - Clip: 4 -> 3
: - Shot Delay: 1.0 -> 0.65
: - Reload Time: 3.2 -> 2.9
: Anti Materiel Rifle stat tweaks:
: - Shot Delay: 1.0 -> 0.65
: - Precision Multiplier: 0.64 -> 0.78
: - Pierce: 2 -> No Pierce
: Burst Sentry stat tweaks:
: - Burst Count: 5 -> 4
: - Max Ammo: 404 -> 265
: Sniper Sentry stat tweaks:
: - Max Ammo: 40 -> 32
: - Pierce: 5 -> 3
: Pistol stat tweaks:
: - Clip: 15 -> 18
: Rifle stat tweaks:
: - Damage: 6.51 -> 6.01
: - Precision Multiplier: 1.25 -> 1.0
: - Reload Time: 2.35 -> 1.9
: - Pierce: 2 -> No Pierce
: DoubleTap Rifle stat tweaks:
: - Clip: 20 -> 16
: - Shot Delay: 0.08 -> 0.055
: - Reload Time: 2.35 -> 1.9
: DMR stat tweaks:
: - Max Ammo: 104 -> 114
: HEL Gun stat tweaks:
: - Max Ammo: 44 -> 54
: HEL Revolver stat tweaks:
: - Max Ammo: 80 -> 104
: Heavy Machinegun stat tweaks:
: - Shot Delay: 0.2 -> 0.22
: - Stagger Multiplier: 1.25 -> 1.5
: Machinegun stat tweaks:
: - Stagger Multiplier: 1.0 -> 1.2
: F1 - RESERVOIR 1 안으로 적들이 못들어오는 버그를 수정했습니다.
: F1 - ZONE 392에서 시작되는 공세를 대폭 변경했습니다.
: F1 - 오버로드에서 커맨드를 입력시 강화 공세가 나오도록 추가했습니다.
: F1 - MAINFRAME SERVER 에이펙스 도어 알람을 강화했습니다.
: F1 - 나이트메어 차저와 나이트메어 빅차저를 추가했습니다.
: 다목적 기관총 스탯 변경:
: - 데미지: 6.51 -> 6.01
: - 정밀 배수: 1.0 -> 0.85
: - 경직 배수: 1.75 -> 1.0
: 저격소총 스탯 변경:
: - 장탄: 4 -> 3
: - 장전 속도: 3.2 -> 2.9
: 저격소총 (열화상) 스탯 변경:
: - 장탄: 4 -> 3
: - 사격 딜레이: 1.0 -> 0.65
: - 장전 속도: 3.2 -> 2.9
: 대물소총 스탯 변경:
: - 사격 딜레이: 1.0 -> 0.65
: - 정밀 배수: 0.64 -> 0.78
: - 관통: 2 -> 관통 없음
: 버스트 센트리 스탯 변경:
: - 버스트 횟수: 5 -> 4
: - 최대 탄약: 404 -> 265
: 스나이퍼 센트리 스탯 변경:
: - 최대 탄약: 40 -> 32
: - 관통: 5 -> 3
: 권총 스탯 변경:
: - 장탄: 15 -> 18
: 소총 스탯 변경:
: - 데미지: 6.51 -> 6.01
: - 정밀 배수: 1.25 -> 1.0
: - 장전 속도: 2.35 -> 1.9
: - 관통: 2 -> 관통 없음
: 더블탭 소총 스탯 변경:
: - 장탄: 20 -> 16
: - 사격 딜레이: 0.08 -> 0.055
: - 장전 속도: 2.35 -> 1.9
: DMR 스탯 변경:
: - 최대 탄약: 104 -> 114
: HEL 건 스탯 변경:
: - 최대 탄약: 44 -> 54
: HEL 리볼버 스탯 변경:
: - 최대 탄약: 80 -> 104
: 중기관총 스탯 변경:
: - 사격 딜레이: 0.2 -> 0.23
: - 경직 배수: 1.25 -> 1.5
: 기관총 스탯 변경:
: - 경직 배수: 1.0 -> 1.2
: Initial Release - D2.A: Hourglass, E1: Hefty, E2.A: Sibling, E2.B: Acute, F1:Coup d'état, F2.A: Stillbirth, F3.A: Casualties
: 첫 릴리즈 - D2.A: Hourglass, E1: Hefty, E2.A: Sibling, E2.B: Acute, F1:Coup d'état, F2.A: Stillbirth, F3.A: Casualties
: Hotfix: Fixed the issue of missing dependencies.
: Hotfix: Fixed an issue F1 missing.
: F3.A - Fixed an issue where enemies in Dimension 1 would not despawned after teleport to Dimension 0.
: General Purpose Machinegun stat tweaks:
: - Damage: 4.86 -> 6.51
: - Precision Multiplier: 0.9 -> 1.0
: - Charge Time: 0.25 -> 0.15
: - Stagger Multiplier: 1.0 -> 1.75
: - Pierce: 3 -> 2
: - Clip: 45 -> 50
: - Hipfire Spread: 2 -> 2.5
: Heavy Machinegun stat tweaks:
: - Damage: 7.1 -> 8.1
: - Stagger Multiplier: 1 -> 1.25
: - Clip: 50 -> 60
: - Hipfire Spread: 2.0 -> 1.5
: Weapons & Animations:
: - Changed the reload animation for the HEL Revolver.
: - Increased the bolt-action animation delay for the Anti Materiel Rifle.
: F3.A - 디멘션 0으로 이동후에도 디멘션 1에 남은 적들이 디스폰되지 않는 버그를 수정했습니다.
: 다목적 기관총 스탯 변경:
: - 데미지: 4.86 -> 6.51
: - 정밀 배수: 0.9 -> 1.0
: - 차징 시간: 0.25 -> 0.15
: - 경직 배수: 1.0 -> 1.75
: - 관통: 3 -> 2
: - 장탄: 45 -> 50
: - 탄퍼짐: 2 -> 2.5
: 중기관총 스탯 조정:
: - 데미지: 7.1 -> 8.1
: - 경직 배수: 1 -> 1.25
: - 장탄: 50 -> 60
: - 탄퍼짐: 2.0 -> 1.5
: 무기 및 애니메이션:
: - HEL 리볼버의 장전 모션을 변경했습니다.
: - 대물소총의 볼트액션 애니메이션 딜레이를 증가시켰습니다
: E2.A: Fixed a bug where the scan appeared in an unreachable area for players.
: E2.B: Fixed the same scan bug as E2.A, and changed the locked terminal zone tile setup due to various technical issues.
: E2.A - 첩보 스캔이 플레이어가 갈 수 없는 방향에 있던 버그를 수정했습니다.
: E2.B - E2.A와 같은 버그를 수정했으며 여러 이유때문에 첩보 스캔 터미널 방 타일을 변경했습니다.